Deciding when to scale up: It's hard to keep the amount of levels while prototyping low. They need maintenance when fields/editors are changed, but it's nice to have a bunch to test out ideas. For #rescuewings, the main part of pre-production had 16 levels I can now probably play with eyes closed!
I plan mainly on ipad. And haven’t yet on iphone because I was waiting on this update. I first logged into ipad and into fb to sync. Then closed out and logged into iphone and synced and said it worked and it did except still showed level 1 till I closed it and reopened. Hope this helps.
Thanks! Awesome, with your help we we're able to pinpoint the bug! Turns out the LVL is synced in the background but is just not updated in the top-bar visually. We're launching with version 1.0.1 with 1.0.2 already in the pipeline. The fix will be in 1.0.3, propably up in a week or two.
Btw, now that we're nearing world launch, should I open a new thread under the "iPhone and iPad games" topic? I'm starting to like this thread, can't I get this thread to go over there? Would hate to lose you guys!
Sounds like a good idea to make a proper post if nobody beats you to it. Downloading now so hopefully I’ll get to try soon.
Had the game crash after watching an ad to double a reward. Froze on the success screen and didn’t double it.
Woah that's not good! 1. Could you send us info about your device? 2. Was this during the same session as where you completed the tutorial? 3. What reward was doubled? (Adventure run/level/fire report/...) Thanks for notifying!
Btw guys, I've started an official thread over at the "iPhone and iPad games" topic, would love you all to say hi ! Link to thread: https://toucharcade.com/community/threads/rescue-wings-by-little-chicken.398629/
I’ll check out the new thread and it was during my first play with the same session as the tutorial. The first time I tried to double a gold reward when it give me the option for the first time playing the game. But no problems at all since I force closed the app and used the doubler since. I’m on the iPhone X with the latest iOS.