The ease of development for iOS devices may mean the ecosystem is oversaturated with a lot of clones and games not worth your time, however it is also the perfect opportunity for any aspiring developers to throw their hat into the industry. With this comes the stories of sudden, surprise success such as Flappy Bird, but also many tales of hardship and difficult development periods. Golem Rage, by a mix of young French and Belgian graduates who have decided to take the plunge into making games, is another with a rather fraught past. Despite this, the developers are adamant the lessons learnt from the turbulent past will only make the end product even stronger, and it certainly does look impressive from the initial screenshots.

The developers detail in a fantastic online development journal how Golem Rage started off as a completely different asynchronous board game back in 2012; 18 months later, the project had to be abandoned as it spiralled out of the relatively small developer team’s control. However, art and soundtrack assets remained, and allowed them to try something new, and hence Golem Rage was born. While it is very far from the RPG origins of their original effort, Golem Rage features some really interesting beat-em-up gameplay merged with racing elements to boot. As the eponymous golem, you’re tasked with adventuring through numerous different environments and destroying groups of enemies on your way, all while avoiding spells, arrows and other potential threats to your obelisk.
While there are only a few gifs of gameplay to show so far, the beautiful graphical style and fun sense of humour from the screenshots means this is definitely one to keep your eye on until its launch in September. Check out our forums for more images of the game in action, and give any suggestions to the active developers for what you’d like to see in Golem Rage.

Up the irons \m/
As a Maiden fan I'm definitely giving this one a go although without the Iron Maiden branding I'd have quit after the first 5 minutes because it seems completely baffling to me, everything from the attack scheme to the menu/inventory screen where I'm completely lost! Will be interested to see what others say that are more familiar with the genre than I am
I had a chance to play a little at lunch and it appears to be a fun game.
Art work is awesome and so is the sound.
Horns up
Instabuy! Or uh, y'know, insta-stall!
It's a surprisingly fun and addictive game ( pretty unusual for a game based on a famous brand - band - franchise ) , with very good graphics , of course excellent music and having played more than 3 hours I must say that I haven't felt the need to pay a dime in order to proceed further into the game or met a time / energy wall. I think it's a solid good effort and I'm not saying this only as a die hard Maiden fan .
Are you sure it's worldwide release? China app store don't have it. Maybe we won't have it forever.
This game so far is pretty bad ass...!
Can someone confirm if this is like Summoners War? Looks just like it, cool theme tho. Hopefully it is without a mega time wall near mid game like SW.