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‘Bloo Kid 2’ Review – Bloo Streak

TouchArcade Rating:

I always enjoy it when a sequel makes a strong effort to surpass its predecessor without losing the core concepts that worked in the first place. Bloo Kid ($1.99), released in 2011, was a vaguely Bubble Bobble-like single screen platformer where you had to clear the screen of enemies by bouncing on their heads to finish each stage. The controls were pretty decent, the graphics were colorful and cute, and there were 84 stages with a few goals on each, so if you enjoyed it, there was a fair bit to chew on. That said, single screen platformers, while enjoyable, were knocked nearly into extinction when Super Mario Bros. first came around, approximately 25 years or so before Bloo Kid tried to get some attention with a fairly rote take on the concept. When Bloo Kid 2 (Free) popped up on my radar, I assumed that like many sequels, this was going to be little more than a level pack with a few new things stapled on at best.

Much to my surprise, this game is actually a scrolling platformer with reasonably-sized levels, tons of things to collect and do, and a few gameplay ideas that take it beyond the basic hop ‘n’ bop of the original game. In the original game, Bloo Kid’s girlfriend, Pink Girl, was kidnapped by the bad guys, and Bloo had to rescue her. I can only assume the ending was extremely happy for Bloo Kid, because this time, it’s not Bloo’s girlfriend who gets nabbed, but rather their baby, Pink Kid. Not bad, Bloo. Ol’ Mario can’t get much more than a kiss on the nose and a slice of cake for his troubles. Rather than having to destroy all the enemies in a stage to move on to the next one, this time it’s more of a traditional “walk to the right to find the exit" affair. The initial batch of stages numbers 27 spread across three different worlds, certainly fewer than the first game, but more than made up for by the fact that they aren’t single screens.

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Before I get too deep into this, I want to talk about the cost of the game first. Bloo Kid 2 is, in theory, free. However, between levels, there are some awful mandatory video ads. They are the worst kind of ads. These can be removed by paying two dollars, and if you are interested in this game, I encourage you to do so, because I can’t imagine dealing with those ads through the course of an entire playthrough. This is the only IAP in the game. Now, back to your regularly scheduled review.

Bloo Kid 2 doesn’t try to cover any new or clever ground for the genre. Bloo can walk around, jump and double-jump, swim, and fall down through certain platforms, and that is the extent of his arsenal. In some levels, you can find a fire power-up that works like an invincibility star, giving you a short period of baddie-wrecking power. Other pick-ups include hearts, which restore any lost life from Bloo’s four-hit life bar, and stars, which are simply a collectible. Simply reaching the end of a stage is enough to unlock the next one, but each goal also has several extra goals you can complete to earn stars. The first game’s mechanic of clearing the stage of enemies returns as one of these, along with finding every regular star, finding all three hidden blue stars, grabbing a quick-to-disappear balloon near the end of the stage, finishing the level without any missing hearts on your life bar, and reaching the goal in a set period of time. These extra goals give some replay value to what can be a fairly short dash if you intend to directly march to the end of each stage.

The stages are fairly well designed, with lots of vertical elements and occasional alternate paths, but unlike, say, Ava’s Quest ($0.99), you can pretty much count on the correct route involving simply going right at every opportunity. There are many types of enemies, each with its own distinctive behavior, and the game isn’t shy about combining them to create more difficult hazards. Thanks to the double-jump, generous life bar, and fairly frequent health pick-ups, Bloo Kid 2 isn’t that hard to finish on normal difficulty, though some of the sub-goals can stretch you thin in certain levels. The game also offers easy and hard difficulties if normal doesn’t fit you right, and with three save files, you can keep a file for each difficulty if you like.

The time limits, particularly on hard difficulty, often require you to learn where a few secret shortcuts are if you’re going to make it in time, and catching the balloon also frequently requires a bit of planning. You’ll often need to bounce off an enemy to reach certain areas or stars, and if you’ve already taken out the enemy needed for it, you’ll won’t be able to complete that sub-goal. Basically, what I’m saying is that Bloo Kid 2 isn’t a game where you can just run through and get everything on your first try unless you have some uncanny instincts. You’ll have to revisit the levels if you want to finish everything up. This aspect goes a long way towards extending the game’s playtime.

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For his part, Bloo controls well. Virtual controls are used to move left and right, jump, and pass down through the floor, and I never had any problems to speak of getting the character to do what I wanted him to. You can move the controls around in the options if you like, so even if things somehow aren’t working for you initially, you can probably find a set-up that works nicely. Bloo’s physics are easy enough to get used to, though I found that enemy hits lacked impact. Many times, I didn’t even notice I’d been hit until I looked up and saw a heart missing. I guess he’s just got a high tolerance for pain. You have to be careful of that, though, especially underwater where the margin between bopping and being bopped is slightly less obvious.

Like the first game, the graphics are beautiful and colorful, done up in a style reminiscent of 16-bit games, especially Taito’s games of that period. The bosses look really great, although the first boss is a bit familiar somehow, as are a few of the other enemies. Inspiration can strike in many ways, I suppose. The enemies that reappear from the first game have had their sprites refined, giving the game a much more cohesive and professional look. I’m kind of mixed on the music. There are a handful of tracks that play throughout the game, and some of them have really strong melodies to them that will stick in your brain well after you stop playing. They’re a bit overproduced in parts, though, making sections of them sound more noisy than they should.

