Hi, All~ To send feedback to the developer, check out the developer contact below. The developer may not be able to reply, but this developer will try to reflect user feedback as much as possible. *Developer Contact : [email protected] If you're curious about the guides and tips for this game, check out: it is the Dungeon Maker information that will help you. XD [Basic Guide] Wickedly Good Fun for the Wickedly Evil (by Sarah Saunders) https://toucharcade.com/2018/05/24/dungeon-maker-dark-lord-guide/ [Review] Hands Down One of the Greatest Dungeon Games You Will Ever Play (by Sarah Saunders) https://toucharcade.com/2018/06/22/dungeon-maker-dark-lord-review/ [Guide & Tip] Dungeon Maker : Dark Lord https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/ *Dungeon Maker Video Guide (by Box In A Corner) https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/#post-4104585 *Google Play : https://play.google.com/store/apps/details?id=com.GameCoaster.DungeonMaker *App Store : https://itunes.apple.com/app/id1359652100
Since the content update I've been having an issue on every restart my lord was loosing all their skills but their special. After latest update I started a new run and Emma has no skills, not even her special.
My understanding is it makes your monsters faster.. attack more often (increases DPS), use their abilities more often, etc.
Just to make sure. Someone here mentionned that the less monster you have the more exp the gain. I don’t think that’s true. Anyone can talk about this?
Is not that right? It seems that the level-up quota increased as the number of monsters decreased. However, we use hatchery mainly for level up....
Can I have a suggestion for selling unused monster when we meet the merchant? The management is a nightmare when you're trying to find some specific monster and your inventory is flood with monsters. Scrolling through all of them to combine is really a pain, especially when there are a lot of useless monster. Or we can have a better monster inventory but that seems far off.
Honestly, it would be nice if the community helped me push this next idea to the developer: Add the ability to capture heroes alive through new kinds of traps and/or battle rooms, while keeping some of them prisoner up to a certain threshold (starting with a cap of only 5 heroes, and maxing the prison to 10 via upgrades from the rebirth packs). Captured heroes could then be used for Enchantments or Combinations to get their skills on your Dark Lord and monsters, or as materials for new kinds of special monster fusions recipes that require specific heroes. Maybe even brainwash them into being thralls or something and they can be part of your monster batches that could fill your battle rooms! Any heroes you catch can't be succeeded to new runs, but the special rooms to catch them again can be, and so can the special fusions. How about it?
Developers are trying to make the most of users’ feedback, but because English is not their native language, so communication is limited. Fortunately, some users have already commented on your suggestion in the developer community. For example, Fallen Heroes, Machine Girls, Elemental Girls, Siege Mode and so on. Developers can not guarantee that all of these will be reflected, but they will review them positively. Perhaps the developers will also be pleased with your interest in this game.
I have uploaded my Day1000 difficult Lv5 My comment here would be combination of War Horn and Emma is OP but the most is War Horn itself when put to the entrance, it would make the rest of the monsters get 2000-3000 attack power which combine with 3 monsters per room, and it will 1 hit-ko any hero. With Healing Wind near the entrance, it should give all monster pseudo immortality combine with Necropolis at the very front (Guard with Black Knight) this should help pass the day with full hp. Commemorable trap combination still Chain Lightning+Electrical Short, which do huge damage against hero mob, which effective after day 200+. New aoe trap such as Plague, Fire Storm, Frost Storm, Meteor Shower serve great damage against mob, especially Frost Storm+Meteor Shower combo. Chaos Rain, despite being 6stars trap, it doesn't great compare to material usage (3 5* trap) since it land damage only enemies "in the room" New pseudo Facility room, Curtain of Darkness also good to place near battle line, since it give defense value to all monsters adjacent room (8 tiles around) since def value wont grow much when monster lv become too high, this room would give LV+2 defense value to your monster which become handy. IMO, Hatchery is somewhat useless since in day 400+ or after combination is set, since engagement will happen at only frontal line, and level difference will give somewhat insignificant value, which better to replace it with operation room, lounge(material for better room) or high level facility room. Only difficulty I got is when encounter boss day with "trap disable after activation 20 times" and "Monster unable to be healed" Further comment to developer: Use too much Explosive trap and Lounge to combine a high level trap, please re thinking about recipe. I like room swap function a lot! And it would be great if we can swap skill between 2 monsters or simply replace the existed one. It would be greater if we can set trap/monster which we are aiming for, which grant more percentage for them to be appear Again, suggest turn on/off fx button. Bug report, some kind of trap or indicator show 0 absorption(?) ie Tree of Life, Exploit trap shows 0 Vampire/Fury. Thank you for develop good game for us, I bought most of the package
As you can see, the new Dark Lords have become stronger in this new update. Especially Elizabeth is loved by more and more users. XD In the upcoming update, The experience required to increase rebirth level is reduced by up to 15%. (The higher the level, the less effective.) This Pic is Elizabeth by NA_お仕事募集中
hi fellow players. it takes a long time for me to obtain enough blood rubies to buy 1 card. is this by design? i am playing the game lvl 1 and i keep getting to round 70 - 90 but i don't get a lot of experience and rubies. i just want to be sure i'm not doing something wrong, that the grind is real. i'm totally fine with it, just wanted to make sure.
Really? This Pic is intended for all ages on pixiv. If you feel uncomfortable, I'll replace it with another photo.
It's fine for me and I'm at work. Has anyone found a good use for Laboratory? I quite like the idea but the random nature of it really make it's hard to be effective. Would be nice if it's only working on your already deployed monster instead of the one at the warming bench.