As we mentioned a few weeks ago, March has been filled with crazy travel for me. Originally we planned to record this week’s podcast on the one (1) day I was going to be home before immediately flying out again to attend the Hearthstone Championship Tour. It certainly isn’t the first time I’ve vastly overestimated the amount of time I had to do something, and it won’t be the last. However, given the excitement surrounding the release of Death Road to Canada ($14.99), I’ve actually got the perfect rewind episode to throw in the feed from the first time Rocketcat Games and Madgarden fist bumped and made a game together. We loved the game when it was released, and on this old episode of the podcast we chat with Kepa and Paul about what went into making it and their decisions behind how many of the mechanics work. It’s actually fascinating to go back and listen to now, as it seems the same vibe has persisted in Death Road.
We’ll be back with a normal podcast episode (with a video version for Patreon backers) next week. I’ve got some other cool video stuff I’ve got planned for the future too, I just … need to be more, for more than a day.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-044.mp3, 15.0MB
POST SHOW NOTE: The audio quality in this episode is all over the place. You’ll notice that it’s especially quiet. We had to level it out like this though, or else it would have been mega-hard to listen to. Sorry about the inconvenience in advance.