So as I'm sure you've all seen today there is a FPS engine free for download: http://toucharcade.com/2009/03/24/id-announces-wolfenstein-3d-classic-for-iphone/ So if you were going to make an FPS what would you make?
I never thought about that, someone will edit the game and resell it most probably but it's a rather old fps engine.
I meant that it would probably be hard to use 3d models as enemies in that engine. The graphics in Wolfenstein doesn't look very good compared to other iPhone games
I don't think they can do this. The engine source code is GPL'd, not the game assets (artwork, sprites, etc.), so I don't think that any other entity other than id or those with express permission from id can use those in game assets. The most someone can do is take the engine and create entirely new assets and use it for their own game. ...I think. Could be wrong. But it makes sense. The Quake III Arena engine was also made freely available, but id shut down anyone trying to port over Quake III Arena to this platform as they will be doing that themselves, and the assets in that game other than the game engine are still wholly owned property of id software.
BTW, for an example of what one could do with a modified Wolfenstein 3D engine, look no further than Rise of the Triad, which ran on a modified Wolfenstein 3D engine
You know I think starting out with an engine is better than starting from scratch. Maybe you have less control but why Reinvent the wheel in most parts of game development. I would be kin of mad though if people were to do very similar wolfienstein like games with the same plot and all. I worked on a FPS (DMD) using Unity3D Engine IPhone Edition (shamless plug). Its not the wolfienstein engine, but it is a 3D engine Should be out soon, check sig!
He means a modified version of the DOS Wolf3D engine, not of the iPhone one. Rise Of The Triad came out in 1994
inferi...Rise of the Triad is an old game released some years ago. Used a heavily modified Wolfenstein 3D engine. Here's a vid: It added some lighting effects and platforms/upper levels to the game as well as a sky texture. Also ran a clip faster iirc. But I'm bringing it up as an example of how one could modify an existing engine to make it something a bit different. I'm pretty sure I recall the Quake engine being used in games that weren't straight up shooters too. So one could probably do the same with the Wolfenstein 3D engine. One could take it an make an RPG, or an adventure game or an action/adventure game. Heck, I've seen a video of a Sonic platformer made using a modified DOOM engine, so the only limit is the ingenuity of the developer taking the existing code and modifying it, and, of course, how much the code allows for modification.
For some strange reason, that game looks UGLY. Yes, I know it's from 1994, but I prefer the graphics of Wolfie and good ol' Doom. Just to clarify, Carmack did say that anyone could use the engine - they just have to make new assets.
just waiting for werefranken3D with the only difference being pixilated cloud as sky. can anyone compile source code for me my udid is : bad784e66c837a295fad885af30c4cdcc248c148 just pm it back to me