Digital versions of 4X games are tricky to pull off partly because of how demanding the genre can be in terms of time. Offworld Games is hoping to adapt the board game Exodus: Proxima Centauri into a great 4X digital game that will be easy to learn and easy to use, so hopefully the game will work well on the platform. Exodus: Proxima Centauri is inspired by Stanislaw Lem’s The Magellanic Cloud (you might know him better as the author of Solaris) and has humanity building a new civilization after Earth has been destroyed in a nuclear holocaust. There are six factions vying for supremacy, and each player gets to build a space fleet made up of customized ships, conquer planets, negotiate and vote for political decisions affecting the universe, and more.
The digital version—which will release on iOS, Android, and PC—strives to make the game as immersive as possible through additional digital art. The game will include solo play versus an AI as well as asynch cross-platform multiplayer, which can either be slow or very fast-paced. The game is scheduled for release this summer. If you’re looking for another 4X game to try, keep an eye out for Exodus: Proxima Centauri.


Not a balanced review at all, the game feels empty as stated in many forum comments :/
Empty? i wholearted disagree.
Far from it. And plenty of content is still coming.
I'm never happier than when a reviewer plays a game and actually rates it based on their own opinion. Sorry friend but you might have to go to another mobile game site if you want to see forum opinion re-packaged as an article or a review.
It's his opinion, that's what a review is. You can be as objective as possible in reviews but ultimately a review is, for the most part, subjective opinion.
I love how everybody's bashing your opinion on a review by saying it's wrong because you're criticizing someone else's opinion. The quality of the rhetoric from the "I love everything TA publishes" folks is always just as bad as the folks who nitpick the reviews for not being up to some weird standards they think should apply to journalism.
I'm not sure you understand the irony of your comment. So, someone gives their opinion on someone's review, and no one else is allowed to give their own opinion henceforth? And I actually haven't seen anyone saying their opinion is wrong, just that they disagree with it.
I worry that the "looting" sections of the game might not have enough variety to keep me playing this game for too long.
It probably won't get as much gametime from me as Binding of Isaac, so no GOTY for me, but this is far and away better than most games on IOS in terms of creativity and fun.
Very overrated game. Not sure how so many people are finding depth in it.
Drive. Event. Drive. Kill zombies. Die.
Repeat. Nothing exciting in it. Nothing new after a few plays. Repetitive and dull.
I think most of the people here like dull and repetitive titles lol
I think people here like dull and repetitive games lol
Yeah, it's probably not for everyone. Some people like challenging games, others don't. Nothing wrong with that. There are plenty of different events, and no session is the same, there are lots of customization options and few mobile games come close to providing the replayability this game does. But you can just keep spouting vague comments to feel good about yourself, I guess.
Edit: reply was meant for Notturno, but it does apply anyway.
Dont bash death road to canada! Unless you want minus likes! Haha i feel the same buddy its a generic retro looking game in the vein of organ trail, the rabbit hole only goes so deep with this one.
I also dont know how some members absolutely hyoe this game like its life...but i guess that goes to show how different we all are with our gaming needs.
Personally would only get this if it comes down less then half in price or goes free...sorry dont shoot me.
Nice! Well deserved. Waited for the mobile release then just had to buy it on steam as well. So many zany adventures.
My GOTY so far and I doubt it is going to be topped, since it is one of my favorite games from any platform. Rocketcat and Madgarden are some of the best out there.
Here here, dinkrio! These jokers betta recognize that DRtC is the bees knees... I pity the fool, thug, or zombie who tries to take over the world, and then goes home crying to his mama! 😜 but seriously, show some love to this fantastic game you guys! It deserves 5 stars and more
I haven't had a chance to dive in yet. I've been obsessed with Ticket to Earth (so far, my GOTY), but I can't wait.
I haven't double-dipped (yet) and have only played the original PC release, but this game is joy. Literally. I can't play it without smiling or laughing out loud at something that happens.
The best games allow you to make your own stories (like Minecraft). This is one of them!
Totally love it! And for those with issues with controls: Try Dead zone 0 and Drag zone 99.
Yesssss! I just beat the game (Familiar Characters mode) for the first time as of 30 minutes ago. This game has had my attention since it was released. It's a lot of fun, and every playthrough is slightly different.
When MFI-support is implemented in a couple of weeks, I probably won't leave my apartment much. What a quality title!
I like this quote: "There is no normalcy in Death Road to Canadaexcept the utter lack of normalcy."
Great review! Looking forward to trying that "shorter" mode.
Honestly, after wayward souls, this game feels exceptionally weak and empty. I bought it on PC at first and then iOS to support the dev. The pacing is far too slow for my liking. I love rocketcat games, but this one just didn't do it for me.
