When Simogo released Year Walk ($3.99) (and its companion app), I really enjoyed delving into Northern European mythology and learning about all its intriguing creatures and stories. There’s something about the moody, icy weather and landscape of countries like Sweden and Norway that has often inspired writers and artists to delve into those myths. Grimnir, the developers of the upcoming The Frostrune, seem to have been inspired by just that moodiness and mystery, and it shows in the game’s visuals. The Frostrune is a point-and-click adventure set in the Viking age. You find yourself shipwrecked on an island after a storm, and the nearby settlement appears recently abandoned, and in a hurry. The village is surrounded by a dark forest with forgotten rune stones, burial mounds, and plenty of hidden places, all of which hold the key to solving the mystery of the island.

While not the most original story, the developers’ decision to set the game in the Viking age should help it stand out. As you can see from the trailer and screenshot, the game looks lovely; I love the moodiness and the way the developers didn’t go with a dark and ominous palette but, rather, gave the game a very painterly feel. Some of those shots would make for great wallpapers for fantasy buffs. We don’t see much of the gameplay in the trailer, but it looks to be a relatively-standard first person puzzle/exploration game. To be honest, I’ll be playing the game not for the puzzles but for the atmosphere and the lovely visuals. The game should hit iOS and Android at some point in 2016.
Yay! Sunless Sea is dope!
Isnt it the other game?
This looks really intriguing .
You had me at gothic Victorian can't wait for this :)
Sorry, the Humble Bundle with their other game set in the same world, The Sunless Sea, just ended. But if you like this setting and good writing I highly recommend it!
I'll be interested to see how this turns out. Back when I was on Twitter, a friend sometimes posted snippets of how their adventuring was turning out, and the tone was.. amusing. ^_^
I smell timers in this one... Hoping for a premium unlock IAP.
Played this in a browser. first 3-4 hrs of playtime (spread across 1-2 weeks because of timers) were pretty good and interesting, then in order to advance to something new (especially if you embraced a particular goal, for which you would need a lot of particular currency, and there is a lot of currancies, at least 20 I'd say) it was all grinding and timers. It was certainly designed to make me want to pay daily to fully enjoy, but I decided I must build a boat instead.
Fallen London is much more about the journey than the destination. Yes, there is a timer, which even premium memberships only alleviate so much, but it doesn't detract from enjoyment of the game. The game has many forms of currency, but this adds to the atmosphere of the setting. If you've climbed up to the Flit to escape the Constables or to parlay with the Topsy King, best have a lot of rats-on-strings. The raggedy men love a good rat feast.
The game opens up like a puzzle box as you play it. You gain reputations, make alliances, and play through wondrous and disturbing storylines. New options become available and you genuinely feel that your character is making a mark in this odd and wonderful world.
And now it's available! I've started using it and it is slower than the web interface but so much better in every other way. It's atmospheric, well-written, and intelligent. Highly recommended.