This afternoon, Eli and I sat down with Wimp: Who Stole My Panties (Free). It’s a 2D, physics-based puzzle platforming game, emphasis on the latter. In the game, you play as Wimp, a weird little mutant person thing stuck in a ball of slime. Across the game’s dozens and dozens of levels, you’ll be tasked with collecting rolls of toilet paper and what apparently is a pair of panties but totally looks more like a diaper. Most of the puzzles in the early game revolve around finding levers and pushing buttons, but there’s also a lot of box moving and scaling. And sticking — Wimp can also stick to surfaces.
We’ll continue digging into Wimp for a review, but we’ve got this if you want to see what’s up with the game now:
POST-VID UPDATE: hey, apparently you can customize the controls. How about that?

Goodness I hope one of the updates is a much much much more balanced game. They need to start you off with more stuff, jobs should pay more (and not kill you instantly), "hunting" needs to give you way more supplies, and when you're broken down and dying it needs to be easier to trade for what you need. I've sat for 10 minutes skipping through trades before finally someone had what I needed at a price I was able to pay. Even on easy this game is next to impossible. I love the concept, style--just about everything about this--but I've tried to get through it like 5 times and don't even come close...and thats on the easiest difficulty. Maybe I just suck, but it shouldn't be THAT hard to get through a game like this. Oh and the aiming mechanic needs work too--when you're close to the edge of the screen it's sometimes impossible to aim properly.
It´s a rough like like. You are supposed to die and have a hard time. Just like with games ala FTL, Binding of Isacc or Dwarf Fortress.
It needs to be .99. Just saying.
There it was... I knew a dollar-tard would make an appearance soon enough. Hadn't seen one in a while
I agree lol, I know they work hard, but just think how many more people would support the app because it would be an sale!
Here is my theory sale = increase in ppl buying game (I am assuming ppl like spending $1 over $3) which = increases in green light votes (bc there will be more ppl buying the game. What they could do, only suggesting, is tell the community if the vote yes to green-light the game, then the app would go on sale or be free for a week or something. Sound fair? I think so, what do you guys think?
Whats it with TAs hate for the crowd these days?
No more news on iOS related kickstarters, unless they are already don. Even hate for it on the podcast ("the game is going to be made anyway!" Who cares? There is something that is more iOS news than a kairosoft game on Android you hope maybe could get to iOS because you like Pokemon.
It´s not like these people will run of with the money, they need to pay bills, are in dept because of the game creation or could quit their day job/hire the help they need. But seemingly TA dos not want that anymore. You rather pull through and "release the game anyway" or you better be EA, Gameloft or alike. - What we still hear is you talking about OUYA and what idiots their backers are even if it has nothing to do with iOS. Brilliant...).
And now you are complaining about a CHEAP GAME getting FREE UPDATES for just the CLICK OF A BUTTON. Do you people claiming to be game journalists even know how much coverage and money being present on steam would mean for these guys? OBVIOUSLY this greenlight thing happening would help supporting further work on the game. They are just saing/nameing it. But TA dossent like it! It should be free! (i will not even get into how you justifie prices of games in one podcast because of all the free updates that will come while you complain in another that people are silly to expect free updates...)
TAs stand on this needs to change. iOS is a platform that still is largely a Indy developer platform and for these people crowdfunding, crowdsourcing and steam greenlight are the tool to become serious game developers that will forever shape the future of the platform and secure games that are free of iAP currency replacing fun gameplay.
Ok I just supported the game to come out on steam! Idk I like the game lol
I'd love more news about kickstarter iOS games!
Games good but aiming is stupid! I want to just click in the direction I want to shoot. Drawing a ling gets confusing and my guy spins around in tight situations.