Universal Card Thief (by Tinytouchtales)

Discussion in 'iPhone and iPad Games' started by metalcasket, Mar 19, 2017.

  1. Tinytouchtales

    Tinytouchtales Well-Known Member

    Jul 24, 2012
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    Gamedesign
    Berlin, Germany
    Well it's a bit ambiguous but the eye icon left top stands for enemy, as the flame stands for torch, or the thief mask for stealth.
     
  2. Ben!

    Ben! Well-Known Member

    Aug 31, 2009
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    Chicago, IL
    Ah, thanks.
     
  3. dougthead

    dougthead Active Member

    Mar 3, 2010
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    How long before we see an Android release? Just switched from iPhone to S7 edge. Hope it's soon!
     
  4. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    My pet peeve as I only play on my Ipad. Maybe its lot of work to make it work both ways, dunno.
     
  5. Hard_Squirrel

    Hard_Squirrel Well-Known Member

    Sep 3, 2012
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    Would it be possible to add a second way to play the cards/path to make it a smoother experience? Like drawing the path you want to play as opposed to tapping each card separately and then having to hold down your character card to confirm, which seems a bit clunky/slow? My suggestion would be drawing the line through the cards and then releasing your finger at the end of the path confirms your choice. If you draw a path and then decide not to continue, you would simply back track (not releasing finger). Similar to Dungeon Raid mechanics.
     
  6. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
  7. BC1377

    BC1377 Well-Known Member

    Aug 23, 2016
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    Between this and solitarica, which one better?
     
  8. Deadpan

    Deadpan Well-Known Member

    Jan 19, 2010
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    #208 Deadpan, Mar 22, 2017
    Last edited: Mar 22, 2017
    Anyone having problems connecting to the server on the daily heist? I completed it with a score that would have put me in the top 5 today, it spent a long connecting to the server and then when I went to look at the scores again it made me replay the level. C'est la vie.
     
  9. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #209 JCho133, Mar 22, 2017
    Last edited: Mar 22, 2017
    I have never been so sad. Do you think it's a possibility to get rid of the two move requirement if you're right next to the exit? Not sure if this is something you've played around with in testing before.

    I seem to be at a dead end due to the hand I was played. Can't even make myself die because I can only select one enemy before my path is cut due to capturing
     

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  10. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    They both play very different from each other. No reason not to get both.

    If you only want to get 1 at a time get Card Thief first.
     
  11. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Yeah I deleted it from my iPad (but not my iPhone of course!) as soon as I saw that.
     
  12. BC1377

    BC1377 Well-Known Member

    Aug 23, 2016
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    Thanks xD i already have solitairica though, i think card thief looks good, but still need more info on the game xD
     
  13. xx99

    xx99 Well-Known Member

    Jan 19, 2013
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    IT Help Desk
    Michigan
    Same thing happened to me today.

    I think the two-card requirement should stay. The game gives you plenty of information to know when you're approaching the exit (i.e., how many cards are left in the deck, displayed at the top of the screen). However, you should be able to intentionally be caught instead of having to exit/restart from the pause menu.
     
  14. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Questions about equipment quests, possible spoilers:

    1. Warden does not drop treasure, doesn't it? If it does, how?

    2. Using blackjack on 3 enemies when the initial value is 2? Am I missing something?

    TIA
     
  15. peecock017

    peecock017 Member

    Mar 20, 2017
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    I can answer your second question. Give you a hint: Numbling Poison.;)
     
  16. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Big thanks! :)
     
  17. IvanDimitrious

    IvanDimitrious New Member

    Mar 23, 2017
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    #217 IvanDimitrious, Mar 23, 2017
    Last edited: Mar 23, 2017
    I may have noticed a bug

    For the second upgrade for blinding powder, it asks you to steal 10 treasures from a blinded enemy. I've tried everything; making sure that the treasure is in the light, blinding all guards in view of the treasure, finishing the turn by stealing the treasure, etc., over 20 times, and yet I'm not getting the upgrade.
     
  18. Tychaeus

    Tychaeus Well-Known Member

    Sep 23, 2015
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    Yeah, same...all the upgrade quests are quite vague and esoteric, which I like...except this one. I mean...what constitutes treasure? The only treasure I know about is the chest...and enemies don't grab it ever....
    One thing I haven't though to experiment with is...when you sneak attack from behind and their gold value turns yellow....hmmm...come to think of it...this may be what it's talking about. We shall see. Otherwise, this one in
    Particular is a tough one.
     
  19. IvanDimitrious

    IvanDimitrious New Member

    Mar 23, 2017
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    I've just tested the theory about the upgrade requirement being about stealing from guards. Stole 10 gold worth from blinded guards who were in the shadows, but the upgrade requirement hasn't been met for me. I think this theory is correct because the wording mentions treasures rather chests and the word steal is also pretty self-evident. This is probably just a bug. If it is, I hope the dev can figure out the problem and address this issue in the next update.
     
  20. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    And I still don't get:

    Getting a Sneak card illuminated with value greater than zero. I am wondering how come a sneak card illuminated can ever have a non-zero value...
     

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