News

It’s My Birthday and Games Are on Sale!

TouchArcade Rating:

If you listen to The TouchArcade Show, you’ll know that we often joke about just how silly the culture of price changes is on the App Store. Even the most obscure of holidays are fair game for entire-catalog 99¢ sales. Anyway, long story short amounts to me goofing around on Twitter mentioning how my birthday almost seems like a more relevant holiday for iOS sales than Presidents Day. I didn’t really think anyone was going to do it, but it turns out there’s a small number of developers observing my birth as reason to drop prices. So, if you’ve had your eyes on any of these games, I guess thank my parents.

Breakeroids, $1.99 → 99¢
Commander Pixman, $1.99 → 99¢
Dragon Fantasy, $2.99 → 99¢
King Cashing: Slots Adventure, $1.99 → 99¢
Match Panic, $1.99 → 99¢
Outfoxed, $1.99 → 99¢
Pickpawcket $2.99 → 99¢
Pin Fall, $1.99 → 99¢
Pinch n’ Pop, $1.99 → 99¢
Piyo Blocks 2, 99¢ → Free
Pollywog, 99¢ → Free
Power of Logic 99¢ → Free [HD]
Ramps, $1.99 → 99¢
Silverfish, $1.99 → 99¢
Silverfish MAX, $3.99 → 99¢
Soccer Tactics Multiplayer, $1.99 → 99¢
Tripolar, 99¢→ Free
Zen Wars, 99¢ → Free

Oh and SlotZ Racer Caterham Special has always been free, but if you play it today, you’ll get a special track. Exciting, eh?

If you’re looking to find more games on sale on days that aren’t today, the best way to do this is by bookmarking this AppShopper link. These days so much stuff goes on sale that we don’t often post about them as pricing is just in a constant state of flux. Keeping a close eye on AppShopper is the best way to not miss anything.

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  • 26 Comments

    1. Olympus & Beyond

      As a developer, this pleases me. 

    2. Silverfist Jewelry

      I cannot WAIT to see what Sword & Sworcery looks like on a Retine display! Maybe even Canabalt!

      .

      1. John Francis

        Maybe I'm missing something, but I can only read that as sarcasm, right?

    3. Silverfist Jewelry

      Correct. :)

      .

    4. Micha

      I think retina is more relevant to Text heavy stuff like kindle, or ibooks. Because that shit just issent easy to the eye... i shure hope they came up with something that alows you to use your iPad outside wen it´s not nighttime, i´ed love to use my iPad 3 on the terrass in summer.
      For most games it would just crush the hardware and barley do anything good. Hell, most games arrent even 1080p... what we need is more ram.

    5. Daniel Piratas

      Fully agree!

    6. Guest

      Yes, its great and all , but this is a simple 2d game with Snes graphics at best. The way i see , unless ipad 3 brings a super powerfull  GPU almost desktop-class (something like Powervr Rogue) i cant imagine 3d demanding games with complex shaders like Infinity Blade running at 2048 x 1536 without framerate issues. If rumours are to be believed, the best we can expect is a quad core sgx543mp4 (PSVita GPU)

      1. Micha

        And your not even talking about what the battery has to offer to support such fast processors. The iPads battery already drops quit "fast" when it offers grafik heavy games.

    7. Relytgninroht

      Have to agree with others skepticism about the retina display. I think it may cause issues with 3D games that use a lot of resources. A lot of current console games don't even reach 1080P, and I doubt the iPad 3 is going to be that much more powerful than the iPad 2.

      1. John Francis

        yeah but look at that cheeseburger in the middle, it's walking in REAL TIME with at least FIVE toppings.

        the banana and the donut are less impressive technically.

        1. matthew wood

          this is the problem, people don't realize how hardware intensive a 3d game is. current developers can get away with using 1024 texture maps since the resolutions not all different. even with the assumption that the iPad 3 has a better chip, all the processing power will be taken having to keep a game looking stable on a 2048 screen. 

          the major issues nobody's highlighting is the massive divide between each model, it was acceptable to make games exclusively for the iphone 4 and up since the market is always upgrading. iPad owners can't justify jumping to the next model, very few games that run on the iPad 2 don't run on the iPad. iPad 3 however powerful it may be can only be dragged behind by its predecessors'.
          if you told a developer to make it ipad3 exclusive they'd laugh at you, why would they alienate a good portion of the market.  

          1. John Francis

            Yeah, I'd like to think there would be some scalability options but resolution is the least forgiving when it comes to performance management. If anything the GPU is going to be used to support effects like bloom, particles, and other things that turn on and off with a button press and don't critically impact playability like resolution has the potential to.

            But, Asteroids is going to look FANTASTIC on this thing.

      2. swarmster

        "Current consoles" are from 7 years ago. And sold for half the price of an iPad even then. They're made to be cheap. Desktops have been running at x1536 and higher for years.

        Apple uses state-of-the-art silicon for their 100mil+ selling devices, often before others even have access to it. And the games, including Infinity Blade, are pretty low-poly. I don't see much issue with increasing the resolution.

