Do you feel you could build a pretty good RPG game if only you had the time and tools? I don’t, but if you do, there’s an app coming that will help you get on your way to game-making stardom (or adequacy). RPG Creator for iOS is a full-featured rpg maker that will let you build maps, create various npcs and enemies, and either play your game yourself or easily share your creation with others. The app doesn’t require any programming knowledge at all, and you can either use the app’s assets or import your own.
This is a mobile version of the RPG Maker MV, and it will be both cheaper but also include fewer features. I wish I had the time to play round with RPG Maker for iOS because I’ve always liked the idea of using creative apps like this one. The app launches September 25th, and it will be free to download with a $9.99 IAP that unlocks the whole thing.

Donut game...
Wonder Boy / Monster World vibe?..
Sign me up.
I've always liked Donut Games from the very beginning but TnG blew me away when it came out. Needless to say this was an instabuy for me.
Bought!
There's no number on the icon! Ouch, my OCD! Where should I put it in the Donut Games folder, in the front or in the back????
A+++++++++
How the hell do you play this? Been at for some time and still no progress... and how many coins do I know I have? Not to mention a few glitches, like I can't pause or see options while in gameplay. Not sure if this is a bug or if I'm playing wrong.
Agreed. I'm charmed by the presentation and style but having things laid out like Super Mario World "implies" linear progression. What becomes apparent is that you have to explore a bunch of different places to find things for other places. I'm totally down for that, but there is zero primer/instructions and connecting the locations on the map makes really difficult to know where to start (i.e. feels a bit misleading). After two or three tries I finally found one thing that I can use somewhere else but then immediately hit a wall once I used it (apparently incorrectly). I'll keep at it for a few more sessions and if I achieve zero progress I'm going to have to chalk up to poor game design--there needs to be some small ramp up and early success to teach/train the gamer or it just gets frustrating for no reason that serves the game (to me anyway).
Yeah it's kind of straight into the deep end and not in a fun way. I want to enjoy it but it's kind of rigid and progress feels extremely tedious. Also not much a fan of the text system but eh that's the least of it.
That's what happened to me in T&G. I hate when I'm wandering in circles and back tracking and just generally feel lost the whole game. Throw me a bone or a fleshoutable map or a guide/hint system. I know it artificially lengthens the game but I've got other things to do 😂
Yeah I wasn't thrilled by TnG and this was mostly why. Loved the art style, controls, etc, but it was a ton of re-exploring the same places, looking for something to do. Seems like I should pass on this one.
Really not enjoying this one. I'm at the first guy in a cage and have absolutely no idea of where to go or what to do. I'd say half or more of the people who try this are not going to continue the first time they hit a situation like that. I'm probably one of them.
After several hours of gameplay I finally made progress. Like TnG, lots of re-exploring. After finally finding tools and objects, I was able to get into a rythme and plow through the game (over 60% complete for each person and I found the pilot). But there are some items I just can't seem to get (i.e. keys, and unicorn eye). And what's the deal with the fire level with the totem... Just stuck at that level. All in all this is definitely a hard game (mind/exploration type), and requires lots of luck and routinely revisiting levels to exchange items with people. I'm still a long ways from 500 coins to grab the hot air ballon. Will continue and hope to find some online help for those impossible to get items.