After our June update yesterday, we saw another surge in contributions to our Patreon, and it feels like we’re in the home stretch of hitting our goal. Also, as mentioned yesterday, we’re getting really close to having all the forum stuff done, so hang tight for that.
Anyway, back to our developer profiles. The star of the show today is Jared Bailey of Nocanwin who has a silly amount of games under his belt. I’m a massive fan of the Cubed Rally series, but, the rest of them are all great.
I’ll let Jared take it away…
I’m Jared Bailey and I joined TouchArcade back in 2009! I’ve been in the game industry since 2000 and I’ve been making mobile games since 2009. I also go by nocanwin, but it’s not an official studio because it’s just me! I’ve made a bunch of mobile games, the most popular being Cubed Rally Redline (Free) and Wrong Way Racing (Free).
In 2010 I posted a thread on the TA forums about my 3rd mobile game, Cubed Rally Racer ($0.99). It got a number of replies and before I knew it there was a very nice review by Eli on the front page of TouchArcade! This was the first time any of my games had been covered by the press. It personally meant a lot for someone to say that this little game I built was interesting and fun enough to be shared with the TouchArcade readers!
I’m not sure where I’d be without TouchArcade. Probably toiling away in obscurity! If you’re an individual/small indie game developer with no marketing budget it’s hard to reach an audience. Tim O’Reilly once said “for a typical author, obscurity is a far greater threat than piracy" and this is the hard truth. It means so much to have a community where any dev can show off what they’ve created. Whether it’s love/hated in the forums or given 3.5 stars by Carter you know it’s being judged by people who love mobile gaming. I’m proud to be a part of this community and I hope it’s around for a long time to come!
These might be my favorite kind of stories, and it’s true too- Discovery is 99% of the battle on the App Store. Between our front page and awesome forum community, we do everything we can to try to solve that problem. We’re getting really close to our goal, and it’d mean a ton to us if you…