Rodeo Games Using Unreal Engine 4 in their Next Collaboration with Games Workshop

logosRodeo Games and Games Workshop collaborated last year to bring us Warhammer Quest ($2.99), a top-down strategy title that takes place in the Warhammer universe. Today, Rodeo has announced that they’ll be working with Games Workshop on another mobile title this year, and that they’ve licensed Epic’s Unreal Engine 4 to create the forthcoming game with. Epic’s Unreal Engine was a benchmark for mobile gaming visuals when the company released the free demo Epic Citadel (Free) way back in September of 2010. You couldn’t really do anything in Epic Citadel, but it sure was pretty, and it primed the release of the original Infinity Blade ($5.99), which as every mobile gamer knows went on to be a flagship series for the iOS platform.

While the Unreal Engine set that graphical benchmark on mobile devices all those years ago, more recently it’s been given a run for its money by the Unity Engine, which itself has made huge strides in the area of impressive visuals on mobile hardware. Games like Republique (Free) and Dead Trigger 2 (Free) have shown how incredibly capable the Unity Engine is compared to a heavy-hitter like the Unreal Engine. If these two framework juggernauts continue to battle back and forth, it’ll be us gamers who win in the end with incredible visuals in our mobile games, though our device batteries will surely suffer. Rodeo’s previous games Hunters Episode One ($4.99) and Hunters 2 ($1.99), as well as Warhammer Quest, were all created using Rodeo’s in-house “Taurus" engine. Those games all had great visuals, so it will be really interesting to see what Rodeo is able to do with the latest version of Unreal Engine for mobile devices.

Sadly there isn’t any information on what exactly Rodeo and Games Workshop have brewing for their Unreal Engine 4 game, but I’d guess it will again have something to do with the Warhammer universe. Once more details are made available, we’ll be sure to let you know.