Where Shadows Slumber Game Revenant Ltd Where Shadows Slumber is a mobile adventure puzzle game that takes place in a world that has been plunged into darkness.… TouchArcade Rating: $2.99 Buy Now Watch Media DetailsWhere Shadows Slumber is a mobile adventure puzzle game that takes place in a world that has been plunged into darkness. You will guide Obe, an old man who discovers a mysterious lantern in the forest, on one last journey. The only tools at your disposal are your wits and the chaotic nature of the universe. Anything that is not touched by light has the freedom to change. This governing principle will be your guide in the darkness, but also your undoing. After all, if you are not touched by the light, you have the freedom to change as well. What will you become? = = = = = = = = = = = = = = = = Features: • Easy to learn touch controls let you explore a mystical world from the moment you start playing. • Deep, mind bending puzzles using an innovative mechanic never seen before. • Eight different worlds, each with their own personality and secrets. • A riveting story unfolds as you play, taking you on a journey at the end of Obe's life. • Designed for both phones and tablets, the game can be played in portrait mode on any mobile device. • We recommend using headphones to get the full audio experience. • This is a premium game with no ads or in-app purchases. Pay once and get the full game! Stay in touch and receive regular updates from the creators through the following links: Website: http://www.WhereShadowsSlumber.com Facebook: https://www.facebook.com/GameRevenant/ Twitter: https://twitter.com/GameRevenant Blog: https://GameRevenant.com YouTube: https://www.youtube.com/GameRevenant Copyright © 2016 - 2018 by Game Revenant Ltd. All rights reserved. Information Seller:Game Revenant Ltd Genre:Adventure, Puzzle Release:Sep 20, 2018 Updated:Nov 19, 2019 Version:1.0.11 Size:491.6 MB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #2 metalcasket, Sep 19, 2018 Currently propagating, but should be out EVERYWHERE within 6 hours of this very post. Duke12 Well-Known Member Oct 25, 2013 1,021 43 48 #3 Duke12, Sep 20, 2018 Crashes when it loads a second level on Air 10.3.3. Wait a minute, I can post here again? \o/ xmonalisax Well-Known Member Nov 5, 2011 134 0 16 #4 xmonalisax, Sep 20, 2018 Is this game only 8 level or 8 world that have levels? Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,581 1,134 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #5 Anotherkellydown, Sep 20, 2018 Just finished playing through the demo yesterday. What a beautiful puzzle adventure! Picking this one up for sure. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #6 TheGreatEscaper, Sep 20, 2018 Last edited: Sep 20, 2018 Holy ba-YOW-zers. Please don’t sleep on this one, TA community. I’m only halfway into the second chapter - each chapter is composed of several levels. It feels very cinematic, almost. Surprisingly tense cutscenes (despite weird facial animations), and some moments of magic like in Monument Valley. But don’t get me wrong, this is a very different game - it’s rather dark and I wasn’t expecting some scenes of violence which come quite suddenly. I’m not very far in but this already feels like a much more comprehensive puzzle game than Monument Valley, Poco Eco etc. These are all great games, but I feel like their puzzle mechanics were somewhat superficial and on the whole they were definitely focused on the artistic audiovisual experience and playfulness. This is a different beast. This isn’t a playground. You won’t be prodding things with gentle curiosity, you’ll be scratching your head wondering how to navigate this unforgiving world with weird light mechanics. Puzzle solutions are much more memorable than they are in other similar games, and generally more stimulating and creative. That’s not to say this doesn’t deliver on visuals or audio - both are also great, especially audio. You can hear your little guy out of breath as you send him running around (that’s right, the character actually moves really fast. No unnecessary waiting around, which is much appreciated by me!) Highly, highly recommend off my initial impressions. Will be back with more! andsoitgoes likes this. Brightsiderus Well-Known Member Feb 1, 2017 2,236 540 113 #7 Brightsiderus, Sep 20, 2018 7 worlds, each contains 5 levels xmonalisax Well-Known Member Nov 5, 2011 134 0 16 #8 xmonalisax, Sep 20, 2018 Thanks how long is levels or game totally? Brightsiderus Well-Known Member Feb 1, 2017 2,236 540 113 #9 Brightsiderus, Sep 20, 2018 About three-four hours, but it’s totally worth it Artry and xmonalisax like this. