Universal Chief Puzzle Officer (by Duofun Studios)

Discussion in 'iPhone and iPad Games' started by wondroushippo, Feb 22, 2017.

  1. bestkevin

    bestkevin Well-Known Member

    Jul 4, 2012
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    I got a 5 star green and a 4 star purple
     
  2. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Wow off to a great start!
    Do you guys know what color your going to focus your main deck on?
     
  3. JakConstantine

    JakConstantine Active Member

    Aug 14, 2014
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    Require IOS 9 or higher. Shame I hope they make an IOS 8 version.
     
  4. Dailon80

    Dailon80 Well-Known Member

    Nov 10, 2014
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    Program Director/Radio DJ
    Eos
    This is best match 3 game I've played yet
    Only issue is the loading screen but that's been addressed and a fix is coming
     
  5. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    In order to keep CPO performance up we had to make our requirements a bit higher. This is to make for a better game for most of the users.

    Thanks! We are super happy with how many players and good feedback we have heard launch day.
    You guys rock!
     
  6. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    We want to. As soon as we get our asset bundling handled so we don't have to include anything and everything all the different iOSs need in one giant bundle, then we'll look to see how we can accomplish this.

    At the time of launch - cutting iOS 8 was a major space saver and only effected ~2-3% of testflight users.... sorry :(


    And thank you everyone for the warm feedback - we've been a part of the TA community for a long time - first as gamers and then we decided to try our own hands at making an indie studio. There's a lot of things we're learning as a first time studio, but we're committed to maintaining that transparency and keep on improving the game. As gamers we've always asked ourselves what would we like in a game - and now we have a platform to make that happen.

    Open to all feedback on how we can better improve our game - Para_Digm collects all feedback for our dev team, but we usually beat him to reading and responding to it first it drives him crazy haha :)
     
  7. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    Close to Tokyo, Japan
    sometimes this game got unplayable
     
  8. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Hey Solarnya,
    I am truly sorry for the inconvenience, We have run into some issues with the release build. We have an update pending with apple that we believe will fix the issue with the game crashing during battles. Hope you are able to give it a go on a more stable version very soon.
     
  9. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    Close to Tokyo, Japan
    hi dev!
    i'm glad to heard it
    gameplay is awesome

    give me an information how to beat 2-4 enemy!!!
     
  10. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Best thing to do is make sure you check out the cards you have and use the Deck Editor to make up what you think is the best build you can. Also don't forget to level up the cards that you will be using in your deck!

    Hope that helps! Let me know how you make out :)
     
  11. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    Close to Tokyo, Japan
    I guess I stop to play until fix comes

    what is turbo mode?
    when that happens our member mostly die
     
  12. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
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    Turbo mode is after your team matches 250 tiles you get unlimited matches on your board for 20 seconds. The objective is to make as many matches in that time to deal the most damage you can. The enemy team is put on hold during this time so you shouldn't have teammates dying.
     
  13. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
    891
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    Close to Tokyo, Japan
    i see
    but many of gameplay is with bot...
     
  14. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    You can use the group finder to join games that you have unlocked and also currently have people in there!

    We'll also be adding Chat access into Battle as part of next update so you can better communicate to find more people.

    We had 1600 players play today, but most breezed by the earlier content. We anticipate Events to be where most people will be at, for example today a lot of people kept grinding Valentine's Day: Intermediate. Story Mode gives better xp/gold but most people who are grinding xp is trying to do so in Chapter 3 and 4.

    We paused our ads until Apple approves our update that fixes the bugs you've seen. Once we update, we'll turn them back on to keep getting more players! :)

    (Oh, and AI Helpers are a bit weak right now, next update boosts their power a bit too - we're continuing to monitor to make sure that a human will always be preferred but that AI Helpers aren't worthless. Right now they're kind of worthless. :( )
     
  15. MobileOnTapYT

    MobileOnTapYT Well-Known Member

    Feb 17, 2017
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    Second bit of gameplay for you wonderful folks. Really starting to get into this game now. Feel like it's one ill definitely play through until the end.

     
  16. JaySam032

    JaySam032 Well-Known Member

    Nov 21, 2015
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    Thanks for all the updates! It is appreciated.
     