    8. Hans P. Köter

      I don't want to play Cassandra here, but I doubt that killer hardware will do much good to iOS gaming. During the past 15 months we've already seen a depressing and increasing amount of freemium shovelware and copycats. I wonder if small game studios will be still able to compete with the big players (which mostly do freemium BS or even totally forgettable stuff now, think of Gameloft or EA mobile). And think of the many many updates to come to adapt your favorite app to the big resolution... Maybe the Golden Age of iOS gaming is coming to an end.

    9. JPhilipp

      The biggest immediate effect a retina iPad display may have is on browsing text-heavy sites with Safari. When it comes to text, it's really easy to notice improvements, and may make browsing a much nicer experience. But I suppose this is all just speculation for now. I've prepared most of my iPad games (at VersusPad) with assets in twice the size resolution to begin with, but emphasis on these games is not necessarily graphics "wow" but casual playability... and I suppose with twice the size, the game would have performance issues anyway? Very curious about the release event soon!

      1. Micha

        I bet they will have some sort of improvement to the processor and battery as well. (since the iPad 3 is rumoured to be a tiny bid thicker than the iPad 2)
        As far as we know apple they might just restrict the use of retina to non game/texted based apps.

    10. toni

      All 'current resolution' apps (and probably comic books) will look terrible, I've a 3GS full of games that look awful on the retina display. Never had a problem reading on the iPad, don't want to keep 2 around. Damned progress!

    11. mclifford82

      Thank you for showing us what the difference between high-res and low-res looks like.  

    12. Sam

      Surely Apple would have considered all these points when designing iPad 3?!

    13. AghartaStudio Alex

      I think Ipad 3 retina will be especially usefull for full 3D titles and small sprite based games, I just can't imagine making 1112 hand drawn animated backgrounds at 2048x 1536... I seriously doubt the gpu will be able to handle stuff like that... 
      I'm glad our new IP is full 3D so we won't have to put too much thought in this...
      But next 1112 episode will definitly be1024 for the ipad 

    14. Guest

      snap!

    15. scottS

      The fact the you had to zoom in the picture to show us a really noticable difference is quite telling. And, again, just because those walking fruit all have nice smoothy edges still doesn't interest me enough to go a see what that game is about.

      I agree with the other comments that the higher resolution will be just dandy for reading, and generally anything that requires small fonts. And while super hi-res is needed to make your giant 50 inch LED TV screens look nice; I'm not sure how badly it's really needed for a laptop device.

      For games, anything that fully implements this kind of high-resolution is going to make file sizes HUGE, the developmental costs soar, and in a lot of cases, unnecessary. And in the past, the way to make your video games better hasn't been to simply bump up the pixels, but instead bump up the processing power to run better shaders, slicker anti-aliasing routines, etc.

      But, geez, just take a look at the list of game that you've reviewed recently: over half of them are retro chunky pixel games. Noted award winners Sword and Sworcery and Tiny Tower are both retro chunky pixel games. Last week's Apple Game of the Week was Midway Arcade Classics, a series of game created 30 years ago (that are generally unplayable with touch controls, but I digress on that point); again, super duper hi-res makes little difference in this case.

      I'm not even convinced that trying to do HDTV/movies is a good idea, given that the broadband wifi networks currently in place are even remotely beefy enough to handle streaming at that resolution with any kind of quality.

      Anyway, I'm not arguing against a hi-res iPad3. I'm just in the camp that a hi-res iPad3 will mean virtually nothing in terms of a better gaming experience on the device.

      1. Soul_of_Wit

        Thanks for pointing out to me what the difference was. I was starting to think that it was sarcasm, using identical images.

    16. Hallmarc

      Ummm...isn't the point here that one can make anything look good on all but the cheapest displays by using vector graphics instead of bitmaps?  With some creative coding, I'm sure someone could squeeze a max performance that is reasonable on current iPad 2 models.

    17. AdamM

      Looks like I may get through 2 generations of hardware instead of the 1 I was planning for. It's going to take some balls to push real games (not 2D food) at those resolutions, so this iPad 2 may be able to keep up with the 3rd and 4th gens, albeit at a much lower res. Any rumors on the iPad 5's hardware (sarcasm)?

    18. Rubicon Development

      Nutshell:
      Some games get a magic touch from sites like TA, and most games don't. You probably won't see those. So we're left talking about the blessed for statistical reasons. So look to your right in the "Game Gallery" and decide what RetinaX2 is going to bring to the table there.

      Our main game, "Great Little War Game" is full 3D and we'll be getting an iPad 3 asap to port it over just because we feel we should offer the option. However, here's what I expect to happen from that enterprise:

      1) Mails and one-stars complaining the game is too slow.
      2) Mails and one-stars complaining the game kills their battery.
      3) Mails and one-stars demanding a "low resolution" button to put it back
      4) No extra sales whatsoever from the "optimised for iPad3" badge, same as for the iPad2 one.

      Of course, Apple may have learned from their last "quadruple the pixels, leave the gpu as it is" debacle and you could end up with games that still look the same only little less fuzzy if you put your nose on the glass.

      Sorry if that sounds a bit bitter, but I think the decision to quadruple the resolution in something that already looks fantastic is just plain moronic. I seriously hope all these rumours are wrong and they leave the display sized how it is now, but quadruple the shader pipeline instead - that would be quite telling indeed.