Later this afternoon, Jared and I spent some time with Infinity Run (Free). It’s not exactly an endless runner in the traditional sense. Infinity Run has several levels split across an enormous world map, some of which seem to be gated by player level. We’re guessing that the “infinity" part of the game’s name stems from the fact that you can repeat levels over and over again.
If you’re seen an endless runner before, you’ll feel right at home with this. Swipe and tap gestures will get you through the usual obstacles and let you hack at the occasional monster that gets in your way. As you play, you can pick up coins that can be exchanged for one-use power-ups as well as character upgrades.
Infinity Run is about as derivative as it can be. That’s not necessarily a bad thing, as it’s at least competent at what it does. Give it a look, see if it clicks.
Nice vid, but the gameplay indeed seems repetitive, quite slow and uninspired. Also, regarding the Pitfall comments, for me the problem with it were the fact you had to grind like crazy to get checkpoints and activate them, so although I really liked what they did with some of the levels there, I deleted it after realizing the nutty grind required.
It is sort of grind heavy, but at least there's a goal. I mean, the sections are all still randomly generated, so it's not that different from Temple Run. It's just an extra system that basically let's you use one of those 5,000 meter boosts you can buy in Temple Run.
Can we please be done with endless runners now? We get a new one of these almost every week...
"I'm okay, I'm okay. I get a little tired of endless runners."
"Oh well, let's play another one then."
LOL
Jared: there is a simple reason why you never see that "purity mode' implemented. That mode does not make a developer money. The entire point of these endless runners is to get you to buy their gold packs, so why are they going to put in a mode that completely obviates the need for their widgets and doodads.
You two should really download Pitfall again. There's not that much load time on iPhone 5, and the new update added 12 levels that are freaking hard. They sort of remind me of Rayman Jungle Run levels (memorization mandatory). Also, I deleted Temple Run yesterday because of Pitfall, so yeah.
Yawn, sigh, trite, derivative!
This is not an endless runner. It is a behind-the-back runner in the Temple Run mode, sure, but from the video it pretty clearly has a level-based structure with clear, steady progress and pausing points rather than a beat-the-high-score model where you're back to the same starting point for each game.
The two terms shouldn't be used as synonyms.
Off all the endless runner games available, Why can't they make one of Sonic the hedgehog?
Well, they did make an endless jumper ;)
Every level played in the video looked the same with the same basic enemies and so on. The only difference seemed to be the background skin. I may lock in the license but I can't see taking this one too seriously unless there's stuff later in the game that changes things up significantly. Even Temple Run has a change in the obstacles as well as the size of the path and so on. This one seems really basic in comparison to that... and I find Temple Run to be super basic.