This was already posted in the game thread, but people were feeling this discussion was eclipsing discussion regarding the gameplay so I've moved the discussion. Someone mentioned in the comments to the latest front page The World Ends With You story that the iPhone version prevents running on iPad by checking for the camera flash. This has since been confirmed by user Shero89 here by checking the iTunes plist embedded in the installation package; it lists "Camera Flash" as a compatibility requirement even though the app doesn't use the camera. http://forums.toucharcade.com/showpost.php?p=2407843&postcount=452 This is not allowed by Apple's Dev License Agreement. http://www.scribd.com/doc/57624048/iOS-Developer-Program-License-Agreement-2011-06-06 That's a 2011 license, but I've confirmed with a developer friend it's still in the current license as well. It turns out that if you run the iPhone version on an iPad 3 by modding the .ipa to remove the compatibility requirement, it looks almost as good as the iPad version. No surprise there, since the 960x640 art is only a little smaller than the 1024x768 art on the iPad-native version, and the UI isn't fundamentally different. The lockout seems to be a ploy by Square-Enix to make sure you can't do that, thereby making sure that if you do want to play the app on both devices, you have to pay $38 and not $18. I'm feeling ripped off. The problem is that one of the sales pitches around the iPad is that iPhone apps are compatible. More specifically, it's that having to buy an iPad version should be a user choice, not a developer choice, and rules plainly exist to keep that sales pitch intact. Square-Enix has apparently chosen not to play by those rules, and it's the customer that's been hurt. If they aren't held to those rules, other companies will do the same, and a fundamental reason I spent hundreds of dollars on my tablet will be compromised. To be clear, this is not about being Universal. No developer is required to release a universal app. This is about being tablet-compatible. They are required to release a tablet-compatible app. This is not Android, where we have to worry whether each separate app will run on all our devices; this is iOS, where we're all but guaranteed that we can. It's a basic platform quality issue. So I'm posting here, because nobody else is really talking about this. What do you all think?