Got Dungeon Raid when it was on sale some days ago and I am enjoying it. Three questions: 1. Is there any disadvantage when I take a time of two or three minutes to think about my next move? (Other than game statistics.) 2. What about the undo function that somebody mentioned in the comments of the tA editor's review (btw nice discussion there about tA at large): 3. Is there a good video of someone who is a champion playing that game? Thanks for reading—and any hints in advance. BTW: Wrote a review in German-language. Bummer that there is no translation of the game (and this thread ) into other languages. Clearly one of the best Match-3 and puzzle games in App Store!
1. Take as much time as you need! 2. No undo. Be careful with your choices. You can move your finger to the bottom of the screen to remove a large chain selection without having to backtrack your tracing, but once you do a move, it's done. 3. I haven't seen any videos. General suggestions-- concentrate more on weapon damage whenever possible, raise your luck often, and try to use spells that work well together. Enjoy!!
An undo button ehh? That'd be interesting but potentially abusable. It'd need to have lots of restrictions or people could keep doing large chains and undo them when they get an unlucky set of tiles to fall. Granted early game you want to clear as many tiles as possible but towards the end of the game when you need to start weighing how much of the screen to clear it could be a problem... What are people's thoughts on it? I'd lean towards not including it for the reason above but if it was added I think it would need to be single use (per game) and have a down side like turning one skull into a special or something just so it's not a freebie... I still think people would use it wether they made a mistake or not though... especially if fireflame ever reimplements the mimic (which i hope he does). Oops... i hit the mimic... undo!
Not really a fan of this but if it were a really limited power, maybe a skill with a HUGE time-out, it might be acceptable.
The only situation in which I'd support an undo is if you die, but then the game recognizes that there was another move you could have made which would have kept you alive. Just something that gives the user the benefit of a doubt would be nice, especially since it is a roguelike and (perma)death is so high-stakes.
I like this concept although it could be tough to implement as the game would need to recognize the appropriate time to offer it... if it offers it every time you'd die but there was a safe move then that would be lame as it'd feel like training wheels and would detract from the skill of the game. I also think there is some randomness to the damage equations so it's difficult to determine if a move will definitely be safe or not in some circumstances (the randomness comes from the chances of your armor breaking and similar percentage based effects) At the end of the day I agree with gek that I would prefer it not be added.
Okay. That's fine. No time pressure. Love that in a puzzle. Thanks. Didn't know that (about bottom of the screen). Sometimes it's a bit difficult when you can't see what's under your finger but with the time one gets used to it and the trick is precious and helpful. Would be great to watch a prof in an advanced stadium of the game for some minutes. Is it true that champions are playing (ONE game with ONE death) for two hours and maybe longer?! (My longest run was twenty minutes or so…) Thank you very much! All tipps for beginners are very appreciated. (Personally I forgot to use the spells at all at the beginning.) You're right about that random thing with the falling tiles. Didn't think about that. Maybe a special mode for beginners? Without being in the highscore tables. Just for training. Have as many undos as you want. The already built-in interactive training is great (could be longer esp. for non-native English speakers). But I think there should be even more help for newbies. The game is really complex (obviously grown with the thread) what I appreciate. Good word! Yes it's brutal. And an undo function would delute that fact a bit. I understand you perfectly. It seems that you are playing Dungeon Raid a bit longer than me. So—as said before—maybe as a special beginner's mode. But altogether it's great as it is. Needs multi-language urgently.
I'm getting destroyed by this game. Playing on hard I can barely survive 150 turns. Any tips and strategies?
On the hardest difficulty, it's common to die early. My first tip would be to try to get your HP/potion up to 3 or so, asap. I would also suggest playing on Normal until you have some successful games (at least 500-1000 turns). This will give you a feeling for what can be accomplished, then you can translate that knowledge to Harder difficulty.
Sometimes people just make dumb mistakes. That's not their fault; it's just human fallibility. I am not saying take out permadeath completely, just give the player a little chance. It can be really frustrating to build up a game over an hour, only to lose it to a silly mistake that was completely avoidable.
