Another title in the onslaught of tonight’s releases is Ark of Sinners Advance by Bulkypix. Set in the Anima: Beyond Fantasy universe, Ark of Sinners seems to draw considerably from the existing pool of lore that an already established universe provides. You play as Celia, who according to the previously linked Wikipedia page is a member of a faction who is “implanted with technology infused with magic."
The game opens with a brief tutorial that gets you familiar with is 2.5D action-oriented gameplay that leans heavily on virtual controls all over your screen that handle jumping, attacking, movement, and evasion. Jumping feels a little weird since how high you jump is directly linked to how long you hold the button down which always translates to being a little weird to me. After the tutorial, you’re greeted with a brief cutscene that covers the protagonist being inflicted with some mild amnesia with an off-putting amount of side-boob.

The meat of the game seems to be action-oriented platforming, rampaging from area to area brawling with gated fights where you cannot progress past a certain area until you’ve killed all the dudes on screen. Eventually you’ll come across some blue glowing orbs which serve as “Lost Time Memories Points." These are used to fill out an impressively vast screen of character upgrades ranging from increasing your hit points to adding new moves and combos to your combat arsenal.
First impressions of the game are giving me almost Bayonetta-like vibes, especially when you combine the gated combat with the huge combat capability upgrade system. Of course, like most of these virtual control-laden platformers, I’m guessing how much you enjoy the game will be closely linked with how you are with virtual controls. Even in the early portions of the game I’ve found myself slightly frustrated with falling and dying unintentionally, although I’m anxious to see if this gets better or worse as I get deeper into the game. The original WiiWare title was basically ravaged on Metacritic, so I’m not sure how hopeful I should be on that.
Forum Thread: [NZ] Ark of Sinners Advance – (by Bulkypix) [Universal]
International App Store Link: Ark of Sinners Advance, $2.99
Ark of Sinners Advance should be available on the US App Store at 11:00 PM Eastern, or potentially much earlier if you’re in a region east of the USA. To be alerted when the game is available, open this story in the TouchArcade App (Free) and add it to your watch list. A little after 11:00 PM tonight you’ll get a push alert with the download link.

Love it's goofy rough charm! It's just silly and doesn't take itself seriously, which is a good thing.
Looks fun!
I am the developer of Sidewalker. This game was accidentally release today by the app store, however the official release date is not till May 2. It is being removed from the store right now. If you did manage to download it please enjoy the pre-release demo. Sorry for the mix up.
I'm really enjoying it, can't wait for the real version May 2nd.
Cool!
Seems fun a few things you might want to work on. One if you run past the first taxi on the side of traffic that flows with you never have to deal with anymore taxis on that side. Also every time I get around 500$ in one run it crashes. Obviously this was an accidental release but wanted to let you know just incase you didn't already.
Good observation. The cab coming from behind was a problem many people had, we decide just to have both lanes of cars coming toward you. One lane is a fast lane the other is kinda slow. We keep playing the old frogger game.
Oh I get it: Americans are always in a rush and we trample on the lesser class (ie fat people) in our endless quest for money.
Their next game should be about a faceless worker in Communist China, working the assembly line.
Or how about an skinny Ethiopian that endlessly runs through a shanty town, picking through trash for morsels of food.
Or maybe an endless runner where you're French and you have to pay off as many prostitutes as possible.
Or perhaps a game where you're Mexican and making a run for the border.
Not that I'm personally insulted or anything, but game concepts are easy when you break down a culture into its lowest common denominator.
I'm American and I'm not offended one bit by this. I understand where they got that stereotype from. And I think it's funny. I admit though, I don't really fit that stereotype.
It's not the same as an Ethiopian starving or Mexican wanting to live in America because they want a better life for themselves and their family. Let's not compare them because this game isn't making fun of other people's struggles.
If you are playing a drinking game at home, TA mentioned Temple Run again. Bottoms up!
just watching the video it looks good but I was hoping for more variation-perhaps like paperboy. Paperboy's appeal beyond the skill of riding the bike was the pure variation of the neighbourhood. Like in this it would be good something simple like a hotdog stand- 'wow a hotdog stand'. Something that makes it exciting to keep walking along.
Cubes or no cubes, this is the most realistic endless-runner scenario yet.
Inspired by Katamari Damacy's artwork methinks
You got it! Katamari is a big inspiration in the 3d design.