If you’ve ever owned a pair of fuzzy Cthulhu slippers or hoped to be “eaten first," this game’s for you. Cthulhu Saves the World ($1.99) is a campy, crazy romp through twisted “cutethulhu" Lovecraftiana, perverted, unnatural RPG cliches, and a boatload of geek-culture references.
The game looks like a 16-bit JRPG, but it has an original combat system, first showcased in Zeboyd Games’ Breath of Death VII and intended to make battles short but intense, as well as a branching level-up system that gives a lot of potential for customization, and different gameplay modes to increase replayability.
Zeboyd is also the creator of Penny Arcade: On the Rain-Slick Precipice of Darkness – Episode 3, coming to iOS as soon as TinkerHouse Games can complete the port – hopefully with attention to the technical issues with Cthulhu, which we’ll get to.

The tone of the game is set from the beginning: R’lyeh rises, and Cthulhu awakes. Some ridiculously overpowered do-gooder seals Cthulhu’s power with a spell, and he washes ashore, diminished to human stature and much less insanity-inspiring than usual. By eavesdropping on the game’s narrator, Cthulhu discovers that the only way to break the spell is by becoming a true hero, and so begins a strange quest to Arkham, Dunwich, and Innsmouth, accompanied by stranger companions, including the undead and a cat from outer space.
The titular anti-hero of Cthulhu is sarcastic, narcissistic, bossy, and utterly captivating in a vein somewhere between John Cleese as Basil Fawlty, and Meryl Streep’s role as Miranda Priestly in The Devil Wears Prada. We like him for the same reasons we like Basil and Miranda: he’s over-the-top, funny, and he really cares about his job. Cthulhu takes an almost childlike glee in spreading insanity. This alone makes him more interesting as a character than 90% of videogame RPG protagonists.
Cthulhu’s system is old school RPG-inspired, but with a number of original twists: HP is completely regenerated after combat, but your foes hit hard and gain a bonus to damage every round, so a simple random encounter can turn dangerous rather quickly. You regain a little MP after every fight, more if you end the battle quickly, but ending battles quickly generally means spending a lot of MP (depending on the game’s difficulty setting).
Managing MP means that using spells and special abilities is normal, but requires care: depend too much on any one character and they’ll run dry. The game also caps random encounters: after 25 random battles, you’ll be left alone unless you choose to pick a fight (this is a menu option).
Each character has two options at each level up, and many of the choices are hard. Your level-up decision is whether Cthulhu receives a boost to his strength or magical power as you drive your foes (in a given fight) insane. This decision impacts both what choices you may want to make and some of the options you are presented with later on.
Let’s talk about insanity. Some attacks automatically (no resistance, even for bosses) drive your enemies out of their minds. Insane foes do more damage but also take a lot more damage, but some of them gain powerful special attacks while insane. Every monster (and hero) you fight has a regular combat image and a twisted, sometimes silly, “crazy face."
Cthulhu Saves the World is full of references to other games, comics, manga, movies, etc. This is mostly done unintrusively: if you’re not familiar with Junji Ito’s Uzumaki or you don’t find the insane Crab art reminiscent of the crabs from the original Mario Brothers, no big deal. On the other hand, the more Lovecraft you know, the better.
The game also has a surprising degree of replayability for a linear RPG, with a range of extra modes and options, including a commentary track, “Highlander" mode, where you can only take one character at a time into battle, and “Cthulhu’s Angels" mode, a complete remix of the game with a different script and additional characters.
Cthulhu could have been and may yet be one of the best RPGs to defile the App Store with its hideous presence, but the port is flawed. The number-one complaint on the forum is the decision to go with a swipe-to-move mechanic without the option for a d-pad. This was a bold but premature move by TinkerHouse Games, surely meant to keep the interface uncluttered and compensate for the small size of the game menu.
That’s the second problem: the game’s menus and text are all to scale from the X-Box and PC versions. This works fine on the iPad, but is very small on the iPhone and iPod Touch. For most players, this means holding the device closer than usual, and a few have found the game text literally unreadable.

Last, a significant minority of players have found that the game crashes a lot on their device. Older iPhones and the iPod touch seem to have the worst of it, suggesting that the problem is memory related. The only way I could get it to run well on my 4th gen touch was after a fresh re-boot without opening any other program. Even then it would occasionally crash after battle, shaking my tenuous grip on reality.