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #10 nyanpass, Sep 22, 2018 If you are interested in this game, check out the following videos. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #11 nyanpass, Sep 22, 2018 * TouchArcade Game of the Week: ‘Where Shadows Slumber’ (By Jared Nelson) https://toucharcade.com/2018/09/21/toucharcade-game-of-the-week-where-shadows-slumber/ Where Shadows Slumber I knew right from the first time I saw a trailer for Game Revenant’s Where Shadows Slumber ($4.99) that I’d like it, but after having actually played the full game I can say that it has exceeded all my expectations. It’s a tricky game to explain, but if you remember the wonderful old mobile game Helsing’s Fire and how you manipulated light in that game, well you do something very similar here only this time with shadows. You move around isometric environments in a very similar way to the Monument Valley games, and in fact “Helsing’s Fire meets Monument Valley" is a very accurate shorthand for describing Where Shadows Slumber. Your character carries a lantern and as you move the light from the lantern will illuminate the area and shadows will be cast from the objects in the light’s path. In this strange world shadows have the ability of uncovering hidden elements in the environment, and it’s on this concept that the entire game is based. What’s really fascinating about Where Shadows Slumber is how it slowly builds on the concept with new mechanics. Certain colored objects will cast a special shadow illuminating only certain objects, and there will be additional light sources scattered around which you can trigger in order to keep an uncovered object showing, even if a shadow is cast over it again which would normally cause it to disappear again. Again, it’s tricky to explain in words but it’s simple to grasp while actually playing, and figuring out each level’s puzzles is extremely satisfying. You’ll often have to figure out the exact right order and the exact right path of movement so that your shadows are uncovering what they need to and creating a path forward. I’m only partway into Where Shadows Slumber but already there have been more than a handful of moments where I’ve just smiled out of delight in how a level has been crafted and how I came to the solution that solved it. Beyond just the puzzling is the characters and story in Where Shadows Slumber. This might be the aspect that has surprised and impressed me most. Not more than two levels into the game is an extremely jarring cutscene that creates a very unsettling mood for where your journey is taking you. I don’t really want to spoil anything, and I’m sure there are more shocking moments to come, but I can’t wait to find out what the heck is actually happening in this odd universe. So if you fancy yourself a puzzle aficionado and have any sort of good feelings towards either Helsing’s Fire or Monument Valley, I think you’ll be just as satisfied as I have been in checking out Where Shadows Slumber, a truly unique and visually stunning game. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #12 nyanpass, Sep 22, 2018 The game is featured in the App Store. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #13 orangecan, Sep 23, 2018 I am absolutely rubbish at this. To the point at which I’m not enjoying playing it as much as I should. I don’t know what the problem is but I just cannot get my head around the mechanics. I’m resorting to watching a walkthrough on occasion - can anyone help explain why on the river guide 3 level you need to move the switch 3 times in order to get the paths to appear? Did I miss something? Thanks in advance ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #14 ROGER-NL, Sep 25, 2018 As The Great Escaper said this is Great hence the name ha ha, the violence is hectic but also funny, not that violence should be funny but in a Videogame it’s okay I guess. People who love Monument Valley and sorts should play this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #15 MetaGonzo, Sep 26, 2018 It lives! Ultra-joy. I’m not going to be able to get to get into it for a few days sadly, but this is a happy day. nyanpass Well-Known Member Dec 30, 2017 3,374 1,043 113 #16 nyanpass, Sep 26, 2018 Check it out! Touch Arcade Review! https://toucharcade.com/2018/09/26/where-shadows-slumber-review-valley-of-shadows/ ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #17 ROGER-NL, Oct 3, 2018 Wow the City Chapter is realy great. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Just finished playing through the demo yesterday. What a beautiful puzzle adventure! Picking this one up for sure.
