We’ve been covering Turbo’s Super Senso for quite a while now. Since we last got a look at it, the game got picked up Gung Ho as a publisher and has seen a whole bunch of new tweaks, updates, and additions. Super Senso in its current form is still a great spin on Advance Wars for mobile, but changes in gameplay flow, pacing, and how you put together your armies now makes a lot more sense.
Super Senso is still in development, and they hope to release the game soon. A ton has changed since the soft launched version that some of you might have played, and in my opinion, this game is worth getting excited for- Particularly if you’ve been looking to scratch your Advance Wars itch on mobile.
[Editor’s Note: We walked through the whole PAX show floor and shot a ton of video yesterday, if you’ve got a mobile game (or a game that’s going to be ported to mobile eventually) and we haven’t shot video of your stuff yet. Please reach out by DM’ing @hodapp on Twitter to tell us where you’re at. Connectivity is a nightmare at PAX, but, we’ll be there. Also, if you’re not at the show but curious where all the PAX coverage is, those same connectivity issues are making getting videos online really difficult.]
This is looking good! Love the isometric/overhead camera controls!
This definitely is giving me a Culdcepty kind of vibe, and that makes me happy. Good thing I made myself a NZ account.
Been playing this for a while, heres my thoughts.
Theres a good game in here somewhere but its buried by some small poor design decisions.
The look and sound is fantastic, lots of good piratey dialogue. The animation and art is really nice. I liked the core gameplay to a degree but here are my issues:
- Kraken locks you up for 2 whole turns! Its pretty much an instant restart at that point
- I have no idea how you combine crew to get skills, its not explained well
- I have a heap of money but nothing to spend it on. Certain upgrades are locked as the game tells me my account is level x. Doesnt tell me how to increase my account level, I guess by playing more.
- Taking over someone elses fortress is very expensive and seems only worth it in the early stages. I guess this is part of the strategy though.
- movement is entirely luck based. Its a shame as sometimes you really want to go to a certain location. I think the game needs a system where you can add or subtract 1 to your movement a few times each game
I would love to play this more but these things get in the way