Yes, you can play by yourself all you want as long as you are connected to the internet via WiFi or 3G.
Who wants too play with people that same too want too be nasty most the time. I have my on friends. Why does everyone have too be nasty. I do not see why we all can't be nice too each other that is all. If we all liked the same thing this would be a very boring world.
Why? They target mostly different demographics; if they're both done, then there is no reason to hold off release of one. Interesting read! I'm curious, though: you said that the game runs only over 3G or Wifi - does that mean it doesn't work over Edge? Even with this limitation, this actually sounds like a pretty interesting app. I'll definitely be buying it and giving it a shot, but I'm still completely unsure of what my reaction will be to it.
Umm... I'd assume it would work over Edge too. Everyone just kind of refers to cellular data as "3G" now days, but maybe MJ can clarify.
Thank you for the wonderful preview Hodapp. Though I'm sure there will be a crowd of people (I am one of them) who will be very disappointed in the on-line requirement of the game. This really limits the use on the Touch. But the game does look very appealing. I've been interested in the game since it was first announced earlier in the year. They must realize the on-line requirement is going to be an issue. That pretty much limits me to playing in areas of the house I don't normally play on the Touch. I figure you won't even be able to use it through the Starbucks/iTunes deal as that is only for iTunes/AppStore support. I don't live in a city where there are Wi-Fi spots all over the place.
Cool, glad to hear it! I figured it should because it wouldn't take as much bandwidth to connect this as it does to connect Eliminate, but it is nice to have that clarified
This 'online only' decision has the potential to mess up sales. It's like they completely forgot their demographic and went after the older/mature crowd. I thought it would be a massive hit, but now I'm not so sure.
Something I just thought of with this TouchPets Dogs online only stuff, there was a post on the ngmoco blog a while ago where Alan Yu discussed the analytics taking place inside of each ngmoco game- If they can do all this, I can almost promise that they've run the statistics on how many players are playing their games while connected to the internet versus offline players. Something tells me this was a very calculated decision that was made because that magic number of the percentage of users who are online constantly while playing games was acceptably high enough for them to make this design decision. Again, this is all speculation, but it's not really hard to connect the dots to figure out why they decided to go in this direction. I guess we'll see what happens when the game is released.
I am certainly thinking twice about it now. I'm sure one of my daughter's would love this game, but if she can't play it in the car or while we are out, it may remain unplayed. Though, at home, she does sometimes play in the rooms that pick up Wi-Fi. The thing is, I don't buy games based on what I think (or hope) the developers will provide in the future as it may or may not come. So I may pass this first round. I'm concerned there may be quite a bit of backlash and, unfortunately, this may hurt initial reviews on iTunes. But...time will tell.
Well, the thing is, the online portion of the game is by far way cooler than I was expecting it to be. I think iTunes reviews will be polarized in to two categories: 1. People who have iPhones or play their iPods in areas with WiFi that absolutely love the game. 2. People with iPods that bought it, don't easily have access to WiFi, and are miffed that they can't play the game. I guess we'll just have to see which side wins out.
Hodapp, I had not read your message before mine was posted. That's actually very interesting. All I have is Maze Finger, though, and that does not seem to require me being on-line. I just turned off Wi-Fi and was still able to play. But I think you are suggesting they might be taking note of whether people are on/off line while playing any of their games. You are right, though. If they are getting statistics like that, then they should have a fairly good idea of how will this will go over.
Oh, I forgot to ask. Is it possible to have multiple puppy accounts so my daughter and I (and whoever else in my family wants to play) can have our own dogs? And can those dogs interact together?
First of all, Eliminate is adding a whole new level to the FPS series on the iPhone. It will have awesome weapons, tons of armor and upgrades, and cool skins too! Not to mention good graphics and online battles. I'm pretty sure there were other Virtual Pet games BEFORE Nintendogs and pet society. Why dont you complain about nintendo copying a virtual pet game? TouchPets Dogs will have a lot of cool accessories for your puppy. It will also have play dates and push notifications too. Plus, something completely new will be the missions your dog can do. And finally, Rolando is not a copy of Loco Roco at all! It has a lot of stuff that makes the game WAY different. Sure, you roll around and jump like in loco roco, is there anything else that makes rolando a loco roco copy? I dont think so.
Also, this game is developed with Andrew Stern/Stumptown Game Machine, who developed Dogz back in 1995. http://www.mobygames.com/developer/sheet/view/developerId,24419/ We're working with pedigree here! (pun intended).
Whoops I lied. [Yes. Multiple people can play with one app. Your dogs are tied to your Plus+ account. All you have to do is login, and your account will sync with the app (downloading relevant puppies, stats, etc.)].' The game will eventually support multiple accounts, but at launch Touch Pets will only support one Plus+ account. You can, however, adopt multiple dogs. --MJ