A bit over a year ago, I previewed an MMA Management game called Fight Team Rivals (Free) and liked what I saw. After quite a bit of time in development, the game is finally out and ready for you to test your MMA skills. Quite a bit has changed since I checked out the game, but at its core is still all about training a team of martial artists across disciplines, trying to build a strong, well-rounded gym, and picking the best tactics for the fights. The game has you taking on all kinds of event types, including single discipline tournaments, style-vs-style showcases, and even asymmetric tag-team fights. You can also take on opposing teams in Rivals mode.
Fight Team Rivals includes 6 disciplines for your fighters to train in and over 80 events, so you won’t be running out of things to do any time soon. The game is our now and is Free-to-Play.

So glad you picked this! Eric mentioned some good strategies in the forum. I've switched back to the recommended controls which has helped, along with playing more. I really like that you keep your combo when you take damage. Now to go check Carter's review.
No way! Thanks Jared and the rest of the TA team, so glad you guys enjoyed it. Honored to be amongst a bunch of great games that came out this week. It's been a blast! :)
The very best this week. This game is off the hook
Anyone know if it supports mfi controllers? Would love to play it with the Nimbus!
This would be great with a controller
For me personally it is not fluent enough. A cut scene every tim which you canmt cut, long loading screens and tiny buttons ( like the back button) that don't work fast enough. Nice feel nice game but it needs some improvement imo
You can cut every cut scene.
You can skip the cut scenes. For me the controls as is are an issue. Ads are an issue too. I'd rather just give them money to not have an ad speed bump
I don't mind the controls but the long load times make the game fairly irritating to play...
Yeah, it would be nice if I could throw $$$ their way to not have commercials. The controls is big for me tho.
There is clearly an ISO to disable ads lol
Iap I meant
Yeah, I found the option. They need to make it bigger and maybe add it to the start screen or o-tins screen
Oh nvm, I found it and a way to change the controls
It's a cool concept but I can't really wrap my head around the controls. I feel as though I would fair much better if the game had classic contra controls and if going up and down ladders was consistent. For instance, I press up on the d-pad to go up ladders, but to go down, I have to swipe down. When playing, I feel that it would be more natural to have twin stick controls (d-pad to move left/right, crouch and climb w/right stick to aim and fire gun) with a separate jump button nearby and an evade button.
I'd like the game but I hate the controls... I'm always shooting the wrong way, rolling into danger and struggling to get up and down the platforms. If the controls were tight I'd have some fun with this
I was just getting going with this but died fighting the cow. Before I new it I was 3 clicks deep into ads and the App Store was up. Can't be arsed with this - can't I just buy a game like I used to in the old days? Make a paid version ffs. It must suck to write a game that people obviously like but have to scrape pennies out of the gutter by showing ads to lowest common denominator customers. I'm sure the market is saturated with games, but surely if you make a good product, then people will pay?