Holy ba-YOW-zers. Please don’t sleep on this one, TA community. I’m only halfway into the second chapter - each chapter is composed of several levels. It feels very cinematic, almost. Surprisingly tense cutscenes (despite weird facial animations), and some moments of magic like in Monument Valley. But don’t get me wrong, this is a very different game - it’s rather dark and I wasn’t expecting some scenes of violence which come quite suddenly. I’m not very far in but this already feels like a much more comprehensive puzzle game than Monument Valley, Poco Eco etc. These are all great games, but I feel like their puzzle mechanics were somewhat superficial and on the whole they were definitely focused on the artistic audiovisual experience and playfulness. This is a different beast. This isn’t a playground. You won’t be prodding things with gentle curiosity, you’ll be scratching your head wondering how to navigate this unforgiving world with weird light mechanics. Puzzle solutions are much more memorable than they are in other similar games, and generally more stimulating and creative. That’s not to say this doesn’t deliver on visuals or audio - both are also great, especially audio. You can hear your little guy out of breath as you send him running around (that’s right, the character actually moves really fast. No unnecessary waiting around, which is much appreciated by me!) Highly, highly recommend off my initial impressions. Will be back with more!
* TouchArcade Game of the Week: ‘Where Shadows Slumber’ (By Jared Nelson) https://toucharcade.com/2018/09/21/toucharcade-game-of-the-week-where-shadows-slumber/ Where Shadows Slumber I knew right from the first time I saw a trailer for Game Revenant’s Where Shadows Slumber ($4.99) that I’d like it, but after having actually played the full game I can say that it has exceeded all my expectations. It’s a tricky game to explain, but if you remember the wonderful old mobile game Helsing’s Fire and how you manipulated light in that game, well you do something very similar here only this time with shadows. You move around isometric environments in a very similar way to the Monument Valley games, and in fact “Helsing’s Fire meets Monument Valley" is a very accurate shorthand for describing Where Shadows Slumber. Your character carries a lantern and as you move the light from the lantern will illuminate the area and shadows will be cast from the objects in the light’s path. In this strange world shadows have the ability of uncovering hidden elements in the environment, and it’s on this concept that the entire game is based. What’s really fascinating about Where Shadows Slumber is how it slowly builds on the concept with new mechanics. Certain colored objects will cast a special shadow illuminating only certain objects, and there will be additional light sources scattered around which you can trigger in order to keep an uncovered object showing, even if a shadow is cast over it again which would normally cause it to disappear again. Again, it’s tricky to explain in words but it’s simple to grasp while actually playing, and figuring out each level’s puzzles is extremely satisfying. You’ll often have to figure out the exact right order and the exact right path of movement so that your shadows are uncovering what they need to and creating a path forward. I’m only partway into Where Shadows Slumber but already there have been more than a handful of moments where I’ve just smiled out of delight in how a level has been crafted and how I came to the solution that solved it. Beyond just the puzzling is the characters and story in Where Shadows Slumber. This might be the aspect that has surprised and impressed me most. Not more than two levels into the game is an extremely jarring cutscene that creates a very unsettling mood for where your journey is taking you. I don’t really want to spoil anything, and I’m sure there are more shocking moments to come, but I can’t wait to find out what the heck is actually happening in this odd universe. So if you fancy yourself a puzzle aficionado and have any sort of good feelings towards either Helsing’s Fire or Monument Valley, I think you’ll be just as satisfied as I have been in checking out Where Shadows Slumber, a truly unique and visually stunning game.
I am absolutely rubbish at this. To the point at which I’m not enjoying playing it as much as I should. I don’t know what the problem is but I just cannot get my head around the mechanics. I’m resorting to watching a walkthrough on occasion - can anyone help explain why on the river guide 3 level you need to move the switch 3 times in order to get the paths to appear? Did I miss something? Thanks in advance
As The Great Escaper said this is Great hence the name ha ha, the violence is hectic but also funny, not that violence should be funny but in a Videogame it’s okay I guess. People who love Monument Valley and sorts should play this.
It lives! Ultra-joy. I’m not going to be able to get to get into it for a few days sadly, but this is a happy day.
Check it out! Touch Arcade Review! https://toucharcade.com/2018/09/26/where-shadows-slumber-review-valley-of-shadows/