$0.992.5 starsReviews

‘Bug Invasion’ Review – The Insects Win This War

TouchArcade Rating:

As much as I love tower defense games, I have to admit that there’s currently an issue of over-saturation within the genre. As such, I’m always looking for games that differentiate themselves from the pack. Bulkypix’s Bug Invasion ($1.99) attempts to do so with its emphasis on nature’s smaller denizens. Unfortunately, while battling for food supremacy offers a different take on tower defense, Bug Invasion falters in basic genre staples, leading to an overall generic experience.

As its name implies, Bug Invasion puts you in the role of a young protagonist as he wages war against an army of creepy crawlies that have come for the sugar. You’ll help defend the sugar utilizing standard tower defense mechanics. Bugs come down pre-determined lanes in specific waves while you defend against them with a variety of strange towers. While placing a Soda Tower or Blender seems neat, you’ll quickly realize that most towers are easily classified in the usual TD nomenclature (i.e. Siege, Anti-air, e.t.c.).

Bugs, meanwhile, also come in standard groupings such as the fly that’s immune to siege but weak to anti-air, the cockroach tank that requires a ton of siege attacks (and are effectively immune to piercing) and so on. There’s nothing necessarily wrong with following standard tower defense tropes, but fans looking for something different in terms of gameplay won’t really find that here.

Bug Invasion‘s one contribution is its inclusion of aphids — small bugs that randomly pop up on the backdrops and must be “squished" by tapping on them. Squishing aphids adds them to your inventory and serves as the currency for permanent tower upgrades and super-moves that are activated in-game. While gamers are welcome to purchase additional aphids via IAP I found the collection system to be quite reasonable with little reason to resort to purchases. Unfortunately, this doesn’t do much to differentiate the rest of the gameplay.

Bug Invasion‘s presentation is a mixed bag. Visuals are colorful and look decent, with the backdrops being especially detailed. Unfortunately, the animations are rather static and don’t do the rest of the visuals justice. In addition, it feels like there are too many instances of minor changes to differentiate between enemies, leading to a distinct lack of individualization within enemy classes. It all just feels a little bland. The same goes for the music, which offers a catchy tune but is plagued by the fact that it repeats incessantly on a loop with little variety.

When it comes to tower defense, I feel as if there are a few features that should be deemed necessary in this day and age. For example, the inclusion of a button to speed up the enemy waves is a must-have. Yet, Bug Invasion doesn’t include such a feature, despite the fact that the game runs extremely slow without one. Strangely enough, you can start future waves sooner, but once you start it, you won’t be able to change the speed. When you combine this with the large amount of waves in later missions, Bug Invasion becomes unnecessarily slow.

I also found a few other annoyances in Bug Invasion, such as the unusually long load times when you launch the game, switch between menus, and start missions. In addition, the incessant nagging to join an email list when I launch the game despite my repeated attempts at saying no quickly becomes irritating. Also, while I didn’t experience such issues myself, there are reports of start-up crashes and other random bugs.

This all leads to a tower defense title that is at best a generic addition to the genre and at worst a game that fails to include features that even standard tower defense games should have. It’s hard to recommend Bug Invasion for anyone but the most diehard of tower defense fans looking for their next fix (and even then, I’m sure there are some classics you may have missed). For everyone else, it’s probably best to avoid this infestation.

  • Bug Invasion

    Those insects won’t bug you any longer!

    A kitchen table, right after dinner: the background is set, and the b…
    TA Rating:
    $1.99
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  • FINAL FANTASY DIMENSIONS

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  • 12 Comments

    1. TouchSatori

      squeeeee! guess I wont be playing it til tomorrow.. Norway app store always gets it day after us.

    2. Steve

      $30 bucks for a port of a game that looks like it was hacked together in RPG Maker?  I consider myself one of the biggest Final Fantasy fans ever, and have played just about every game and spinoff, most of those many times over.  I will not be getting this one.

    3. Zephram

      Square should release two versions of new final fantasies: 'Final Fantasy Fun', in the style of 7,8 and 9, and 'Final Fantasy the Interactive Movie', for all those who demand stunning graphics and nothing else.

      Guess which ones I would buy?

    4. CrispyCreamed

      TWEWY is plenty of SE purchases for me for a while. Plus it can't get any better than TWEWY at the moment. Dimensions just looks plain boring.

    5. ducksFANjason

      Oh yeah!! I remember this now! This was that game I was super excited about until they announced an assload of IAPs. Maybe I'll check out the prologue, but it's doubtful...

    6. jeffyg3

      I'm used to spending $30-$60 on console and handheld games and the reason that's acceptable is not because of what device it's on (really, who gives a **** what device its on?), but because the games I pay for have a lot of quality in them, unfortunately games like that are far scant on mobile devices and I've been buying far less nowadays on iOS because I've recently been feeling I've been wasting my time with crap like Temple Run.

      Anyways point is, if this RPG has a lot of quality in its gameplay and story, then there's no need for bitching over the price, as long as I find the quality is worth the price then I don't mind paying the amount I did with games like The World Ends with You and the Phoenix Wright games on the DS

      1. ducksFANjason

        Agreed about paying for quality, but my chief complaint comes from IAPs. I still haven't heard from anyone in the know how IAPs will work in 30 years. Every now and then I dust off my NES and play some classics but unless Apple is still in the business of restoring my app store purchases, I'll be screwed out of all the money I put towards unlockable IAPs. THAT's my only complaint with this pricing strategy.

      2. CrispyCreamed

        Phoenix wright is what I'm waiting for. I've never played any of them and after playing and loving the crap out of ghost trick, count me in for Phoenix.

    7. shero89

      Th game has been pulled from the app store!!!

      1. Sanuku

         Yepp. Probably someone at Square Enix had pushed the Release Trigger to early since the Game had appeared on a few iTunes Store Worldwide before it got removed back again.

      2. Benjamin Rodriguez

        Lol that sucks. Even though most likely I cannot afford this anyways. 

    8. Philip Armstrong

      Note that chapters 2 and 3 are bundles of four of the original cell phone chapters each, so they're pretty weighty. Chapter 4 is all the end game stuff so it should be plenty meaty as well.