TinkerHouse is being responsible about this: a d-pad option will be added with the next update, and they have said that they will fix the crash problem. No word yet on increasing the size of the text: that would be difficult without completely re-working the interface.
Whether the stars are right for Cthulhu Saves the World may depend on how much you love Lovecraft. If you’re just looking for a good retro-RPG, you might want to wait for the patches before giving this one a try.

Actually pretty clever. The media interest will push the original back to the top of the charts anyway (so the "give away generosity" of making it an update is actually a bit false, it'll get a big sales boost) and to play on your iPad, you have to buy a separate version for another 2 quid? Hmmm.
The dude releases an update for those that have already purchased it for free, and is charging for an entirely new version on the iPad and you find this sketch?
If you own the game, you get the 2.0 update for free... How is that "a bit false"?
As I said, it's not that it's not a nice gesture. Just knowing that this will almost certainly springboard the iPhone one back to the top of the charts for new owners, it's not accidental. And it could so easily have been an update that went universal and allowed 2 player on iPad rather than a premium sku.
This is a good point seeing I've played everything but "this" tiny wings game and just through this media hype I'm buying the original. Well there's 1 piece of evidence. (and I have over 100 games on my iPhone)
Now thats a nice dev, I would have easy paid another 69p for a sequel but to just make an update is nice.
I hope Andreas mentions his bank account somewhere in the update, because I want to cover him under money
People like Andreas are exactly what makes iOS gaming so great. I was looking forward to contributing further to whatever he had come up with, and supporting him to keep doing what he is doing. The trailer for the update alone was worth the price of admission. Keep up the fantastic work Andreas. You deserve all the success you have achieved.
I would've paid for a new Tiny Wings as well! It's great to have developers like you Andreas making great games for the iOS family. I'll say it before it is released here in the U.S. .... Congradulations on your success and on the 2.0 update!!! I know i'll be playing Tiny Wings even more than usual!!!
Too bad it's not universal. Tiny Wings 2 as an universal App would be an instant buy for me or Tiny Wings HD as an universal App but seperate HD version? I don't think so. Unfortunately this update failed. :(
Your horrible logic hurts my brain.
My logic is called "principles".
The principles of not paying for someone's hard work?
The principle of not paying twice for the exact same thing. As I wrote below I have no problem to pay like 5 dollar or more for an univeral version of the game. But the HD version is exactly the same except for the resolution. Would you buy a programm for your Mac twice if you have a MBA with 11" and a MBP with 15" display because it has another resolution? I don't think so. Money is NOT the point I don't have problems with expensive Apps (Tiny Wings is not expensive of course) but paying twice for the same thing (the amount of money doesn't matter here) is against my principles.
What principle? Being a cheap ass twit?
Reading is hard, eh?
1. Read my message again.
2. Think.
3. Realise you didn't understand it the first time you read it.
4. Say sorry.
Writing is hard, eh?
1. Read your message again.
2. Think.
3. Realise nobody understood it the first time they read it.
4. Say sorry.
"3. Realise nobody understood it the first time they read it."
This is why I wrote a second message but for some it still seems to be too hard :D.
Linus, you don't get it. He is keeping existing customers happy and adding a killer iPad version that includes a multiplayer mode for 2 bucks. Every bodies happy. Selling a new version for 5 bucks so that it's universal? Seriously? Clearly you don't get it.
Well it does have new content, so you aren't really paying for the same thing twice.
You kind of *are*, as you get that content for free on your iPhone, just not at native resolution on your iPad. If you look at it as $3 for a split screen mode, then fair enough.
Would you work for 12 months at your current job for FREE? Give the developer a break, he's allowed to make a living too. Don't buy it, meanwhile I'll be enjoying the HD version on my iPad!
You didn't get my point. I have no problem to pay 5 dollars or more for an HD universal version. Money is not the issue. Nobody has to work for free. But what I really dislike are these different versions for iPad and iPhone. That just sucks.
Help me understand your logic.... If you have no problem "paying 5 dollars or more" for an HD universal version, then just buy the HD version and update the iPhone version for FREE. And guess what, you will then have both up to date versions running on both devices. Seems simple enough to me. Does that make sense?
Let me quote myself here :)
"The principle of not paying twice for the exact same thing. As I wrote
below I have no problem to pay like 5 dollar or more for an univeral
version of the game. But the HD version is exactly the same except for
the resolution. Would you buy a programm for your Mac twice if you have a
MBA with 11" and a MBP with 15" display because it has another
resolution? I don't think so. Money is NOT the point I don't have
problems with expensive Apps (Tiny Wings is not expensive of course) but
paying twice for the same thing (the amount of money doesn't matter
here) is against my principles."
