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Discussion in 'Upcoming iOS Games' started by Eli, Jun 7, 2011.

  1. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    I think the developers are involved in this now- http://toucharcade.com/2011/06/16/facebooks-project-spartan/

    I'm not entirely sure what that means for the fate of Dragonstryfe. They've "told me" without telling me that they're positioning themselves to sell their tech and/or get absorbed by a big player like Zynga. What I saw at WWDC was pretty cool, and they've somehow managed to figure out how to make HTML5 canvas work on mobile devices at a reasonable framerate. This soul harvesting stuff just seems to be a stall tactic to wait and see what kind of deals come to fruition before releasing their game themselves.

    *shrug*

    Not sure why so many people think I have anything to do with this, I haven't been commenting in the thread because I've been busy with other things and haven't gotten wrapped up in a pre-release thread since Minigore. What do you want me to say?
     
  2. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Confess, witch!
     
  3. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    I wish there was something to confess. As is, the Dragonstryfe dudes are just making covering their game difficult and have basically wasted a substantial amount of my time I would have preferred spending on other things.
     
  4. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Well, ok.

    So Dragonstryfe is connected to this TechCrunch HTML5 thing.
    Would mean that there really could be a massive multiplayer online game...
    Just the way of promoting it failed.

    As far as I can guess, people believed that you made up the whole thing.
    You were the only one having some information and at the same time, you kept things very confidental.

    I just don't know why the Dragonstryfe devs aren't reacting to the failed promotion.
     
  5. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    Probably because they're busy swimming in Zynga's money bin.

    And I don't think it was a promotion as much as it was just a stall tactic.
     
  6. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    #306 Vovin, Jun 20, 2011
    Last edited: Jun 20, 2011


    But why are these guys so secretive?
    Shouldn't they promote their "system" with everything they have, like "fire all cannons at once"?
    A whois tells me that they are even hiding their server/owner identity by paying money for it.

    I've got the feeling that there is something going really wrong.


    P.S.: you weren't supposed to tell us about the connection between Dragonstryfe and TechCrunch, no?
     
  7. TheJesusFish

    TheJesusFish Active Member

    No more talking until we hit 3000/500,000. I am making an advent calendar and need an idea when this game will be available.

    It's a lot of chocolate.
     
  8. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    Why fire all canons at once when all you need is one person to write you a big check?
     
  9. Vovin

    Vovin 👮 Spam Police 🚓

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    True, the check just has to be big enough for 80 people sharing it.
    On the other side, what about licensing their code?
     
  10. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    Well, few companies are throwing around more money in gaming than Zynga right now. *shrug*
     
  11. Dubstep

    Dubstep Well-Known Member

    Jun 8, 2011
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    lol what an embarrassment.
     
  12. Vovin

    Vovin 👮 Spam Police 🚓

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    Don't want to know how much Zynga is making with their poker app alone...

    Seems as if all we can do is waiting what will happen with TechCrunch and Dragonstryfe.
     
  13. MystikSun

    MystikSun Well-Known Member

    Dec 18, 2009
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    The game doesn't even work .__. No matter how much I damage each dragon, they don't die/get captured.
     
  14. Livett

    Livett Well-Known Member

    Mar 3, 2011
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    That made me laugh. As now now I'll watch Holy Grail tonight!
     
  15. bmdino

    bmdino Well-Known Member

    Mar 12, 2010
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    Me neither. The day it was released, I could reload the page to get it to work again, but now that doesn't even work. Oh, and if you've noticed the enemy dragons just fly in a straight line until they hit a wall. Reminds me of lag on MMOs or something.
     
  16. Buffy6

    Buffy6 Well-Known Member

    Sep 29, 2010
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    They are clones of real people. If you disconnect and connect sometimes you'll get a duplicate copy that is invincible. lol And when you disconnect again the clone just stays there. So, it's definitely a bug with the game.
     
  17. SirAwesome

    SirAwesome Well-Known Member

    May 20, 2010
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    I kinda just wish it would hit 500,000 just to see what they would do if it really is a stall tactic. Maybe when we hit that amount we will get another mini game to hold us over :p
     
  18. bmdino

    bmdino Well-Known Member

    Mar 12, 2010
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    Ah that makes sense, but if you don't mind my asking how did you figure this out?
     
  19. Buffy6

    Buffy6 Well-Known Member

    Sep 29, 2010
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    I noticed when I started playing that I couldn't kill some dragons. And when the game started not to work great, I refreshed the page to reconnect again. And once in a while a clone of myself showed up and you aren't able to kill it.
     
  20. MystikSun

    MystikSun Well-Known Member

    Dec 18, 2009
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    "Congratulations! As a result of the limitless teamwork from the iOS community, we have captured a total of 500,000 dragon souls! You know what THIS means. Another FUN mini-game!"
     

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