Gushing review. I'm still on the fence about this one. The only game I liked from this Dev is Punch Quest, so I don't understand the fanaticism shared by the reviewer and most of the members here, but the game has been positively reviewed on multiple platforms and highly praised across a wide range of game media outlets. I think I'm going to take a chance on it, and why not? I've taken chances on games with far less adoration than this game and was really impressed
Same here. And I don't even like zombie stuff. But I'll give it a go and make my own mind up!
My issue with this game is replayability. It was VERY exciting to make it to Canada the first time and equally challenging. Took me several hours to finally get there after multiple deaths so I feel I got my monies worth.
However, I have basically zero incentive to play it any more. Nothing fun or exciting to unlock, just the same events, with different items drawn from a very small weapon pool, vehicles with different fuel consumption and some random rare characters. This completely mitigates the replay value for me, it's all very much more of the same.
However (again), if when I completed the game under different circumstances (full party, solo, under a certain time, etc) and I unlocked something cool, I'd be all in.
Congratulations - you've unlocked the bazooka
Congratulations - you've unlocked the flamethrower
Congratulations- you've unlocked the blah blah blah
Something like that would keep me coming back but now I have no interest.
At the end of the day, it's a decent game and worth a few hours of entertainment but the replayability just isn't there for me.
First thing I picked up when I put this down was BoI which I think offers way more replayability.
Thanks for that, i like to buy games knowing they will have replay value..well most of the time, but that is important. I played it on my mates iPad and it really wasn't worth the price tag for what I played. But i also felt that way with wayward souls, i was just shocked to see how little there was to that game, i just couldn't understand what others were seeing in it. But its gone into my wish list if it ever comes down or goes free il probably throw it on to my backlog for the sake of having it :/
Because most of the secrets are hidden. You have to keep playing to find them all. Gah...I wish everyone loved rocketcat games as much as I did. I think they are ALL amazing.
I'm not saying I don't love rocketcat, I also own wayward souls. I'm just saying this game, albeit good, lacks replayability IMO.
Others may enjoy replaying it, I do not.
The replay-ability comes from the fact that no two runs will be the same, and truly insane random events happen on the Death Road. This does however provide a rather fascinating look at the affect achievements have had on gamer expectations, as I've never been into cheevo hunting or unlocks so I just see each run as a new opportunity to have fun and not necessarily something that will give me some kind of concrete reward.
Hi Eli,
If "no two runs will be the same" is your barometer for replayability then you're 100% right in loving this game and replaying it. That being said, many rogue-likes (and rogue-lites) are like that so you'd be stuck playing a game for eternity never moving on to anything else. So unless your goal is to have every combination of play through, the content is otherwise limited.
(Forgive me if these stats are wrong but they are from the wiki page)
There are 50 driving events and you encounter at least 2 per day driving.
11 camping events. You will encounter 1 of them every time you choose to rest.
17 walking events. You will encounter 2 a day every time you're without a vehicle
17 other events including group, individual and despair events, plus scavenging events.
After 8 hours of play, you're likely to hit most of the content, albeit not anywhere near all combinations. I only looked up this info because I was encountering the same stuff all the time and it got very boring very fast. Not too random when you see the same stuff every run.
So if having a unique experience every time is the aim, then anyone could play this (or most rogue games) until the cows come home. I find the limited event pool (and literally memorizing outcomes) unenjoyable after 8 hours of play.
At the end of the day, it was fun while I played it and I got my monies worth, I would never argue that, and glad I got to check out all the hype.
Glad to see you're still among the living, Eli... I sorta breezed through the closing paragraph, saw "Eli died" and had a bit of a shock.
No problem throwing Jared or Carter in front of the zombies to slow them down, however...
Personally I feel that the Taco zombie game deserves more credit than this game. Not saying that I'm not enjoying this game but I think the other game us better
For a game being under development for 5 years and people to criticise about the game feeling "empty" just proves me right that it's either the audience who are largely unsatisfied with the game or this has to be bad game developing. I've already had that experience with No Man's Sky. so please I hope it doesn't sour the experience for me when it releases on Android.
This game is a mess without controller support....
Thank you for putting in controller support just for me...yes me.
I'm digging the b-grade style trailer! Love movies like "Bad Taste", "Evil Dead", "Brain Dead", etc. Right down my alley!!
I'm currently working on a trailer for my own roguelike post-apocalyptic iOS game! Hopefully people have room in their bellies for more b-grade roguelike action! :D
https://uploads.disquscdn.c...
So did this game ever get controller support?