You may be familiar with developer Seth Robinson from his super popular mobile MMO/platforming/crafting mashup Growtopia (Free), but way back in August of 2009 he first released a novel little word game/dungeon crawler mashup called Dungeon Scroll (Free). The idea was pretty simple: Form words out of the letters that appear on the board, with the size of each word you make determining the power of your attack on the enemies in the game. It sounds like a pretty normal mobile game nowadays, but nearly 7 years ago this was a really unique idea for an iPhone game. However, besides an update in mid-2012 to fix an iOS-related crash issue, Dungeon Scroll has remained as it was when it released all those years ago. Then this past week a surprise update arrived adding 64-bit and widescreen support to Dungeon Scroll, prompting the resurrection of the game’s forum thread and introducing it to an entirely new audience.
Now, it’s worth noting that this update doesn’t add new art assets or anything to Dungeon Scroll, so while it does nicely fill out the wider screens of newer iOS devices it’s still a bit blurry and rough looking on larger screens. However, the game is as fun as ever, and if you enjoy word games with battling and light RPG mechanics then you’ll probably get a lot of enjoyment out of Dungeon Scroll. Our own Eli Hodapp reviewed the game when it was new and you should definitely read that for some more information. The bottom line is that it’s fantastic when small developers make the effort to update and maintain their older games, and with how fast the mobile market moves it’s nice to be able to revisit these classics and get them in front of an audience that might not have been gaming on their iOS devices way back then.