High Score Challenge #1: ‘Dactyl’

We’re going to try something new here on Touch Arcade: our first weekly High Score Challenge. If all goes well, we’ll try to pick a new free app once a week to have our readers compete for fun and glory for the high score.

Suggestions for future games can be submitted to [email protected].

Game criteria are as follows:

  • Must be a free game
  • Must have an ability to get a high score.
  • Should be at least mildly entertaining
  • Player rules:

  • Must reach the high score during the week of competition. (Can’t post a highscore you got weeks ago).
  • Simply post your scores to the comment thread
  • Please take screenshots of your high scores, but in the end we’ll only ask the top scoring person to submit a screenshot. (How to take a screenshot)
  • No prizes yet. No cheating please. Just for fun.
  • This week’s game is Dactyl [App Store] which has recently dropped its price from $0.99 to Free. The change in price is permanent according to the developers. The game is a rather simple one of reflexes. Bombs light up and you’re job is to tap on them as quickly as possible to defuse them. If you aren’t fast enough, the bomb explodes and the game ends. Defuse as many bombs as possible.

    It’s a simple reflex game. (Unfortunately, it may not be easily playable if you are color blind.)

    7 Comments

    1. Brian

      does not surprise me... early adopters beware. apps get reduced in a couple of weeks.

    2. doubleAAron

      This took a couple months to come down, and ... I don't think too many people are going to feel like they were ripped off because it's two dollars less now. I will say that value pricing seems to come a bit more rapidly than in the retail sector.

      I'm sure part of it is developer's reluctance to advertise and instead rely on the app store advertising. Maybe it's easier/cheaper than advertising to bring the price down $2, I don't know yet. :)

    3. Greg

      This is the only iPhone game I've really enjoyed playing a lot of. I recommend it.

    4. Rojo

      It was more than worth it at $5, so REALLY worth it at $3.

      It was my most-played game in the beginning (before I downloaded Galcon). Unfortunately after I reached level 30 several times, it wasn't as fun anymore. But I'm REALLY looking forward to the spin-off games that were anounced a while back -- especially the one that's just the puzzle mode.

    5. vectr

      Top-notch app and deserves what the developer earned as a result.

      But I think this app's price drop is a signifier of the underlying cancer in the store.

      You can be front-paged and earn a lot, but drop off the radar and I'm guessing returns aren't that great.

      BUT That's not the cancer! That's normal.

      The cancer is Apple barring perfectly decent apps from the store rather than simply letting them stagnate in the bowels of the iTunes store without store-front exposure.

      Sure, people will still find buried apps in the store if they're tech savvy, but why reject apps if all it does is flip the bird to us, and the scare away developers.

      It sucks super monkey balls.

    6. NotYou

      vectr Says: "It sucks super monkey balls."

      You sir are a winner.

    7. Dan

      Alot of people complain about price drops a few weeks later. I guess it is really them saying "why should i buy my TV now when it will be half price within a year". The answer is to use the app before the price drop. I would rather pay £10 so i can enjoy a super amazing app right away than wait a month so i can pay less while everyone else enjoys the app.

      All i can say that this is one amazing app and if anything, it should go up in price. However it is so amazing that more people need to know about it and want to buy it so i guess the lower price is an advantage. I just wish tap tap costs money just so i can buy it. Apps like that are so amazing i want to pay.