GDC 2011: Upcoming Physics Platform Puzzler ‘Blobster’
While we were out at GDC 2011, TouchArcade attended an EA Mobile media event where a number of titles from …
Continue reading “GDC 2011: Upcoming Physics Platform Puzzler ‘Blobster’”
While we were out at GDC 2011, TouchArcade attended an EA Mobile media event where a number of titles from …
Continue reading “GDC 2011: Upcoming Physics Platform Puzzler ‘Blobster’”
Last week while we were all busy with GDC shenanigans, developer Simogo quietly announced Bumpy Road, the follow-up to their …
Continue reading “Upcoming ‘Bumpy Road’ Looks Like a Unique Brand of Platforming”
I’m clicking rewind on our post-GDC 2011 coverage in order to… cover some stuff we weren’t quite able to at …
While I personally am more than a little tired of modern trends in first person shooters, there seems to be …
When talking about tired genres, people tend to first turn to tower defense and match 3, then to falling brick …
Continue reading “‘RoboSockets’ Review – Help Robots, Drop Blocks”
Let’s talk about Rope Racket. It’s a physics-based puzzle game with adorable birds and long, brown lengths of rope. Instant …
One item on my follow-up todo list for GDC 2011 was to find out what happened to Steph Thirion’s Faraway …
Continue reading “GDC 2011: ‘Faraway’ – But We’re Getting Closer”
Here at GDC we had a chance to sit down with retro savvy Dan Bliss from BinarySquare and preview his …
Continue reading “GDC 2011: A Preview of ‘Flick Rocket’ from BinarySquare”
You know I’m not a fan of proof of concept stuff. It’s just no use to you, as the consumer, …
Continue reading “GDC 2011: ‘Pocket Aces,’ The Card Game For Dudes With Jobs”
Blanket statements are usually reserved for the uninformed, but I can safely say that I haven’t liked a single boxing …
Continue reading “‘Fight Night Champion’ Review – Boxing Finally Done Right”