Back at GDC this year I saw a bunch of games made in the Defold game engine which were all incredibly high quality. One in particular, Bring Me Cakes (Free) stood out as a very well done block sliding puzzler which I just sort of assumed would get picked up by some random publisher, loaded to the brim with freemium shenanigans, and we’d be posting something along the lines of, “It’s a really cool game provided you’re willing to put up with tons of ads." It’s an incredibly nice change of pace that this isn’t the case. Bring Me Cakes is self published and is just a premium puzzle game with no IAP.
Take a look at our walkthrough from GDC:
At its most basic, you’re trying to slide Little Red Riding Hood to the end of each level, avoiding wolves who also slide in the same cardinal direction you slide. It’s a clever mechanic which the game does a beautiful job exploring through multiple environments that continue throwing different wrenches into the mix. Bring Me Cakes is on my list of games to spend more time with, but if you’re looking for a high quality puzzle game that plays closer to the classic iOS puzzlers you may remember before freemium took over, definitely give this one a look.

I can add one caveat to app deletions. On an emergency basis, when for example, an event has made me take tons of pics and/or I need an app that needs more space to download than I have room, I'll chose for temporary deletion games I love but that are huge, to give me the immediate space I need. I'll generally re-download at my first opportunity. Would that be taken into account? SW:KOTOR for example.
In general true, but as there are only 200 slots in the top list (and again 200 for each category) everything "below" 200 is not really existing and therefore can't be penalized... And the top 200 apps normally are not realy suffering from the mentioned problems so much (or will loose their rank anyways very soon)
give this man a cookie...
Well Pokémon Go will barely run for ten minutes without crashing on my iPhone 6 - but that's just one example.
I use the app store now intensively for years and crashing apps are really not a significantproblem for me. I would prefer if google (and apple) would penalize addictive F2P instead, a much bigger issue
They should penalize successful games? 🤔
Kids should not be allowed to enter a casino? 🤔
Parents should probably watch what their kids are doing on their phones? 🤔
It's also incorrect to say that kids are the driving force behind F2P games being so wildly successful. Children are not freemium whales.
hopefully not 😬 Just saying that for me as "traditional" gamer these manipulative f2p tricks and mechanis are firstly somehow dangerous for some user groups (let's face it: loot boxes are gambling) and are secondly replacing skill by money. no real news I guess, but these things are more strongly destroying my gaming experience than crashing apps. You could say "calm down, there is something for everybody in the app store". And that's true. Still, the desease is spreading and therfore pay2win mechanics are for me a non-penalized crime
I hope it kill automated(self called ios mmos),fake rts,other automated crap,gatcha system...all the crap we must endure on the app store
You're right - battery drain as a metric doesn't sound very sensible... but I guess we'll see!
Surely refund requests has to have the harshest penalty.