Junk Jack is the latest super ambitious and super promising independent game to catch our all-seeing eye. At its core, itβs an adventure-ish game that borrows a lot from another indie darling, Minecraft. It also seems to draw from its side-scrolling cousin Terraria. In it, youβll be tasked with gathering materials and putting them together, but mostly, youβll be left to your own devices to explore and survive inside a world filled with treasure, Red Bull, and whatever else the two-man team, Pixbits, decides to drop into it.
Inarguably, Junk Jack is derivative of Mojangβs and Re-Logicβs respective titles, but I think youβll be surprised when you hear that the team didnβt even know about Terraria when the game and itβs iconic smoking miner, Jack, were initially sketched out. Since then, the team has embraced that work and has allowed it to inform development.



β…we tried to get some inspirations without being too trivial,β Pixbits told us in a recent e-mail exchange. βWhen you develop for the iPhone you have to think about the fact that everything goes in a different way compared to a normal desktop game, controls are different, game experience is different, and also the time pattern you spend while gaming is different, so our focus in this regard was to develop a slick and fun gameplay, while maintaining the sandbox experience that users love and that we all know.β
βWe donβt want to go beyond, since we really both respect Minecraft and Terraria (we play together to both of them), we just like to offer a similar gameplay experience to entertain with when you are not at home.β
Junk Jack is being developed with procedurally generated worlds in mind, and so a good chunk of time is being spent in the actual coding to ensure a smooth experience. The final world size hasnβt been decided quite yet, but youβll get three different save files for three different worlds, none of which will trade usability in exchange for size.
Games like Minecraft typically lack structure, and thatβs something Pixbits wants to provide in its open-world, exploration, and crafting game.
βWe can say that the main goal of Junk Jack is to explore, craft and survive inside a procedural generated world full of features that we plan to add constantly. We were unsatisfied with the βonly-sandboxβ approach, just because we felt that an iPhone game should give players secondary tasks to entertain themselves.
βThatβs why, for example, we have implemented a simple yet effective mail system that allows the player to craft his own mailbox and use it to accept fun quests asked from various people which need to retrieve their lost items, providing rewards in exchange.β
Pixbits tells us that the mailbox is just the beginning of some sort of quest line — the studio will continue to add tasks and give people something to do inside their respective worlds. Also, the studio will be looking to fans for ideas for future updates. To hear Pixbits tell it, users will have an actual stake in the game and will guide their hands after release.
Junk Jack is planned to hit at some point this September. The version you’re seeing here is strictly for the iPhone and iPod Touch, but an iPad version isn’t out of the question. It’s just not on the docket at the moment.