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‘Skullgirls Mobile’ Releases on May 25th

The long and winding path for the Skullgirls mobile adaptation is set to come to an end, as the mobile adaptation of the 2D fighting game releases in several territories on May 25th. It’s not a true worldwide launch, but players in North America, South America, Europe, Australia, New Zealand, and the Philippines will get access to the game. This is a mobile, free-to-play adaptation of the popular fighting game by Lab Zero, featuring an all-female cast except for a guy named Big Band for some reason, and detailed animation along with a visual style that recalls the cartoons from the golden age of American animation.

I’ve been playing a bunch of the soft launch, and while you can expect a ton of Injustice/Contest of Champions-esque free-to-play fighter team-building and fighter-collecting shenanigans, the core game is rather fun. You have a decent set of moves and maneuvers at your disposal, including various elemental and tag-out effects in fights of up to 3-on-3. This all goes along with deep character upgrading. And the game looks gorgeous, though the outfits in this game are ridiculous. The animation work is top-notch, and it’s translated well to mobile. Unless the final worldwide launch changes the structure a lot from the soft launch I’ve played, the structure might only appeal to those with a taste for similar free-to-play fighting games being built around character collection and upgrading. But the core game itself is well worth checking out, and I’ve played for a few hours already without running into any kind of significant wall.

Update: Apparently the expanded release is going to have more dudes in it? Beowulf and Robo-Fortune are gonna be in the game, so frankly I don’t know what to expect any more.