It’s been just about a month since Cornfox & Bros. and FDG Entertainment launched Oceanhorn ($7.99) into the App Store, and if you’ve absolutely played the game to death since then and are dying for more, then I’ve got some good news for you. In an interview with Pocketgamer.biz, lead producer at Cornfox & Bros. Antti Viljamaa states “…we are definitely going to work with this Oceanhorn world, be it a sequel or extension pack – we haven’t decided exactly." He then follows it up with “The next thing for us will be something to do with Oceanhorn, we are thinking of porting this version of the game to other platforms, but we haven’t decided if we’re going to do it and we haven’t announced any particular platforms, but we would love to do a sequel and I’m 99 percent sure we’re going to make one."
So, there you go. Be it a sequel or expansion pack, there’s more Oceanhorn in our collective futures, and that’s a good thing. Besides divulging their plans to expand the existing Oceanhorn, the interview is a fascinating behind-the-scenes look at how Oceanhorn really came to be, a process that originally started three years ago in 2010 when Cornfox & Bros. was first formed. One of the interesting tidbits revealed in the interview is that most of the level design was done right on an iPad, and that the team at one point considered releasing their level editor along with the game for players to utilize. The problem was there just wasn’t a real reason to, as Oceanhorn is heavily based around its storyline and relies on that structure, so throwing a level editor in the mix didn’t really make sense. Still, it’s something they might consider doing in the future.
Be sure to give the full, lengthy interview a read and see just how Oceanhorn came to be. Also, be on the lookout for more Oceanhorn content, either in the form of an expansion or a sequel, and we’ll let you know once any more concrete news about that hits.