I you can afford an iPhone and an iPad then it shouldn't be a problem for you.
Please read before posting! Money is NOT the problem!
That was the worst comment ever
"Linuxuser1"
Yes, linuxuser. What's the point? I run a computer with linux and own an iPhone and iPad because Android is the worst shit I ever saw. So, why not use an iPhone and Linux?
Edit: Even Mark Shuttleworth (founder of one of the most popular Linux distributions) uses an iPhone.
Obvious dbag is obvious.The Woz uses an Android, so obvioudly you're full of crap. *eyeroll^
Don't want to discredit you but after reading your other posts you don't seem to be too "smart". (Ignore grammar please. English is not my mother tongue)
Edit: by the way, thank you for respecting my opinion. Do you even know that Android is basend on a Linux kernel? I don't use it because there are so many technical aspects I don't like about it. The sound server for example has a huge delay (around 200 ms) and even the pulse audio server (which is still unofficial and in beta) doesn't bring it to the audio latency of iOS (which is needed for professional audio applications).
Woz rides a Segway… whats your point
The iPad version is FREE in the update. Bet you feel like a jerk right now. I agree man, you should totally apologize.
Replied to the wrong one. Just scroll up and out it in the other one. You get it.
Why is everyone going against this guy? Leave him alone, he already has 10 people telling him he's wrong. You guys sound like a ucking mob.
That's very nice of you but I've no problem to defend my point no matter how many people won't understand it or won't agree with me. :)
Why is everyone ganging up on this guy? He already has 10 people telling him he's wrong. You sound like a ucking mob.
Oops double post
Well it turns out the new update is really well done. I hope you at least update your iPhone version. It's pretty good!
Of course I did, the graphics look so much better in retina retina quality and the new interface is very nice, too. I really like it. Great game got even better!
Well for a person like me who was always interested in Tiny Wings but refuses to buy iPhone/itouch only apps because of my personal distaste for playing games in 2X zoom, this is a sale that will be earned tonight from me! Looking forward to the release! I know I have had this app in my appshopper wishlist in the hopes that at some point it would either get a universal update or a proper HD iPad release, and I am not adverse to paying a couple of extra bucks, considering how much gameplay is packed in and how little it relatively costs to begin with!
The original Tiny Wings looked good and played well zoomed on an iPad.
True. It's one of those games where there's no real disadvantage due to the simplicity of the controls (tap anywhere. Release anywhere) and the simple clarity of the visuals (smooth hills, one main character. That's it. )
I've played it almost exclusively on iPads since release. Many games desperately need an iPad version or interface, but not so this one.
Nice to see an IPad version. I don't buy games for the iPhone.
Was expecting it as an update since the teaser said 2.0, but I thought the new content was going to be an IAP expansion. This is a welcome surprise :)
I'm doing the same thing for my Main Event app. 2.0 is a huge update and a total re-write. When it's done, it will be pushed as an update :)
Omg, as in the wrestling app main event? If so I'm glad to see its actually happening. I thought it had been ditched for quite a while.
Holy poop - you just made my week! Yes, that's the one! I started a massive update but had some health issues and am now in the process of moving and getting married! But the update is on it's way and I'm quite excited by it - good to see someone will be looking forward to it!
Thank you again, you have no idea how much that little comment of yours means to me!
Yup. That teaser solidified that I would've bought a new version sight unseen. BUT I am super thankful for his awesome dedication to us gamers. Thanks Andreas!
And since you've released an iPad version, I'll go ahead and pick that up. Might not play it much on the iPad, but I want to support you further if I can!
I'm gonna buy it again on a different account just to give the author more money
R u serious??? Why not support devs who are struggling? This guy made a fortune off this app already.
Because the product deserves it?
The app store isn't a begging patch. If they're struggling, there's a problem either with their apps, or their marketing. TA and the forums can pretty much solve the marketing bit.
Actually luck has a lot to do with success of an app as well. Yes this is a great app, but I think it got enough of what it "deserves". I guess some people will just be cheerleaders their entire lives. Give me a T...........
I knew it!
BTW Is that little bird really calling me 'sucker' every time I break a fever? LOL
There is a little room to complain that a $3 app is a tad disappointing compared to the new $0.99 game most people were expecting.
