Back in July, Epiphany Games introduced us to Majestic Nights, an action-adventure game set in an alternate ’80s landscape that deals heavily in conspiracy theories and shadowy government coverups. The teaser trailer and accompanying screenshots of Majestic Nights looked fantastic, and I’ve been looking forward to the game ever since. Today, Epiphany is whetting my appetite even further with their just-released gameplay trailer for Majestic Nights. In it, Lead Designer Samuel Jensen walks us through the prologue chapter of the game, titled Chapter Zero: Sunset After Dark.
The Sunset After Dark prologue chapter is scheduled for release later this month, and will be free to download and play. That prologue will lead into the first Season of Majestic Nights, which will consist of six chapters, and Epiphany is aiming to release a new chapter every month following the initial release. Each new chapter will cost $4.99 or a Season Pass can be purchased for $19.99. With gameplay that involves “interrogation, stealth, combat and a variety of mini-games and tasks" all soaked in the colorful neon of the 1980s, I’m very excited to finally get my hands on Majestic Nights when it launches in late October.


I'm sorry but I completely disagree with this entire review. Maybe the controls could use some tiny work. The way the reviewer described the game sounded like he was playing super hexagon. Most of the criticism you say could be said about the game. That is a game you have to play perfectly and progression is really hard that you will not progress unless you beat levels. Ya, you can play the first 3 levels in Sh but no one would skip the first level to beat the second. Also, the game does work pretty well with the music. Especially the shooting parts. I think giving this game a 3 is a mistake if your primary concerns are progression and perfection. Maybe your not that great at this game? I thought it was fun.
You’re.
Dunno how the game is as I haven't played it. The review reads really badly though. It's word salad. Sounds almost like stream of consciousness at some points.
The reviewer is a n00b
Yes, the game is HARD. But how many other games are the same way? Boson X is considered a classic when it comes to these kind of games but you have to defeat levels to advance. Same with Duet. This is no different. The music is fantastic and the gameplay addicting enough to make you want to play it again and again until you succeed.
Yes, I suck too. But I don't let that affect my overall perception of the game. It's excellent!
The game seems really excellent to me. I agree with the reviewer about the touch controls being difficult on an iPad, and in fact I wonder if that played a bigger part in his perception of how hard it is than he realized. The game has controller support, and I've been playing it with a controller on my iPad 4 and it's excellent, but I probably would have gotten frustrated trying to play it with the touch controls.
I understand the reviewer's point about wishing the game didn't require him to get a level perfect to progress, and wishing instead that it just gave some extra reward for perfecting levels. However there are a couple of things which alleviate the difficulty, which the reviewer didn't mention.
First of all, the levels are not procedurally generated, they're the same every time. This means it's possible to memorize them eventually.
Second, there is a practice mode for each level which doesn't make you start over from the beginning when you crash, but instead just goes back to the previous checkpoint. In addition you can manually rewind to previous checkpoints. This means you can just focus on learning the hard parts of a level without having to keep starting from the beginning. When you get to a point where you can make it through in practice mode without crashing, then go back to the normal mode and pass the level. This greatly reduces how frustrating it is to learn levels, and I'm puzzled why the reviewer didn't mention this feature of the game in his review, since it seems very relevant to his main complaint about the game. Maybe he didn't realize what practice mode was for.
Finally, I'm not sure you do have to get a level perfect to proceed anyway. You do have to make it through without crashing, but I don't think you need to shoot all the blocks.
100% agree. Out of all of the reviews that I've seen on TA, this one is the most flawed. It's almost like the reviewer barely played the game and gave up after 10 minutes. Also, it's very weird so much about the game itself was left out of the review.