@stubbieoz Sir, what did you want to say? btw, I think a few items have been added with the new update. It appears that the number of locked items in the Index has increased.
When the Dark Lord reaches a certain level, she will be with the guardians who will protect her at the beginning of the game. For example, in the case of Emma, Minotaurs girls are her guardians. :>
Here are some traps, combat rooms, and facility rooms at the time of Beta ver. (Rough translation applied) This may be inaccurate because some users have guessed through repeated experiments. # Room The room tends to rise slightly as the number of days passes. Numerical values in this data are calculated from the first 20 days to 60 days. Marked * in rooms that may be good. 1. Combat Room -Battle (★): Increases the monster's health (room level x5) -Barrier (★): Increases the DEF of equipped monsters by 1 level -Arena (★): Monster ATK (Room Level + 2) increased -Swords and Shields (★★): Increased deployed monsters defense and attack power (room level +1) -Ambush (★★): Attack per adjacent trap room (room level) increase * Frenzy (★★): Each time a warrior enters, the monster is given acceleration (room level). * Darkness (★★): Blindness is given to the admitted warrior (room level) * Frenzy (★★): Grant monsters with rage (room level +1) whenever a warrior enters * Iron Maiden (★★): Grant visibility to monsters placed every time a warrior enters (room level +1) -Solitude (★★): Increases damage per adjacent non-combat room by ATK (room level) -Meditation (★★): Each time a warrior enters, he or she is given more concentration to the placed monster (room level). -Excess (★★): Each time a warrior enters, the room's warriors are given a slowdown (room level). (Sloth-compatible) * Sloth (★★): Weakness, slowing down by the incoming warrior (room level +1) * Amplification (★★★): Grant vulnerable (+1 room level) to incoming warrior * Giant (★★★): Only one monster can be left, but the attack power of this monster (room level x0.2 + 2) multiplied by the physical strength (room level +1) (ATK increases by 1 for every 5th level.) *Tip. When debuff is applied, debuffs appear to be applied even if the room is full and the warriors just pass through. Therefore, the efficiency of this kind of battle room is good. 2. Trap room (Arrows and incineration raise the decimal points in the damage calculation. Ice and rocks discard the decimal points.) It seems that additional coefficients are added or multiplied in the latter half.) -Arrow (★): Damage to the incoming warrior (room level x4.5 + 1 ~ room level x9 + 2) -Ice (★): Damage (room level x1.5 + 2 ~ room level x3 + 3), slowing (room level +1) to the entering warrior (Good for rockfall connection) * Falling (★): Damage to incoming warrior (room level x2.5 + 3 ~ room level x5 + 5), 3 times damage in slowing state (Good for ice and sloth) * Pit (★): Damage to incoming warrior (room level x4 + 1 ~ room level x8 + 2), 1 turn stop (Good for bomb monitoring) * Reverse (★★): 5th row entry row (3rd row in case of reconstruction), no level up (Installed in the middle or the end, the efficiency of the latter half is not clear) -Distortion (★★): Confusing as much as possible (room level) (Good for combat) -Guilotine (★★): Inflicts damage on the enemy (level x4 + 3 ~ x8 + 6) (Good for installation, amplification room & curse connection) -Fasting (★★): Decreased by attacking ability of attacking soldier (room level + 2) (Recommended for early installation, do not know whether it is redundant) * Poison (**): Add poison to the incoming warrior (room level x3 + 2) (Highest efficiency when installed at the entrance) -Incineration (★★): Grants an image of the attacking warrior (room level x3.5 + 3 ~ room level x7 + 6) damage + (room level x4 + 2) (Good when connecting with point lighting) -Ignite (★★): Add to the warrior (?) Damage + (Good for incineration connection) * Explosion (★★★): When a warrior enters a room, damage to 8 adjacent rooms (room level + 1 ~ room level × 2 + 2) (Good for pit or battle) * Lightning (★★★): When a warrior enters, a random warrior in the dungeon (?) Damage + (Good for connection with retrograde when placed at the entrance) * Curse (★★★): Have a warrior stance (room + level 1 to level room x2 + 2) Damage + (level +1 room) as atrophy, weakness granted (Damage series trap & battle connection good) * Extraction (★★★): 1-3 Damage to the incoming warrior, Elimination of monsters per 100 entries, No Level Up (High efficiency at the entrance and poor efficiency in the latter) 3. Facilities Room * Hatchery (★★): Level up by the new monster (room level) Frenzy (★★★): Increases all deployed monsters by ATK and DEF (room level +) *Tip. Frenzy(★★★) is good at the initial efficiency. However, if you go later, the hatchery (★★) is better. Because it is efficient to use this hatchery (★★) for level up of Dark Lord's level material and 5-star monster.
