Legion of Amon concept art

Discussion in 'Upcoming iOS Games' started by darksoul, Mar 6, 2009.

  1. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    I just now noticed the title misspelled concept.
     
  2. arn

    arn Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 19, 2008
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  3. eriathien

    eriathien Well-Known Member

    Dec 15, 2008
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    California
    I am drooling already... :eek:
     
  4. parranoya

    parranoya Well-Known Member

    Nov 16, 2008
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    The thing I get paid for
    CANADIA
    Looks nice ---- if it plays like Diablo and controls like iDracula you are going to have a hit.... but special skills/talents/perks are needed as well as the ability to upgrade these perks with specific charatcer archetypes.
     
  5. Spartan12103

    Spartan12103 Well-Known Member

    Jan 4, 2009
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    USA
    Wow, those are fantatoc visuals! I can't wait to see how this game turns out.
     
  6. darksoul

    darksoul Active Member

    Dec 6, 2008
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    Yeah, my bad:p
     
  7. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    More concept art

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  8. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
    1,866
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    ColdFusion Web Developer
    Rhode Island
    Interesting article.

    Only one picture I haven't seen before though:

    [​IMG]
     
  9. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    Definite purcase
     
  10. Scoobaru

    Scoobaru Member

    Mar 3, 2009
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    The original Diablo was probably my most-played game. I sacrificed a couple of mouse buttons for it. I sure hope this game can deliver a similar depth :)
     
  11. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    I love the style of heavy armour and neon lighting, I look forward to playing your game when it's released :)
     
  12. LordCrom

    LordCrom Well-Known Member

    This looks and sounds amazing. I so want this to come out, RIGHT NOW! :D
     
  13. Benegesserit

    Benegesserit Well-Known Member

    Mar 9, 2009
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    Art looks good but a good painter does not necessarily make a good renderer. In other words, I hope the graphics aren't terribad. I'll wait for some alpha screenshots.
     
  14. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    And a good graphics don't necessarily make a good game.
     
  15. Benegesserit

    Benegesserit Well-Known Member

    Mar 9, 2009
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    True, yet all they've given us right now is a concept for looks. A misconception for a hype builder. Also I've noticed that most of the top recommended games here have excellent graphics so it's not a terrible rule of thumb.
     
  16. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    As said on the front news post, the game is actually running at the moment, they just haven't posted any screens. So hopefully we might see some soon!
     
  17. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    a little information to give you guys an idea.

    Customization
    Players will be able to change their stats for:
    • Character ( directly and indirectly through hand held weapons )
    • Weapons
    • Upgrades: weapons, health, Speed
    • Special Powers
    • Accessories: different stuff that can be attached to the exoskeleton suit such as jetpack, missile launcher, etc.
    • Helpers: There will be 6 Mechanical androids available with different functionalities (attack, defense, action triggers) and
    3 grades of upgrades each to aid the player through the game. Player could use up to 3 helpers at a time.
     
  18. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Casual gamer/marketing dude
    San Francisco, California
    #38 Big Albie, Mar 10, 2009
    Last edited: Mar 10, 2009
    On paper, this game sounds great and it even sounds deep in the storyline department.
     
  19. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    It all looks stunning. How is the gameplay set up? Do you select the character and then command them to move, shoot, etc.? I am really looking forward to a video.
     
  20. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
    154
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    Producer
    Iceland
    We are still developing the overall game play, it is important to us that it doesn't feel cluttered while playing the game.

    Obviously you guys opinions means allot to us and any and all suggestions
    you guys make will be taken into consideration so don't be shy to tell us exactly what you guys feel we should be doing. after all the game is for you guys to enjoy in the end!

    Currently what we have for the underlying control is tap to select the character and tap to move to that location.

    When interacting with environment, taping the object will bring a halo around it. That halo will have a specific color depending on what type of object that is. Around the halo we will then display your option for that specific object. i.e if it is a door "depending on the variables" the options might be - open - force open - use key - use password - hack - or any thing along those lines. Each object in the game will have its own variables that will allow us to keep the game story heavy and interesting, not feeling to repetitive and saturated.

    This system would then apply to everything you interact with such as enemies but if you tap an enemy you will fire at him but the halo will also
    display options when available, such as throw plasma bomb ( if you have one )

    WELL! we look forward to hear your thoughts! This is EXCLUSIVE information on TOUCH ARCADE and you wont find it anywhere else at this time! :)
     

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