Last week at GDC, Sega announced that the original Sonic the Hedgehog (Free) port on iOS would be getting a special remastered version, featuring Retina Display graphics, widescreen support, and additional cool features. The best part? It was later confirmed on the Sonic Retro forums that Christian Whitehead, the master behind the brilliant Sonic CD (Free) conversion on iOS, would be tag-teaming the project with fellow “hobbyist programmer" and Sonic fan Stealth. So basically like a dream team of Sonic porting mastery.
The remastered Sonic the Hedgehog will use the same Retro Engine that Whitehead developed when he originally ported Sonic CD to iPhone as a fan project back in 2009, a project that two years later Sega officially partnered with Whitehead to bring to iOS and other platforms. (Good job, Sega.) With the Retro Engine, we’ll be getting a Sonic 1 with all the bells and whistles of Sonic CD on iOS, including 60fps, tight virtual controls, a Time Attack mode, and more.
As a big Sonic fan and an even bigger fan of the quality of Christian Whitehead’s Sonic CD remaster, the prospect of the original game getting that same treatment is really exciting. Even crazier is that Sega is releasing this remastered version as a free update to the existing iOS game. I’ve probably bought the first Sonic a dozen times over the years, so an update sounds like a nice gift to the fans. Not just that, but Whitehead states that Sega has commissioned them to do a similar remastered version of Sonic 2. Sega: keep doing things like this, please.
The remastered Sonic the Hedgehog is set for release this spring as an update to the currently available version of the game. Oh and not to sound greedy, but while you’re at it Sega, let’s get some widescreen love for Sonic CD and a Retro Engine version of Sonic 3 & Knuckles, mmmkay?





what the final installation size on this one?
785mb I think
Bloodangel is correct, ends up around that range, 784mb on my phone.
And the best part is that, unlike the current DC continuity, it doesn't feature a Joker whose face is held on with staples.
And the worst part is that, unlike the current DC continuity, it doesn't feature a Joker whose special move involves that "disappearing pencil" trick.
It's fun, but I wonder if it's something that will continue to get support and add-on content after the console version comes out.
This game come out I want a hack any suggest
Yeah, buy an iTunes card.
I like the cross-compatibility with the console version, achieve certain goals in app to unlock things in the console version, and vice-versa, very interesting.
Sigh. Ipod touch 4G unsupported, as usual.
It's official... It's outdated.
Which sucks massively. Why can't devs have an "SD" version of their apps that has worse graphics but works on older devices? Ipt owners get it the worst sometimes...
It also was running the near same hardware as the 3rd gen iPod touch. Only difference was the slightly faster processor, and retina display. It still had 256mb of ram, not 512 like the iPhone 4. Also, it still costs time and money to make a separate version of the game
Thank you for the negative comments guys. Really helps me to decide whether to BUY this FREE game!! Thankfully, the App Store is full of praise for this game which actually reflects the awesomeness of the video. Am downloading this now and can't wait to play it.
This argument makes no sense at all. If people on the app store can have a positive opinion, why can't we have a negative one?
You sound mad. Chill out and enjoy your button masher.
This is bugged - tried buying a promo Gold Booster, crashed, lost IAP funds, no booster.
WB support is aware and patching - FYI homies.
I thought I saw it was going to be released for android, but it hasnt yet. Any word on that?
It shows dynamic shadows in the screenshots but on iphone 5 there no were to be found
Played through until I had 5 characters at level 10, arrow, batman jr, lantern, lex and catwoman.
It's kinda ok, but the controls are really mushy. I'm only about 50% confident that it'll block when I ask it to. The actual fighting is very repetitive, I can't find much variety in the attack patterns at all. If it weren't so pretty, and I didn't already like the DC characters, I'd definitely have shelved this after the first 10 minutes.
As it is, the absurdity of watching catwoman try to fight sinestro was amusing enough to get me here, but I have a feeling that here I'll stop.
tldr; download and try it if you like shiny things, but it probably won't last long.