Its benefits seem retroactive. I have confirmed that my dark stone has been increased in the Abyss Shop. It's probably a good thing ...!
I can not understand Japanese, but I saw this article using Google Translator. It was interesting to know where the developers were inspired when developing this game, and the cute graphics where the pixel art characters' breast were shaking were the illustrator's taste.
lol, I tried to reply to this forum using my iPad and for some reason it would not let me type anything, hence the posts with nothing. I'm using pc now, but I forget what I was going to say anyway. Oh, and a little feedback. I was struggling with Lilith, Elizabeth and Emma trying to get to 100 days. I am not a "power" type gamer these days, so I am taking a lot of time to understand the game better. But I won Tania in the Abyss store today and she did not die until she was into day 116! So I must join the group that say that Tania is the best...at least so far for me.
I also recently joined the Tania group. She is powerful. And @Vivenna is also the user using Tania. His tip might help. https://toucharcade.com/community/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-4#post-4099623 https://toucharcade.com/community/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-6#post-4100000 btw, in the site feedback thread, I saw comments that there was a problem with TA on iOS 10. Probably the problem is that...
Hello, I'm excited to hear that the game will be updated in the near future. Thank you for bringing the news about it here.
Well. That answers that. All that I need to do now is discover any trap, skill or action that imposes 'Faint'!
Because there is an image, your words are a little better understood. XD The descriptions of the two photos have changed. It's great to find it! Here is the correct explanation. *Hammer: When the enemy is stunned, it deals 30 damage. ->Stun: Lost the next opportunity to act. *Rune of fragility: The effect of Faint(=fragility) increases to 50%. ->Faint(=fragility) means a 35% reduction in defense. Check out Reaper Girl at Monster in the Index. Weak and Fragile. :>
I’m a bit late to the party and have been playing this solidly for the last three days. I loved the devs previous game but that was nowhere near as addictive as this beauty. I also struggled with Lilith, got as far as 82 days, then purchased Tania, mainly to support the devs but also someone had posted her second ability rules the dungeon.....and it seems to do just that. I’ve got up to day 132 with her, she is at level 11 which means you get a free Ifrit at the start (Burn baby burn) and I have a rolling Suparna which follows me every new game. Thanks @nyanpass for the very useful posts earlier in the thread and also for the cute pic of Lilith and Elizabeth together.
Of course, here is an example that you can get them without IAP. The IAP provided in this game is intended to support developers. Most of the user's IAP is a little bit of a reward for it. But as the developer mentioned in the game, you do not have to use IAP. :>
You also enjoy dating with Tania. XD As you mentioned, once Tania reaches a certain level, you can take Ifrit Girls with you. :> P.S TA users prefer other Dark Lord, but the popular Dark Lord in this game is still Lilith and Elizabeth.
There was no mention of the update in the game, but with this update, x0 and x0.5 speeds have been added as speed adjustments for the game. I may have a hobby to observe the battle in the dungeon of this game...Uh-huh...
Has anyone tried dark lord, Rebecca? I was told that the top ranked player on the leader board of this game is Rebecca. Surprising! There is not enough information about her yet.
Some questions: *Some relic will increase stats like acceleration or fury, who does this affect? Does it affect only the dark lord? Does it affect only monster? or does it affect both? *Relic Wrench says: Reduces the Dark Lord's ATK by 5 while boosting trap's ATK by 0, is that a typo? or is this meant to be a cursed item? *How often do monster use their skills?
Do monsters, traps and the dark lord gain experience for heroes killed in battle? If yes, how is that experience distributed? Do monster get exp for each hero they killed? Does it matter if the monster dies? Is exp shared?