Liege - a story driven, tactical RPG

Discussion in 'Upcoming iOS Games' started by jrhee, Mar 3, 2013.

  1. jrhee

    jrhee Member

    Mar 2, 2013
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    Thanks all for the kind words!

    @undeadcow - There's some early video on the site, and footage of the combat engine in action will be coming soon! I'm testing the game on my iPhone and I think it looks good so far- the ability to zoom in & out definitely helps. And yes, there will be snow :)
     
  2. wok

    wok Member

    Jul 27, 2008
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    #22 wok, Apr 23, 2013
    Last edited: Apr 23, 2013
    Whoa, this looks amazing, congrats on all the great work so far! Seems to be a real labor of love. And after seeing the new screenshot with the super subtle grid, I can't wait to see the combat in action.

    (Oh, and I'd love to help/play/fiddle if you ever need beta testers!)
     
  3. Cobalt Plasma

    Cobalt Plasma Active Member

    Dec 11, 2011
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    Hawaii
    Yeah this does look *really* good :D Definitely on my list of things to pick up.
     
  4. rikku

    rikku Member

    Dec 19, 2012
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    You probably didn't realize, but your Facebook link in the original post is wrong. Not a big thing but still.
     
  5. jrhee

    jrhee Member

    Mar 2, 2013
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    Thanks guys.

    Wok, still a little ways from beta, but will definitely post here once it's ramping up.

    Rikku, thanks for the heads up- looks like the post is locked at this point though unfortunately...
     
  6. Almy

    Almy Well-Known Member

    Mar 3, 2009
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    The artwork looks great! Looking forward to learning more about the game.
     
  7. KennyK

    KennyK Well-Known Member

    I agree with everyone's comments. Definitely looks fantastic!

    Oh, you're having a beta? Have you got some testers? :D
     
  8. KennyK

    KennyK Well-Known Member

  9. jrhee

    jrhee Member

    Mar 2, 2013
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    Thanks!

    KennyK, beta will be coming a couple of months, will keep everyone posted here :)
     
  10. jrhee

    jrhee Member

    Mar 2, 2013
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    The Cast!

    Hey! So here's some concept artwork of the playable cast. They're still a bit rough, but they'll do as an intro for now. I may share some more details on each of the characters over time, but I'll probably save most of that for you to discover in the game ;)


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    Also, here's a bit of (very poor) video from the 4/30 meetup which shows some recent progress and a basic example of the combat engine in action. Excuse the video quality (filmed/cropped from an iPhone)... will try to get some better footage up with more details soon.



    Coming up: a new (castle) environment!

    Stay tuned!
     
  11. Enriana

    Enriana Well-Known Member

    Nov 12, 2011
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    This game looks really interesting, and the concept art is stunning. Definitely keeping an eye on this one. :)
     
  12. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Very nice character art; it seems the crew is lead by two mysterious brothers. Interesting video. Looking forward to more details.
     
  13. jrhee

    jrhee Member

    Mar 2, 2013
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    Thanks, more to come soon :)
     
  14. jrhee

    jrhee Member

    Mar 2, 2013
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    Big, late June update

    Hi! Couple updates today from my devlog:

    [img width=600]http://www.codagames.com/wp-content/uploads/2013/06/01-rampartRun-800.png[/img]
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    I've really begun to make full use of the character sprite generation pipeline I mentioned in an earlier post. Here's a high res of some character animations generated using the process (click for full resolution):

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    I've also been putting together an official reveal video trailer for the project that I'll be sharing early next week, along with a Kickstarter campaign for the project! With the reveal and campaign launch, I'll be sharing much more in-depth info on the project, including details on what I'm aiming for with the story and combat system.

    The next week should be filled with lots of updates- follow along on by liking me on Facebook and following me on Twitter! :)
     
  15. Almy

    Almy Well-Known Member

    Mar 3, 2009
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    Looks really cool. Can't wait to hear about story and length.
     
  16. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    Since this is a tactical RPG,I'm curious about the combat system/mechanics..Any info about that?
     
  17. _Max_

    _Max_ Well-Known Member

    Apr 19, 2012
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    Nice, look like Jeanne d'Arc, can't miss this
     
  18. jrhee

    jrhee Member

    Mar 2, 2013
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    @Almy - Thanks! More to come on the story very soon! As far as the length, my hope is to keep it on the shorter side and dense, rather than padding up the hour count with a lot of fluff.

    @Alister - Sure, I'll be sharing much more details in the week to come, but here are some of the main ideas:
    - The game is class based, with 10 classes in total. Each class has certain strengths/weaknesses (i.e. rogues are nimble, deal low damage unless flanking or attacking from rear, archers deal ranged attacks but are highly vulnerable, etc). Classes have "perks", which are intended to interact in interesting ways (i.e. you can arrange pikeman into a phalanx with strong directional defense to defend your archers in the rear, certain classes of knights can break the phalanx). There's also a concept of banners, which grants additional unit perks (i.e. blue banner swordsmen deal extra damage, green banner has improved archer accuracy, etc).
    - Grinding/maxing stats, etc. isn't really the main focus in the game. The game's main emphasis is on spatial elements like unit placement, attack range, etc. I love the complexity of tactical RPGs like FFT, Fire Emblem, etc. and the minimalism/simplicity of Chess, so my hope is to have the game feel somewhere in between.
    - One of the key mechanics is that unused actions during your turn determines your defense during the enemy's turn. This is similar to Hunters if you've ever played it, except instead of "patrolling" your field of view, your unused actions allow you to evade/parry attacks. I like this mechanic, coupled with the fact that single strikes can often be fatal, since it prevents players from tanking blindly into battle and encourages thoughtful offense.
    - Combat takes place on the same maps/terrain as the rest of the game, since seamless integration to the game's narrative/exploration elements is a key focus for me.
    Ok, that was longer than expected, but let me know if you have any more questions!

    @_Max_ - Thanks! Haven't had a chance to play it, but am hoping to get a chance one of these days!
     
  19. footnote

    footnote Active Member

    May 12, 2012
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    amazing

    The description of the battle system, the artwork...everything looks awesome. I cannot express how excited I am for this.
     

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