Real-time strategy game Battleplans (Free) has finally escaped soft launch and gone worldwide, and it’s well worth checking out. Like many mobile games, it feels like has the DNA of other titles – Clash of Clans (Free) and Tactile Wars (Free) come to mind here. You engage in short-form battles, as you try to capture enemy crystals, while warding off their defenses, gaining rewards to build up a bigger and better army. What’s interesting about the defense part is that as you unlock more units, you can start to set up ever more complicated defense strategies to help ward off your online opponents.
Again, while there’s obvious influences in the structure and play of Battleplans, spending some time with the game and even its name reveals that the developers are hoping to combine the mass appeal of free-to-play games with more in-depth gameplay. The combat is simple enough to work on a touchscreen, but designed to give you enough strategic options, with features like detailed battle replays, to feel deep. Some of these auto-battling strategy games are frustrating because you have limited control, and Battleplans is certainly trying to toe an interesting line between accessibility and complexity. I’m interested in diving in and playing more of this over the next few days, and you can as well as the game is out now.