This is best match 3 game I've played yet Only issue is the loading screen but that's been addressed and a fix is coming
In order to keep CPO performance up we had to make our requirements a bit higher. This is to make for a better game for most of the users. Thanks! We are super happy with how many players and good feedback we have heard launch day. You guys rock!
We want to. As soon as we get our asset bundling handled so we don't have to include anything and everything all the different iOSs need in one giant bundle, then we'll look to see how we can accomplish this. At the time of launch - cutting iOS 8 was a major space saver and only effected ~2-3% of testflight users.... sorry And thank you everyone for the warm feedback - we've been a part of the TA community for a long time - first as gamers and then we decided to try our own hands at making an indie studio. There's a lot of things we're learning as a first time studio, but we're committed to maintaining that transparency and keep on improving the game. As gamers we've always asked ourselves what would we like in a game - and now we have a platform to make that happen. Open to all feedback on how we can better improve our game - Para_Digm collects all feedback for our dev team, but we usually beat him to reading and responding to it first it drives him crazy haha
Hey Solarnya, I am truly sorry for the inconvenience, We have run into some issues with the release build. We have an update pending with apple that we believe will fix the issue with the game crashing during battles. Hope you are able to give it a go on a more stable version very soon.
Best thing to do is make sure you check out the cards you have and use the Deck Editor to make up what you think is the best build you can. Also don't forget to level up the cards that you will be using in your deck! Hope that helps! Let me know how you make out
Turbo mode is after your team matches 250 tiles you get unlimited matches on your board for 20 seconds. The objective is to make as many matches in that time to deal the most damage you can. The enemy team is put on hold during this time so you shouldn't have teammates dying.
You can use the group finder to join games that you have unlocked and also currently have people in there! We'll also be adding Chat access into Battle as part of next update so you can better communicate to find more people. We had 1600 players play today, but most breezed by the earlier content. We anticipate Events to be where most people will be at, for example today a lot of people kept grinding Valentine's Day: Intermediate. Story Mode gives better xp/gold but most people who are grinding xp is trying to do so in Chapter 3 and 4. We paused our ads until Apple approves our update that fixes the bugs you've seen. Once we update, we'll turn them back on to keep getting more players! (Oh, and AI Helpers are a bit weak right now, next update boosts their power a bit too - we're continuing to monitor to make sure that a human will always be preferred but that AI Helpers aren't worthless. Right now they're kind of worthless. )
Second bit of gameplay for you wonderful folks. Really starting to get into this game now. Feel like it's one ill definitely play through until the end.
Upcoming Patch Notes + Update Status Just want to let everyone know that we've thoroughly tested the update that's waiting for Apple Approval. And we're pretty confident the crash issues is completely resolved. Unfortunately, being granted Expedite Review status is already the most we can do. We are waiting patiently. Ahead of that, also would like to share the Patch Notes that's included in this update. Spoiler: we didn't just fix the game crash bugs Patch Notes 2-23-17 (hopefully) Game Changes Major Game Optimization. Battle should be much smoother. Another round of optimization coming in next few updates Chat has been added to the Battle. A new party tab will be added in a future update Executives are now single use. Stop using Jenny 3 times a battle! Turbo Mode bar now counts down to indicate how long the team has left in Turbo Mode Turbo Mode now requires 250 tile destroyed to activate (change from 200) Turbo Mode no longer generates mana for tiles destroyed, but instead deal 2x match damage Staff Cards gets a new progression table where more levels cost medals instead of gold MegaCorp Battle matchmaking splash screen gets a more minimalist design Battle Score removed from board transition animation; moved to Victory/Defeat screens Unfortunately, AIPlayer502, 503, 504, 505, 506, 507, and 508 has left the world of Larentia. Replaced with different names / portraits Various animation, graphics, and quality of life improvements Bug Fixes Battle-related crashes should be all resolved. If new bug pop up, we will squash!!! Deck Scores and Deck Stats now automatically update when cards in the deck are leveled Fixed deck score bar to show correct percentage of color damage. A future update will display each team members color damage composition in-battle Fixed an issue causing buff icons to not display during battle Strike now applies the proper amount of increased match damage Protect now reduces the proper amount of damage Fixed an issue where charms being matched by teammates was not resolving properly Fixed an issue with the battle camera being stuck on zoom out under certain combinations related to turbo mode activating Fixed MegaCorp War Leaderboards to display correctly Fixed an issue in MegaCorp War where the player wasnt correctly using the MegaCorp Representatives deck when joining as a reinforcement Fixed an issue in MegaCorp War where MegaCorp Reinforcements wasnt correctly cloning over their decks Fixed an issue where MegaCorp War wasnt ending on Sunday night EST Fixed an issue where MegaCorp War ending wasnt resetting war points and sending weekly rewards Fixed an issue where repeatedly cancelling and starting a New Party during MegaCorp War caused the player to crash Fixed an issue where multiple players trying to join the same MegaCorp Battle slot caused problems. Its still first come first serve, but at least the other players now no longer get stuck in loading screens until the battle is over Fixed an issue where a charms ability description was off by one level Fixed issues where the timer wasnt accurate Fixed an issue where the Defeated screen stops future battle music during a play session to start playing Fixed an issue where Match-4 and certain Match-5 hearts was not healing correctly under certain circumstances Known Issues New MegaCorps creators need to restart app to start using MegaCorp Campus MegaCorp Administrative Functions (Promote/Demote/Kick) does not take update display until a restart of app Event Points sometimes show incorrect amount accumulated until restarting app The third executive move token is not graying out properly after use but the limit is still 3! If a MegaCorp leader leaves the MegaCorp disbands and remaining players need to restart app to be put back into NPCGuild Certain tasks are not incrementing progress correctly
http://toucharcade.com/2017/02/22/chief-puzzle-officer-is-now-available-worldwide-on-ios/ "This forms the basis of the game, with AI allies in the singleplayer events to help ou out." Sounds like a multiplayer game with a single player mode. I'll take my $0 refund.
Update Hey guys! Thought a quick update was in store. We have been chatting with some of our dev friends and have heard that updates submitted Tuesday morning (a day before us) were approved about 5 hours ago, we can't be too far off from the list now (since we're expedited). Hope this is reassuring to those of you who are having some troubles in game. Myself or Tanshui will update the thread as soon as we get an approval. Thanks for all the patients!