Don't know if anyone else has spotted this but it looks interesting. Seems too simple. Here's a link to the website: http://www.60beat.com/category_s/73.htm
Also, the website says it can still supply audio through headphones via a splitter. I've already ordered one. Guess I'm toftt.
Id personally wait on buying until there's a larger list of compatible games, which they say will be shown in february. Not gonna fork over that much money to play to games I've barely heard of....
Well I really like Aftermath. I'd love to see how this will work for that game. I'm not rich, but I decided to give it a shot. I'm just tired of waiting for that magical BT controller to come out. Who knows, I could end up regretting this purchase. I'll let everyone know if and when it gets here, how well it works. Maybe the TA guys will get a chance to give it a shot.
TA article with a video! http://toucharcade.com/2011/12/29/60beats-new-gamepad-sure-looks-like-a-winner/
If it does what it is supposed to do then I will add it into Pompom Games Mutant Storm conversion to iOS, which I'm in the process of converting over. I would say Mutant Storm is one of the best duel stick shooters ever to be made and this controller (if good and responsive) will certainly enhance it.
Just an update on my order. I ordered it this morning, with a little hesitation about the service I would get, but they've processed my order and sent a tracking no. with USPS. So far, so good.
This controller looks pretty cool and would be awesome for dual-stick shooters. I've already contacted them to get an SDK. I want to see about getting my games, Alien Space and Alien Space Retro, working with this. If it's a pretty simple process I can add support and have an update out in short order.
Would definitely buy your game if you can include support. Im hoping it's pretty straight forward for integration. The AppStore started with indie guys like you making games and the big dogs followed, so hopefully this will work the same way. I'll give your game a look, too since I'm not busy.
Thanks! I heard back from 60beat and will hopefully be getting their SDK soon. If it is pretty straight forward to integrate support for this into my games, then I definitely will. I like that (it looks like) I can just detect when it's plugged in and dont have to make additional UI changes, other than hide the on-screen HUD controls. Converting the analog stick input and buttons should be easy.
The universal game Katana Jack! played with 60beat GamePad controller. Subscribe to the TouchArcade YouTube channel The sensations are very similar to the iCade controller. It's pretty fun! This version was sent to Apple and will be available in few days. More info: www.katanaJack.com
I guess i'm in the small crowd that doesn't understand the appeal of using a full sized controller on a 10" or smaller screen. It just doesn't make sense to me...at all! The iCade makes sense and the the iCP make sense, even though I don't 100% like the iCP's design. To me this feels like going in reverse. I used to have a 19" standard definition TV. Then I got a 42" HDTV. Now I'm regressing. I don't understand this whole wave of trying to turn mobile devices into consoles. For the most part virtual controls work. Then there are things like iCade and iCP which help out with certain games while not being ridiculous. Sorry if this seemed snooty, but I'm honestly baffled!
I think it has a lot to do with people's obsessions with gadgets. This is just another luxury gadget that will fulfill the temporary need to plug whatever into the iOS device until the next gimmick comes along down the line.
I know, right? I didn't want to be "that guy" who said that specifically, since I'm always the one saying sh*t like that in other threads. So, I decided to ask a question while presenting what I thought were some valid points against it. But yeah, I totally agree with you! Hell, I still have my same feelings about the iPad that i had when the original came out. Do I want one? I mean...yeah, it looks cool and all, so I guess so! Do I need one? Absolutely not! Would I personally use it more than my iPod? No because it doesn't make since as a gaming device, except for a few games. What I want is a 4.7" display on a 4.3" body. That would be my perfect mobile gaming device. Then throw in something like the iCP for certain games...I'm in mobile heaven.
I dont think that's it at all. I think a lot of people (myself included) just like to have physical controls. On-screen virtual controls just dont give you any feedback, which is very important for something like analog sticks, but also for buttons. Also, on-screen controls take up valuable real estate, and block stuff that's going on in the game. This is bad in and of itself, but it also limits how many practical controls you can have. Try putting 2 analog sticks and 8 buttons on screen in the iPhone. Not only that, but you can only really touch 2 things at once... so if I'm touching the virtual firing analog stick and want to hit the trigger, I have to take my thumb off the stick. This isnt a problem with a physical controller.
I think we're saying that it's pretty silly to make an actual controller for such a small device. A better implementation would be something like iCade for iPad, iCP, or something a little different. Especially on a 3.5" display where I keep the device right by my face. Plus feedback is hype IMHO. I mean you can train yourself to get used to the virtual buttons. I've been playing on console games for over 10 years. Coming over to the touchscreen was different but obviously not impossible. Hell, I was shell shocked for a while when I switched to my first touch screen phone. After 2 years, I'm totally accustomed to virtual controls, even though there are certain games I'd like to have a gamepad for.
Here's a video of Alien Space Retro using the 60beat controller. The update for this will be submitted soon.