A few months ago, Capcom released Resident Evil: Degeneration [App Store] for the iPhone. Originally for the Nokia N-Gage, Resident Evil: Degeneration is based on the computer animated movie of the same name.
From our first look at the game following its release:
The game features an impressive 3d engine and a combination of virtual d-pad and on-screen buttons to control the action. Movement is controlled through the virtual d-pad and a quick flick down on the pad causes you to turn around 180 degrees. An action button appears when something can be done (pick up an item, open a door, climb a ladder) and a targeting button transitions you into shooting mode. In shooting mode, you have a laser sight to target the zombies and you can use the d-pad to aim up/down/left/right.
The game includes a pretty heavy storyline and in-game cut scenes which direct you to your goals. The cut scenes actually work out quite well to tie the action together. In my early experience, the controls seem to work well enough when you take into account the slow deliberate movement of the zombies. Being unable to shoot and move at the same time, however, made for some awkward early fights.
Impressions on our forums were positive, and Resident Evil: Degeneration provides a decent Resident Evil experience once players got used to the controls. With the arrival of Resident Evil: Degeneration Lite [App Store] now available for players to try for free, there’s not much reason to not give it a shot.