Whoa, it’s Wednesday again, which means exactly one thing: I have an appointment to get my hair cut. Oh, and a bunch of new iOS games are coming out. As of this posting, all of these games should be available in all regions including the USA. So, without further ado, here’s the games you can sink your proverbial teeth into this week:
Crazy Monster Bowling
First Impressions: ‘Crazy Monster Bowling’ is Arcade-style Bowling with Crazy Monsters
Sometimes taking a sport and axing out pretty much any sort of realism is the key to making a fun arcade version of said sport. With Crazy Monster Bowling, as you can probably guess just by the title, this is about as far from simulation bowling as you can get.
Forum Thread: Crazy Monster Bowling (by NEONFIVE STUDIO) [Universal]
Daddy Was a Thief
First Impressions: Smash and Grab and Smash Some More in ‘Daddy Was A Thief’
The game begins with you bursting onto the rooftop of the bank and leaping to the building next door. It’s here that you’ll make your escape, and you do this by literally pounding through the floor of each, well, floor of the building. A swipe downward smashes your thief through the floor, and a swipe upward makes you jump. Your character auto-runs so these are literally the only controls in the game, and it works brilliantly.
Forum Thread: Daddy Was a Thief (Universal app by Rebel Twins)
First Impressions: I’m Digging ‘Dig!’, the Latest Game from Tasty Poison and Crescent Moon
Snark aside, you play as an aspiring archeologist in a fast-paced puzzle game with a strong nod back to games like Qix as the way you both dig up new artifacts and deal with enemies in the field is by controlling your guy to draw boundaries for the areas you’re digging in. Completing levels involves managing bad guys, collecting treasure, then digging deeper
Forum Thread: Dig! – (by Crescent Moon Games) [Universal]
Go Home Dinosaurs
First Impressions: Firehose Games’s PC Tower Defense Game ‘Go Home Dinosaurs’ Hits iPad Tonight
Go Home is a pretty standard tower defense title with a couple of notable twists. For one, you don’t just place turrets, you control an autonomous one that you can move around a level freely to cover any defensive gaps. For another, the level design sorta resembles a puzzle game’s. Turrets are shaped like jigsaw pieces, basically, and you can only put them where they fit. Finding the perfect spacing and locking the right pieces into each other is an essential part of the late-level strategy.
Forum Thread: Go Home Dinosaurs – (by Fire Hose Games)
First Impressions: Cheating Is Fun: ‘Impossible Road’ Invites Players To Break It
Kevin Ng’s upcoming Impossible Road has the look and feel of an everyday mobile arcade game, but it’s definitely not. In it, you guide a ball down an infinitely winding neon stretch of track, collecting points as you rocket through the numbered gates that line it. It’s a simple, breezy task where death comes fast because the track twists, turns, and falls into itself. As you play, though, you start noticing gaps in the system. For instance, the ball doesn’t need to follow the track linearly. You can let it fall off and land onto a stretch that’s deeper down. You can also skip gates, too, and earn the same amount of points that a person that managed to hit them all would. Also, the ball doesn’t even need to roll down. If you’re a bad enough dude, you can just keep throwing it off the track and controlling its ricochet off of the curves.
Forum Thread: IMPOSSIBLE ROAD – (by Kevin Ng) [Universal]
First Impressions: Be Quick or Be Lunch in Arcade Puzzler ‘Tasty Tadpoles’
In the jungle, only the strong survive. I guess that’s true in ponds, too. In Tasty Tadpoles, the first solo iOS release from developer Mark White, strength doesn’t mean being bigger or stronger, but rather being faster and more clever than your enemies. If you aren’t, you’ll find your cute little tadpole becoming nothing more than an afternoon snack.
Forum Thread: Tasty Tadpoles – (by Mark Whiteb) [Universal]