Snag trophies that randomly drop when you kill special monsters. Note this can't be done on easy. You must be playing normal, hard, or harder. One tip, play as adventurer as all trophies unlock classes when playing as adventurer. If you play as something else then each trophy has a 50% chance to level up the class and a 50% chance to unlock a new class. As for playing on harder... I agree it's something you should slowly build up to but I don't find it as much fun. I think hard is the best mix of difficulty myself. Harder feels like too much of a chore at times as you need to get a good start to the game (even with the right strategies) to get grooving. Even in hard this is true but in harder it's really true and I often have to play 15+ games before I break out and can go the distance. On hard its usually closer to 3-4 games before I can breakout and play a long game (and yes habakuk they easily go over 2 hours) and even the ones I don't breakout I can do well in and have fun. As for strategy there is a ton of good info on this thread. I'll edit a couple quick links for you later today as I'm fairly busy at the moment
Double check that you are not playing on easy. Otherwise you generally need to KILL (not see) 15 special monsters for a trophy to drop. It's not a hard rule but it's a good basis. Specials also show up in greater frequency the longer you survive so playing longer games will unlock trophies etc faster. Rather than just post links here's a new summary of basic strategy: First and foremost... the enemies exponentially scale while your abilities mostly linearly scale... so no matter what you do (except on easy) you WILL lose eventually. Further special monsters appear more often the longer you last further ensuring your demise. The difficulty levels just effect how soon this happens. So take advantage of the weaker enemies at the beginning and try to level up fast! To do this ALWAYS do the largest chain to clear as many tiles as possible. Don't just go for the skulls. Early on they shouldn't be able to kill you unless you aren't paying attention (and if you're clearing more tiles then more potions will fall to heal yourself back to full with when you chain potions). So chain the biggest chains and level up fast. This should apply until the enemies start getting a lot stronger. The only exception would be for specials. Kill specials as soon as you can (except for spikey but that's a more advanced topic). Don't let them stick around. You'll regret it. Use your special abilities to take them down immediately. Now moving on... the key to surviving longer is having a good build for your character. This breaks down into four main factors.... class/race... perks... skills... and abilities. Class and Race: Can significantly change your play style. I view these as more advanced options and suggest all beginners stick with adventurer. It's much easier to get a grip on everything that way. Perks: these are more for fine tuning your style once you become a more advanced player. You can mostly ignore them for now as a beginner Skills: for straight up survival I'd go with teleport and dazzle then whatever you like. Teleport whenever you're in a jam and use dazzle to kill specials. For high scores you can research various builds on here but I go with the boost shield combo (boost shield, scavenge, and dazzle) with Slash. The boost shield combo gives you A TON of upgrades and points by turning the whole screen into shields that you then get extra bonuses off of... and slash is a great utility skill that at max level has a 2 turn cooldown. It will continually rack up points, shields, and life points for you. Play around with skills though and figure out what works for you. In general if you aren't using your skills frequently (except maybe teleport) then you aren't using them enough or you should be choosing another skill next time. Avoid: exorcism (you should kill specials with your other abilities or teleport away... this is just redundant and worse), banish (see excorcism), hack (trust me hack and slash is underwhelming), enchant (boost armor will get you upgrades faster if you're doing large chains like you want to)... and there are more but I'm blanking Abilities: Avoid: Health regen, Spike damage, and poison. They dont scale well later in the game. Focus on: shield +,XP +, gold +, blunting, durability, quick (only once you actually get a good skill though. dont nab it if you have no abilities yet), HP, weapon damage, defense, and then base damage (in that order). If none are offered go for what you like (I lean towards strength and poison myself). The only exceptions to the above are: 1)Take a point or two of luck as soon as you can (wether by level or equipment upgrade). The extra HP per potion is essential 2) If you're an elf getting ONE poision upgrade is also essential to activate your racial benefit. 3) once you max out the bonuses replace them on the list with life leech. Life leech stinks early game but is essential in mid to late game and the timing usually works out pretty well if you start taking it once you max out the bonus chances. The idea is to max out your bonus chances as fast as possible so you level up faster moving forward. Blunting and durability really help you survive and aren't offered often so never pass them up. Quick is essential once you have your skills. Finally the golden rule... this is all just advice so take it with a grain of salt. Everyone's play style is different so find what works for you and just have fun. I hope that helps but like i said you can find a whole bunch of other ideas (some of which might fit your style better) in this thread!
Whooo just downloaded the game 4 days ago! Can't stop playing this now, have already unlocked all classes ^^ For skills, I love to use Skill Elixir, Repair & Teleport if available.. For the last one, I'm still trying out most 'class-specific' skills to see which one is the best. Currently liking half-ling raider, treasure chamber + masochism + 1 extra armor from killing more than 15 enemies really gave me a LOT of extra armors!
Anyone knows what is the mortal enemy that will causing instant dead if you kill it in one shot? I do twice that I killed a mortal enemy chain up with many sword & skulls then I've been killed. I'm full health and with shields how can that be happened? I'm aound on Turn 450+ HELP!
It's probably the Spiky, that does damage to you when you attack it. When you view it, or build a chain that include it, it should be showing you how much damage you will take from it, as well as how much you will inflict on it.
Thanks, never pay attention on it, how it looks like and where to check the spike damage I will be suffer? EDID: no worries I figure it out!