‘Super Mario Run’ Has Crossed $60 Million in Revenue on iOS and Android Since Launching Nearly 2 Years Ago

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I still remember Tim Cook introducing Shigeru Miyamoto when Super Mario Run (Free) was shown off to the world. That moment is probably one of the best of any Apple conference for me. Super Mario Run is a free to start game that has a single unlock through an in app purchase. While many fans of Nintendo games praised the model as being a diamond in the rough that is freemium games on iOS and Android, the actual revenue numbers still paint a grim picture for Mario’s mobile outing compared to Fire Emblem Heroes and Animal Crossing: Pocket Camp

A new Sensor Tower report gives us an interesting look at not just the total revenue so far but also the split for Super Mario Run. Worldwide spending for the game on both iOS and Android has crossed $60 million. This isn’t fantastic when you look at how some of the other huge names in gaming have faired but it still is something. Super Mario Run earned about 77% of its total revenue from iOS alone. While it did release earlier on iOS (6 months earlier in fact), it isn’t surprising seeing something do much better on iOS on mobile.

It also looks like 43% of the total playerbase that spent money is from the United States and Japan contributes about 17% to the total. Fire Emblem Heroes continues to do the best of Nintendo’s mobile games and I don’t think this will change soon. It is going to be interesting to see how the upcoming Dragalia Lost does becuase Cygames’ Granblue Fantasy is one of the biggest games out there right now. Do you still play Super Mario Run?

[Source: Sensor Tower]

  • Super Mario Run

    A new kind of Mario game that you can play with one hand. You control Mario by tapping as he constantly runs forward. Y…
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