But instead: iCloud! I will pay whatever is asked.
Also, to update: http://toucharcade.com/2012...
Simogo, Uppercut, Vlambeer, Rovio say "iCloud is tooooo harrrrrrrd *tear*". Meanwhile the one-man teams behind Jet Car Stunts 2 and Tiny Wings don't seem to have a problem. I wonder if TouchArcade could revisit the iCloud support question in the future with a little more critical thought/investigation.
I doubt Andreas would be eating out of bins without the revenue of HD or continued downloads of TW 1.. How many has it sold to date? It's a great little game, but I thought a little investment in something fresh might have been made with the success of TW.
Wikipedia says 5.6 million copies, that's more than 2 clean million dollars
If any of my iOS games do that well, I'd happily just make it free and still update it. It guarantees you apple and the public's ear for your next title so it's done it's job!
Yes, because once you've made some money the smartest financial decision is to stop making money from the thing that makes you money forever.
A few million $ is a bit more than "some money", but I take your point. The smartest financial decision would not be to give the new modes away in a free update at all.
AMEN!
Maybe you should leave business decisions to someone with a brain.
Not if your desire is to keep making great games, and are rewarded well enough financially to have no other concerns. If you plan on growing into a larger developer, then obviously not.
I like Tiny Wings, even though I really don't like 'endless' games - you know, the games where you WILL lose eventually. I like games I can win and put down.
I'm probably preaching to the choir here on TA, but if you haven't bought it yet you should - it's just one of those must-have iOS games.
Tiny Wings has always been one of the great indie Cinderella stories on iOS and I am happy to contribute to his success by purchasing and HD version. Brilliant and gutsy moves like this are rare in an industry filled with "freemium" greed.
I hate HD versions... I just dont remember the times on PC when i needed to pay for different resolutions....
This should be an universal update with a 1 buck iAP for the new features.
Too bad, now i have to play the same version on iPad like before
I think it's more like DVD vs Blu-Ray. It's *not* the same content, all the art has to be redone (if it wasn't done for iPad in the first place). PC games use the same art assets at all resolutions (This is much easier to do with a 3D game than a 2D game, ironically)
Bingo! I don't think people understand the amount of work that goes into creating a Universal/HD version. In fact, I think there should be a rule that no one can post a comment like that until they develop their own game (Universal of course), and give it away for cheap.
Have you got Steam? I have.
I have Portal 2, i pay it for once and i can use it on my MAC and on my PC (yes, two separate OS with a lot of resolutions for 1 price).
I also have a lot of Valve, Blizzard and Rockstar games what use the same mechanic....
And mikeg, i am a developer, and you only need to rescale the views to iPad, not a big deal. You don't need to write the code again....
I would have preferred a universal version for $2.99.
Awesome news! If Andreas Illiger were here, I'd definitely give him a high five!
Cunning! The feel good feeling of a new update to TW, and he knows I'll happily give him more money for the iPad version.
I'll be buying Tiny Wings HD the moment it's out, of course!
I am surprised that this is an update rather than a new app (would have paid for the new app anyway), but I did kind of assume it was going to be an update. I called it in the original post for the teaser. :P
What an awesome guy. That's such a nice gesture because, yes. He could have made millions more off of the same game with a few changes. That's such a sacrifice to prove just how awesome u r and I respect that. In a market that consists of a bunch of tools who try to trick u into paying console price for their game it's nice to see that at least somebody realizes they made enough money off their game.
One question: do I need to buy the HD version for my iPhone to get cloud syncing to work, or can I run the HD version on my iPad and the regular one on my iPhone and have it sync? I have the iPhone version of Cut the Rope: Experiments on my iPhone and the HD one on my iPad, yet my progress never syncs. Anyone using cloud syncing successfully?
I don't know about Tiny Wings, but Cut the Rope Experiments syncs fine between the normal one on my iPhone and the HD one on my iPad. I thinks something's broken on yours.
Huh. I don't have "Tiny Wings" -- I already have more games than I have time to play and I wasn't sure I was going to like it -- but I may buy it now to support a cool move on the part of the dev. :-)
So I still don't get why being awesome apparently means the HD version at three times the price can't be universal?
2D Boy managed to do so just fine with World of Goo HD and unless I misremember, Sword & Sworcery HD was universal as well, to name just two examples. I guess that makes them super-awesome then.
Nice, Andreas, I can't wait to play the new mode.