Developer CandyCane Apps is now offering their puzzle game Fuzzle [App Store] for free.
Normally priced at $1.99, they are offering it as a free download for a “limited period of time". The gameplay is described as:
The concept is simple – move the balls around the board to create lines of five balls of the same color. Every time you finish a row, the balls are removed. But after every other move you make, more balls are added.
Additional to the plain colored balls, two special balls are provided – the rainbow ball, which serves as any colour, and the bomb ball, which clear all balls of the line’s color from the board. Use these wisely in your quest to survive as long as possible.
The developer posted this demo video showing off the game:
We can’t say we’re 100% convinced this is actually the developer since iTunes lists “Mikael Suvi" as the seller, but regardless, it’s a good effort.
App Store Link: Fuzzle
Update: Price went back up to $1.99.
Note that Digital Concepts, who published RocketElite, also publishes Loot Master for the iPhone. Fingers crossed that an iPhone port of RocketElite is already underway...
I see what you mean by the "hang time". The ship doesn't behave as it should at all! Why did they do it like that? Looks stupid if you ask me. I am glad I saw it in action before buying- now I won't bother. Thanks Blakespot.
Maybe it will be fixed in an update as you say.
thanks for the heads up. looks like it'd be pretty fun if they fixed that
it just dropped to $1.99, btw
arn
hi,
thanx for the review
i will fix the physics engine tomorrow
regards
olivier
Can I just say that having bought this at it's new cheaper price, I find it quite an enjoyable game. Although sometimes I blow up for no reason (not out of fuel, not near walls, is there a time limit?) Anyway, although the trajectory sticking bug is a little strange, I can't say it ruins the game at all for me, I find it quite enjoyable. It will be nice when it's fixed though.
Good game Oliver... I love platformer type games and currently there aren't any decent ones for the iPhone, I do love lunar lander style things so this covers a bit of both genres for me.
Well worth the $2.49 AUD IMHO
Thanx Rowan.
yes there is a time limit display at the top right corner.
the physics engine was a little bug. i forgot to remove an line i added for my testing purpose oups :)
anyway i rewrote another physic engine and it's more realistic but more "aggressive" too (faster accelleration,gravity,brake) i don't know which one i will use.
i love platformer games too but i'm not sure than the iphone without keypad is really good at that,even with virtual touch pad.
olivier, didi you pull the app from the App Store? It says that the app is not available in the US store. Thanks!
It's back!
yes,after work i will try to get it fixed and uploaded to appstore.
I would really like to hear some reviews after the update.
Deciding wether I should get it of not.
hi,
i have uploaded an demo and the fix but with applestore that may take many days...
It's games like this that make me worry that my game is taking too long... I only hope that most people continue to buy crap from the app store like you wouldn't believe until I can get an open beta up (current target date is January... closed beta (just me and a few friends testing the multiplayer,) is on track to start in about 2 weeks...)
I've got the new version now, much improved with the update. :)
ArtOfWarfare... if you're implying this game is crap, it isn't, I like it.
:)
thanx Rowan.
i will upload the version with 25 easiers lvl (so 50 lvl in total) soon who will be more friendly.
vegetables will not kill anymore(flowers,grass etc...).
hello,
I'm currently testing the easy lvl and i finish them always with more than 50 seconds left so must be ok.
for the hard lvl i will extend the timer.
now you can start without take-care of the iphone orientation.you will not crash anymore i know it was annoying.
Do i need to add something for change the sensibility of the accelerometer and let user choose?.
thanx
olivier