This afternoon, Eli and I checked out Shardlands ($0.99). It’s billed as an atmospheric puzzle game and that seems pretty on point. In the game, play as a person who wakes up in some sort of magical cave and is tasked by a talking spirit with collecting shards that, for some reason, have the power to transport you to other caves. Shards can also give you magical powers, like say, telekinesis, which comes in pretty handy whenever you need to construct makeshift bridges out of platforms.
One of the coolest things we’ve observed in Shardlands so far is that you can’t attack enemies. You have to run from them. It’ll be interesting to see as we continue to play if the non-violence continues. Not many games explore this.
Anyway, we’ve got a chunk of game available for viewing below. See if it clicks with you. It has certainly grabbed us, at least.