Falling Stars: War of Empires is an upcoming 4X strategy game that tries to (relatively) pick up the pace in what can otherwise be a plodding genre. Each decision you make in your attempts to conquer the galaxy forces the game to evolve differently, and in combination with the configurable set of content and features, Falling Stars hopes to offer players reasons to come back and start all over again. You will (of course) command fleet battles with hundreds of ships at a time, play politics by resolving political agendas that can alter the rule set of the game, and discover hundreds of different planets in your path of domination. You can either develop diplomatic relations with these new planets or crush them under your galactic iron book. However, every planet in the game has its own history, so your decisions have consequences you often can’t foretell.
You’ll be able to configure the galaxy size, victory conditions, technology advancement rate, and more, and the game currently has online multiplayer that can be finished in one sitting (though I don’t know if this PC feature will make it to the iOS version). What really makes Falling Stars sound intriguing to me is the diplomatic effects of your decisions; for instance, your decisions on one planet could cause riots on other planets, or you could gain reputation with a planets’ inhabitants simply by conquering one of their enemies. If this system actually works as advertised, then it’s going to be great fun. I don’t have a release date for the game yet, but keep an ear out for more info.