If you’re a Gen-X’er and you’ve spent any time at all in a computer lab at school in the ’80s, you almost certainly have fond memories of one of the most popular educational computer games ever written: The Oregon Trail.
The Oregon Trail is an educational computer game developed by Don Rawitsch, Bill Heinemann and Paul Dillenberger in 1971 and produced by MECC in 1974. The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon’s Willamette Valley by way of the Oregon Trail via a Conestoga wagon in 1848.
Thanks to a commercial floppy release of the game in 1985, Apple IIs and PCs in every school across the land started hitching students to a wagon train blazing a trail out west. And the thing was, despite being an educational game, it was actually fun!

Last year Gameloft brought this frontiering classic to mobile handsets and brought home the Best Casual Mobile Game of 2008 award. The Oregon Trail for mobile made it to the top 10 download lists for the Verizon, T-Mobile, and AT&T networks. And so it’s no wonder (as Gen-X’ers ourselves…) that we were excited to see the first photos of Gameloft’s iPhone version of The Oregon Trail surface earlier this month.
This week I had a chance to visit Gameloft’s Manhattan offices and speak with several members of the team about the iPhone version and even do a little trailblazing myself.

The first thing anyone familiar with the original game will notice about the iPhone version is its complete (and lovely) graphical overhaul–this does not look like a game from the ’70s. The second thing one notices is a reduction of the number of very minute details that go into setting up an expedition. As the game’s producer explained, it can take a good 10 minutes to fully equip a wagon train at the start of the original, which is not conducive to a typical on-the-go gameplay scenario. The developers have, instead, chosen to present various fully outfitted wagon “packages" that can be easily selected, allowing the mobile gamer to quickly hit the trail. I do not feel, after having spent time with the iPhone version, that these abbreviations lessen the game, but rather, simply make it feasible for a mobile platform.

Once on the trail, the game progresses much as it did in the original: move from landmark to landmark, ford rivers, lose a wagon wheel, get attacked by marauders–that kind of thing. But thanks to a bit of creative license on the part of Gameloft, the trail is a little more “eventful" than it was in the original. For one, more events–both good and bad–befall the wagon train on its journey down the trail. (And as the game’s producer told me, “some of the bad things are really bad!") Load screens feature humorous trail trivia and, what’s more, an assortment of historical figures are traveling the trail as well–Samuel Morse and John L. O’Sullivan, for instance–and will introduce themselves and set out various goals for the travellers to accomplish. And this, in part, leads us to the mini games.

At various points along the trail your party will be invited to engage in one of eight different mini games, one of Gameloft’s notable additions to the title. Occasionally your companion “trail boss" will invite you to do a bit of hunting to increase your party’s food stores. Fishing is another activity represented by a mini game, as is the task of repairing your wagon (hammer and nail) and even tapping out a bit of morse code. (Every mini game I spent time with was touch controlled.) They start out simply but increase in difficulty the more you choose to engage in them. And, aside from the first occurrence of each, you do have a choice of playing or passing.
Some readers fond of the original expressed concern that Gameloft’s iPhone offering might be simply an Oregon Trail-themed string of mini games. This is not the case. The Oregon Trail for the iPhone is, at its core, the original game given a makeover as well as a series of tweaks and enhancements that help bring the title forward 30 years for today’s mobile gamer.
[ We will, very shortly, be posting a game trailer video to this article. Check back! ]
What can I say? I had the game in my hands for only a short while, but I must agree–as the t-shirt that was bestowed upon me by the Gameloft gang suggests, The Oregon Trail for iPhone really does seem to make dysentary fun again!
Our readers were asking for it, and The Oregon Trail goes gold on Friday and will debut in the App Store on either February 28th or March 1st for $5.99. Stay tuned for a closer look next week.
Give the Apple II version a try at Virtual Apple 2.
http://www.virtualapple.org...
$5.99?! You've got to be frickin' kidding me.
How long for Maniac Mansion?
thats way too expensive for such an ugly game, even if its a legend or something. wake up sierra.
I could complain a lot about that pine tree and chimney. But you should see MY KolaPad art!
$5.99 today would have been worth $15.66 in 1980. Which would have been pretty reasonable for the best (only) graphics EVER in an adventure game!
I'm interested in this but I am going to wait for a price drop. I remember playing this and it would be a kick to play it again. Just not a $6 kick. Its not in the same league as Oregon Trail.
This was the game that taught me how to type when I was 4. While the nostalgia factor may warrant the $6, I'll wait for a price drop.
Here's the problem I have with this:
It was apparently released to the public domain back in '87...but the developer behind the iTouch/Phone port is charging $5.99 for it?
Yeah, I agree with everyone else- why the he'll would I pay six dollars for something in the public domain? I can understand that porting it took time and work, but surely not nearly as much work as any other game in the six dollar range.
I would consider it (I do love this game) if it were a dollar- that seems appropriate for a thirty year old game that nobody has to pay lisencing on- but for now, I will emphatically pass
this game is way to old but for the old style fans it's really worth the money.so,why not.
wouldn't even DL for free.
No one's a bigger Sierra fan than myself--gaming isn't what it used to be, alas.
However, $6 is too much for this game.
Now, give me King's Quest, Space Quest, Hero's Quest, Police Quest, etc., and consider it sold.
Open mailbox. Take leaflet. Read leaflet.
"Welcome to Mystery House: a completely original concept that doesn't look like it is just Zork with shiddy pictures."
Hello sailor.
No offense S. Shiflett, but you forgot one of the best sierra games of them all. Gabriel Knight. The one game series from Sierra which included all of those games in one. Fantasy, Action, Adventure, Drama, Humor, Puzzle, and a beautiful long running story.
Anyways, its funny how people have been commenting on Oregon Trail and said, I'd prefer to buy the original Apple II version instead of the revamped.
You guys are SO FUNNY!
An early game in the same spirit, I'd love to see Transylvania (from Penguin Software) brought to the iPhone.
http://www.flickr.com/photo...
Wow, I miss Transylvania!
Come to think of it, we need more nostalgic games like this. Just not 5.99.
Really not that hard to port and code such games. Its pretty much amatuer stuff to be honest.
Then do it, amateur.
Transylvania for the iPhone has just been submitted to Apple for review and should be available any day. Check out the Web site www.roemobiledevelopment.co....
The iPhone version features sounds, a few animations, a new touch interface, a picker dial to show the list of available commands.