  17. Tanshui

    Tanshui Well-Known Member

    May 8, 2015
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    Upcoming Patch Notes + Update Status

    Just want to let everyone know that we've thoroughly tested the update that's waiting for Apple Approval. And we're pretty confident the crash issues is completely resolved. Unfortunately, being granted Expedite Review status is already the most we can do. We are waiting patiently. :)

    Ahead of that, also would like to share the Patch Notes that's included in this update.

    Spoiler: we didn't just fix the game crash bugs :)

    Patch Notes 2-23-17 (hopefully)

    Game Changes

    Major Game Optimization. Battle should be much smoother. Another round of optimization coming in next few updates

    Chat has been added to the Battle. A new party tab will be added in a future update

    Executives are now single use. Stop using Jenny 3 times a battle!

    Turbo Mode bar now counts down to indicate how long the team has left in Turbo Mode

    Turbo Mode now requires 250 tile destroyed to activate (change from 200)

    Turbo Mode no longer generates mana for tiles destroyed, but instead deal 2x match damage

    Staff Cards gets a new progression table where more levels cost medals instead of gold

    MegaCorp Battle matchmaking splash screen gets a more minimalist design

    Battle Score removed from board transition animation; moved to Victory/Defeat screens

    Unfortunately, AIPlayer502, 503, 504, 505, 506, 507, and 508 has left the world of Larentia. Replaced with different names / portraits

    Various animation, graphics, and quality of life improvements



    Bug Fixes

    Battle-related crashes should be all resolved. If new bug pop up, we will squash!!!

    Deck Scores and Deck Stats now automatically update when cards in the deck are leveled

    Fixed deck score bar to show correct percentage of color damage. A future update will display each team member’s color damage composition in-battle

    Fixed an issue causing buff icons to not display during battle

    Strike now applies the proper amount of increased match damage

    Protect now reduces the proper amount of damage

    Fixed an issue where charms being matched by teammates was not resolving properly

    Fixed an issue with the battle camera being stuck on zoom out under certain combinations related to turbo mode activating

    Fixed MegaCorp War Leaderboards to display correctly

    Fixed an issue in MegaCorp War where the player wasn’t correctly using the MegaCorp Representative’s deck when joining as a reinforcement

    Fixed an issue in MegaCorp War where MegaCorp Reinforcements wasn’t correctly cloning over their decks

    Fixed an issue where MegaCorp War wasn’t ending on Sunday night EST

    Fixed an issue where MegaCorp War ending wasn’t resetting war points and sending weekly rewards

    Fixed an issue where repeatedly cancelling and starting a New Party during MegaCorp War caused the player to crash

    Fixed an issue where multiple players trying to join the same MegaCorp Battle slot caused problems. It’s still first come first serve, but at least the other players now no longer get stuck in loading screens until the battle is over

    Fixed an issue where a charm’s ability description was off by one level

    Fixed issues where the timer wasn’t accurate

    Fixed an issue where the Defeated screen stops future battle music during a play session to start playing

    Fixed an issue where Match-4 and certain Match-5 hearts was not healing correctly under certain circumstances



    Known Issues

    New MegaCorps creators need to restart app to start using MegaCorp Campus

    MegaCorp Administrative Functions (Promote/Demote/Kick) does not take update display until a restart of app

    Event Points sometimes show incorrect amount accumulated until restarting app

    The third executive move token is not graying out properly after use – but the limit is still 3!

    If a MegaCorp leader leaves the MegaCorp disbands and remaining players need to restart app to be put back into NPCGuild

    Certain tasks are not incrementing progress correctly
     
  18. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #38 Intendro, Feb 23, 2017
    Last edited: Feb 23, 2017
  19. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
    52
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    Community Manager
    Canada
    Wow very cool Thanks for sharing!
     
  20. Para_Digm

    Para_Digm Well-Known Member

    Nov 11, 2016
    52
    1
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    Community Manager
    Canada
    Update

    Hey guys!
    Thought a quick update was in store. We have been chatting with some of our dev friends and have heard that updates submitted Tuesday morning (a day before us) were approved about 5 hours ago, we can't be too far off from the list now (since we're expedited). Hope this is reassuring to those of you who are having some troubles in game.

    Myself or Tanshui will update the thread as soon as we get an approval. Thanks for all the patients!
     

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