In early January, Pixelbite Games released Repulze ($0.99), a futuristic style racer that – visually at least – evoked feelings of the classic Wipeout series. However, it played quite differently than Sony’s beloved racers and rather than being a full-blown racing title Repulze was more akin to a time-trial arcade game. It was a simplified but very well done experience, one that we enjoyed a lot in our review, but for some racing game fans it didn’t quite feel like enough.
That was part of Pixelbite’s plan though, as the initial release of Repulze was just “Phase 1" and more content would be rolled out via updates based on player feedback and response to the game. That plan was set in motion today with the release of the Phase 2 update to Repulze. It adds 7 new tracks set in a new industrial wasteland environment, as well as new meta-challenge for each level to complete while you play.
In addition, there are now golden Toolkits spread around each track which can be collected and used to buy upgrades for your hovercraft. The first of these upgrades is called a Power Ripper and, when triggered with a boost, will let you rip through any craft that might be in your way or blast through the new barriers that block certain parts of the track that may lead to shortcuts or hidden items. There’s also a new magnetic field track element that can boost you in the air and help you reach new areas of a track if you’re rocking the proper polarity when you drive through it.
This update also adds the ability to save and replay ghosts of your lap times, a new bonnet camera view (basically a first-person bumper camera), and a fantastic new slide control option in addition to the normal tap and tilt options that are available. If you were not sure if there was enough to Repulze before to satisfy you, then maybe the new Phase 2 content will push you over the edge. A third Phase called Backlash is being teased as well, and has something to do with rockets, so even more Repulze goodness should be coming our way in the future.