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‘Stardew Valley’ Devs Open to Adding a Virtual Joystick

Yesterday morning I published a fairly extensive hands-on on Stardew Valley which launches tomorrow (or likely tonight given how weird the App Store can be with when things actually come out). If you missed it, the supreme tl;dr is that it’s a fantastic port of a very good game and the controls are the only potential issue I see. There’s a tap to move mechanic, but no virtual joystick, which feels less than ideal for the combat on the game which was very much designed to be played with either a keyboard and mouse or a physical controller.

One thing that has been asked for a lot (aside from iCloud support) following initial impressions rolling in from everyone with an early copy of the game is whether or not there is a virtual joystick setup similar to Wayward Souls. Well, through the magic of the internet, the specific developer who built the Stardew Valley mobile controls weighed in:

I built the new controls. I will add a regular joystick and 2 attack buttons if that’s what people want. Auto-attack works well if you stand back and let them come to you. I’m going to refine it more today. I’m also going to check out Wayward Souls. If anyone has any other suggestions please let me know.

It’s rad to see the developers so receptive to feedback, as I feel like Stardew Valley is about 98% to where it needs to be. With a tiny bit more polish it’s going to be a seriously flawless port.

10 Comments

  1. Dailon Huskey

    if they do that I will pick it up otherwise I will stick to the PC version I already own

  2. Milo

    I guess I will continue to pray for controller support, now im kind of hesitating if I should play this with my iPhone or my iPad.... with the touch to move I really dont know which one will end up more confortable

  3. curtneedsaride

    This is great news!! Yeah, I quit playing Crashlands because I was fatigued of the tap to move and tap to fight. I really wanted a virtual joystick. I’d prefer most games have the option of both if it’s not too difficult to implement.

    1. Dailon Huskey

      I may have put one hour total into Crashlands and I feel it has some of the worse controls ever. I could never understand the praise, same for Cat Quest both have awful controls to me and it ruins the battles.

      1. curtneedsaride

        I know. I actually love both Crashlands and Cat Quest. I just don’t play them often because of the controls. I would just get frustrated playing. And it would go from fun to not fun. I’ll still try now and again.

      2. Hugh Bonier

        Your dislike of the controls does not make them bad, I liked them and had no issues at all. Perhaps you simply need to get better at using them.

    2. Dailon Huskey

      Also you are correct why not include options since some like it hot and some like it cold.

  4. Bluefrog007

    Do they have support for MFi controllers?

    1. Cameron Mulder

      Sounds like a no and from what I understand of the controller support on other platforms I'm not sure it would be better than touch.

  5. Cameron Mulder

    Hoping they also work on some Mfi controller support.