It can be fun but annoying at times. I've found myself playing longer than anticipated in order to save up enough to buy Superman & Batman (they're extremely expensive for in-game currency). It has that nice pick up an play/grindfest thing going for a mobile game.
Sometimes at random though, the action will temporarily freeze, only to have the enemy perform a special move right afterward (even though I'm mashing the special frantically), catching you off guard. A lot of times blocking doesn't register, leaving you standing there stupidly eating up the enemy's attacks with your face. Also, although the characters do level up over time I've found a lot of of the battles overwhelmingly unbalanced (the first time you fight Black Adam, his special zaps half of your life even when you're blocking!).
Though I guess the coolest thing is that you can use the mobile game to unlock stuff on the console version. Although the coolness of that will depend on how good the console version ultimately is.
It can be fun but annoying at times. Sometimes at random, the action will temporarily freeze, only to have the enemy perform a special move right afterward (even though I'm mashing the special frantically), catching you off guard. A lot of times blocking doesn't register, leaving you standing there stupidly eating up the enemy's attacks with your face. Also, although the characters do level up over time, I've found a lot of of the battles overwhelmingly unbalanced (the first time you fight Black Adam, his special zaps half of your life even when you're blocking!).
Though I guess the coolest thing is that you can use the mobile game to unlock stuff on the console version. Although the coolness of that will depend on how good the console version ultimately is.
I personally love the added feature where it crashes after purchasing a booster pack so you lose the credits and get no new cards. WB fortunately knows about this added feature, but has decided not to give a #%$&.
It's pretty fun, all be it pretty repetitive. I found the $4.99 booster pack worth it, where you get 3 supposedly random characters. After that, however, the IAP is severely
(Continued). IAP severely over priced. Unlocking each silver class character coat $5 US dollars while each gold class costs $20 US dollars.
So I was grinding enough to buy a Gold booster pack, I got Bane (cool), and then I got duplicate support cards for Deathstroke, who I don't own,(not cool). Am I right that there's no way to resell cards you don't want? I'm fine if I got two support cards for characters I don't have yet, but if there aren't checks for dupes, or some way to sell back, it seems a little rip-offy. The pack was a great way to go. But won't be much of a deal in the long run if I get a second Bane the next time....
You can sell them now.
I have seen no way to resell a card. You can, however, increase each
Sorry...post,not working well and posting before I complete my statements.
In addition to leveling each card, they can each also be increased in rank up to Rank 5, each rank making cards more powerful. Each rank requires an additional similar card that you combine. So, for example, if you want to rank a Superman gold card, you need another identical Superman gold card. If you think purchasing a gold card with either in game currency or real money is expensive, imagine having to purchase it 5 times? And, if you get booster packs, the card you receive is random. At some point in the game, you will have to start ranking cards in order to make them strong enough to progress in the stages.
It does seem like too much investment in the long run. I bought a silver pack, and am saving for one more silver pack to have nine characters, that seems like enough to be able to play a decently long session. I don't own a current gen console, so I won't be able tiger any of the exclusive stuff which stinks, but I guess that just hammers home that this iOS version really feels like a giant ad for the console game.
best move is to get the last level unlocked. then you can keep playing the first mission over and over to build your bank to buy more characters and up their power. as you unlock more characters you can earn more money. i go for the booster packs instead of buying a specific character. the only downside is you sometimes keep getting the same one. but it does up their level to elite. only thing that sucks is the console game isn't on psn. i have bought very few disk based games. i love having games right on the drive.i keep rock band 3 in the drive to play drums and have around 160 games o the 1tb drive i put in. i REALLY wish the ps4 would just be bigger and use a 3.5 inch drive!!! with everything going the DLing route it would be nice to be able to throw a 3tb drive in my ps4 when it comes out.
I have plenty of space on my iPod, but it isn't downloading. How much space does it take to run?
How do I get to the back of the cards to put upgrades in I am playing on my phone???
Are there any cheats or glitches that aren't phoney?