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Game Center support is in both for leaderboards, which track how many stars you’ve earned for each difficulty, and a good, if not overly interesting, list of achievements. I would love to see some leaderboards added for clear times, because I think the level design and game play is positively ripe for speedrunning. None of the achievements involve grinding beyond simply clearing the game, and several of them are genuine tests of skill, so I’m pretty happy with the list, generally speaking. It’s solid, even if it’s lacking any unique ideas.

That describes Bloo Kid 2 quite well on the whole, actually. It’s hard to find any serious weak points in the game, and it’s leagues beyond the first game. At the same time, it doesn’t offer anything to make it stand out from the pack, aside from being a well-put together example of the genre. Sort of a ham-and-cheese sandwich platformer, so to speak. As such, it’s pretty easy to figure out if the game is for you. Do you hunger for something more interesting than the same old packed-lunch jump and collect game? If so, then you’ll want to pass on Bloo Kid 2. Looking for a familiar taste to tide you over until something more exotic comes along? Then Bloo’s your boy.

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  • 14 Comments

    1. Jared Nelson

      <3 this game so much

    2. OG SWANKLORD

      Number 18 in the world I'm so happy for this game I love it 💯💯💯💯💯💯💯💯👌👌👌💵💵💵💵💵💵💵💵💵💵💵

    3. OG SWANKLORD

      OG SWANKLORD

    4. Guest

      Some things:

      The unlock tree has some comic scenes, weird and awesome power-ups and different stages with different properties on it. There is also a Rank system that makes it better every time you level up. The game also features random missions like "Try Harder!" or "Die Gloriously" that award you crackers every now and then. One of my favorites on iOS. I really love Glorkian Warrior.

      1. rIcHrAnDoM

        Yeah, I'm really enjoying it too, makes me glad to be an iOS gamer.

    5. heyday72

      Same here. For the moment, easley the best ios game of 2014. Man, who thought portable gaming on the best platform ever would be this fun and beautifull. Love you people at Pixejam for bringing us ios gamers such gaming joy.

    6. your personal robot

      What a gem! After only two sessions I can safely say that it's my new fav iOS arcade game!

    7. Ramaz1234

      Why do you guys disrespect Fours4ken so much. You always take so long to review their games. Where as this game released a week later gets reviewed first.

      1. ZarieoZ

        Well as they told you several times before, Foursaken games are always too deep & have several layers to uncover before they can give you a fair review. Mostly simple games get reviewed fast. But deep games take their time & get played a lot before issuing a review. Lol you are in most of the reviews asking for Foursaken games reviews, if it wasn't for knowing how much decent the guys at Foursaken are, I would have said you are paid (which I know you are not-to clear any misunderstanding). Other than that I generally read & like the rest of your conversations that doesn't involve Foursaken ;-)

    8. R3TAL1AT3

      Great review!
      I just wanted to give my own thought to the games. Been playing it since release and i have to say the experience is GLORKIN' AWESOME!
      This game will truly remind true gamers why we got hooked playing video games.
      In the first few seconds of the game i was pretty captivated by the simple cartoony artwork and design and vibrant colors. The old-PC style chiptune soundtrack got me feeling giddy like a little kid again. I tapped on 'Start' and was greeted by a funny and quirky cutscenes that's so masterfully done it brought a Cheshire grin to my face, reminding me some of my favourite classic funnies and comics strips. Then the game starts with a brief tutorial and control plans, at a decent but laid back pace. You stroll left and right across the screen while shooting enemies from above, and a jump button. Enemies start coming in waves and in formations and patterns like Galaga or Space Invaders l. Then several seconds into the game, things starts to go crazy. The enemies starts throwing everything at you, be it projectiles or themselves and it suddenly feels like a franctic bullet hell shmup. I started avoiding everything from kamikaze aliens to an asteroid, even cute fire-breathing crawlies. In a panic
      , i started moving the Glorkian around the screen like a roughly handled puppet. Instead of frustration, i was smirking the whole time because it was then i found that the controls for the game is pretty tight. Then power-ups started dropping and when i picked the first one up, a loud cheery children voices, like those Sesame Street number readouts, gave me a rather heartwarming and nostalgic feeling that you know its a family game. And in all that frantic action, it wasn't 'hell' , it was both a party and a riot. And out of nowhere, a boss appears. After getting chased by crazy enemy attacks and a few seconds of running, I died. And then i realized, that was only a few minutes in iand i wanted more. Then the closing cutscene shows another hilarious pizza strip and Crackers started accumulating and i reached the first milestone and unlocked the title changer which was so cool. The game just keeps getting fresher, funnier, all the time and always reward you for just playing it. You unlock more stages and power ups and drops, even a special bonus comic, and others are just for bragging rights.

      The game is heavily influenced by classic shooters like Galaxian, Galaga, Space Invaders, etc. But its fresh, with a mix of early platforming titles and some 90's J-Puzzle arcade games; and they really fleshed out the core of those classics and delivered something great and refreshing. People love classic games, just have to interest us with something special or different. And they Glorkin' delivered.

      I have to say after Mage Gauntlet, this is a new favourite game for me. Not many titles make me play and finish from purchase til the next couple days. Best 3 bucks i ever spent since 2010). Everyone should give this a go. I just wish and hope they add a portrait mode and one touch control in future update since the screen scrolls left and right on landscape anyways. Thanks to James Kochalka and Pixeljam for the Glorkin' game.

    9. Be-Rad

      Cool style!

    10. Anotherkellydown

      I prefer the default control scheme personally.

    11. Daniel Schroeder

      Backpack sidekicks don't get enough attention these days.

    12. RenTin850

      Adult swim game?