Universal Summoner Wars (Plaid Hat Games + Playdek)

Discussion in 'iPhone and iPad Games' started by Vernimator, Jul 4, 2012.

  1. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Yeah I'm up for a tournie as well, be good to be pushed (and probably punished) onto some other decks. Quick question, what is the move time limit going to be? Not like 30 minute game timer is it?
     
  2. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    I think 3 days should be enough. That might seem to be a bit long considering the number of matches that need to take place but better to be safe than sorry, 1 day timers are easy to lapse on.
     
  3. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    more interested in single deck tourney but I guess I'll sing up for this and give some people some free wins
     
  4. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    #944 FPE, Jul 25, 2012
    Last edited: Jul 25, 2012
    Servers are back but. Keep experiencing weird stuff.

    Now in a game wih teckwrt i was given only one movement point and, even worse, was not allowed to summon any thing even if I had bth space and magic points for it. tecwrt can u explain it?

    I another game once again my summoner ability as not available. I see this is often the case when my summoner can attack somebody.
     
  5. Strangiato

    Strangiato Well-Known Member

    Feb 11, 2011
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    You said you switched to playing Cloaks, right?

    The "one movement point" is probably because you're using the Gunner's special ability by mistake. Drag the left side of the card for normal movement.

    Your summoner's ability can only be used during the event phase. And unless you copy Violet, you don't have a special ability that can be used during your attack phase.

    If you still feel there are issues, please provide a bit more detail on exactly what you think is incorrect and we'll look into it. thanks.
     
  6. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    I ended up with a weird issue.

    In a game with onewithchaos I was playing as Jungle Elves and used Chant of Haste, but it didn't actually let me move my units :(
     
  7. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Chant of Haste is kinda tricky in that it can only be used for specific units. Only commons that cost 2 or less, or a champ or a summoner. You cannot use it for a Lioneer or a Jungle Guard.
     
  8. VeganTnT

    VeganTnT Moderator
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    I only had my summoner, a lioneer, and 3 lioness which I was planning on using to swarm.

    With them not getting the extra two spaces each they fell short of all their intended targets
     
  9. tecwrtr

    tecwrtr Well-Known Member

    Aug 18, 2010
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    Richmond, VA
    I'm sorry, but I didn't notice it. I was too busy focusing on not dying. :eek:
     
  10. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    #950 FPE, Jul 26, 2012
    Last edited: Jul 26, 2012
    Not dying! I was focused on not dying!! :D:D
    If fact I expect you won that game while sleeping.

    I was just curious to know if you played some special event that reduced my movement and stopped my summoning.

    Strangiato, no. I experience weird stuff only with the jungle elves. So far all other factions have showed no sign or weirdness. I notice that

    - when the summoner can attack at a distance, the ability often dies not trigger as it is not available.
    - during a match with tecwrt on my turn I had three magic points and could summon lion costing three or an archer ... The game did not allow it. In the same round, I ended up with only one movement possible.
     
  11. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    And again.
    In the same match with tecwrt, which I won thanks to his bad roll :D, it happened again. The round after I experienced problems ... I had 6 magic points and three commons. I was not allowed to summon anybody.
     
  12. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    publisher
    Nassau County, NY
    Tournament: FK, TO, JE, PE, GD
     
  13. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Are you sure there was any open space adjacent to one of your walls? If you posted screenshots of the points when you're facing problems it would help to rule out certain conditions.
     
  14. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Nice picks. For everyone else who has signed up and not announced their decks, after the signup is closed we can have a final declaration of decks in one post. It would also help to Pm the decks to me as well.
     
  15. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Ahah!
    I destroyed my walls! Thanks SN, I finally understand this part. JE is the only faction where I let walls go, this explains. Now I need to understand only why sometimes the summoner cannot use an ability when it can attack. Any idea?
     
  16. sladeums

    sladeums Well-Known Member

    Feb 2, 2012
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    Omaha, NE
  17. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    Bay area, CA
    I've been playing the free element of the game, and I'm tempted to buy. I'm confused about the bundle though. In the game it says you get the other 7 decks and 2 reinforcement packs (the elves and the mercs), but I read in a couple places (including the article) that the bundle gives you everything. So is the in-game description incorrect?
     
  18. dhgamer

    dhgamer Well-Known Member

    Dec 25, 2008
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    New York
    It's a bit confusing but it does give you every single item currently available for purchase for one price.
     
  19. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    Ah ok, cool. Yeah, the in-game text is pretty confusing. It does say [all] next to each of the 7 factions, but it's not clear what that means.

    I'm assuming if I were to buy one deck to try it and then buy the bundle, I'd end up paying $9 total and it wouldn't like give me duplicate cards or anything weird like that, right?
     
  20. VeganTnT

    VeganTnT Moderator
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    It gives you all seven decks plus their reinforcements
    The reinforcements for PE
    And the mercenaries pack

    It's not incorrect but just saying [all] doesn't really give you enough information. I suppose they thought breaking it down further would be redundant since it says it's the everything bundle but it really does cause some confusion :/
     

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